snakeplusplus/src/GameState.cpp

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// GameState.cpp
#include <SFML\Graphics.hpp>
#include <SFML\System.hpp>
#include "Snake.h"
#include "GameState.h"
GameState::GameState()
{
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sf::VideoMode tempVideoMode(1024, 725);
gameVideoMode = tempVideoMode;
sf::RenderWindow gameWindow(gameVideoMode, "SnakePlusPlus");
return;
}
GameState::GameState(int newHorizontal, int newVertical)
{
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sf::VideoMode tempVideoMode(newHorizontal, newVertical);
gameVideoMode = tempVideoMode;
sf::RenderWindow tempWindow(gameVideoMode, "SnakePlusPlus");
return;
}
void GameState::startNewGame()
{
gameWindow.create(gameVideoMode, "SnakePlusPlus");
sf::Time delay = sf::milliseconds(100);
int snakeDirection = 0;
Snake player(sf::Vector2f(25,25));
SnakeFood playerFood(sf::Vector2f(25,25));
while (gameWindow.isOpen())
{
sf::Event event;
while (gameWindow.pollEvent(event))
{
if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
gameWindow.close();
}
player.CheckDirection();
player.MoveSnake(playerFood, gameVideoMode);
gameWindow.clear();
player.DisplaySnake(gameWindow);
gameWindow.draw(playerFood.snakeFoodObject);
gameWindow.display();
sf::sleep(delay);
}
}