snakeplusplus/src/GameState.cpp

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#include <iostream>
#include <SFML\Graphics.hpp>
#include <SFML\System.hpp>
#include "Snake.h"
#include "GameState.h"
GameState::GameState()
{
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sf::VideoMode tempVideoMode(1024, 725);
gameVideoMode = tempVideoMode;
sf::RenderWindow gameWindow(gameVideoMode, "SnakePlusPlus");
return;
}
GameState::GameState(int newHorizontal, int newVertical)
{
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sf::VideoMode tempVideoMode(newHorizontal, newVertical);
gameVideoMode = tempVideoMode;
sf::RenderWindow tempWindow(gameVideoMode, "SnakePlusPlus");
return;
}
void GameState::startNewGame()
{
gameWindow.create(gameVideoMode, "SnakePlusPlus");
sf::Time delay = sf::milliseconds(25);
int snakeDirection = 0;
Snake Player(sf::Vector2f(25,25));
sf::RectangleShape snakeHead(sf::Vector2f(25,25));
sf::RectangleShape snakeFood(sf::Vector2f(25,25));
snakeFood.setFillColor(sf::Color::Red);
snakeFood.setPosition(25,25);
while (gameWindow.isOpen())
{
sf::Event event;
while (gameWindow.pollEvent(event))
{
if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
gameWindow.close();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
snakeDirection = 1;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
snakeDirection = 2;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
snakeDirection = 3;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
snakeDirection = 4;
Player.MoveSnake(snakeFood);
gameWindow.clear();
gameWindow.draw(snakeFood);
Player.DisplaySnake(gameWindow);
gameWindow.display();
sf::sleep(delay);
}
}