// GameState.cpp #include #include #include "Snake.h" #include "GameState.h" GameState::GameState() { sf::VideoMode tempVideoMode(1024, 725); gameVideoMode = tempVideoMode; sf::RenderWindow gameWindow(gameVideoMode, "SnakePlusPlus"); return; } GameState::GameState(int newHorizontal, int newVertical) { sf::VideoMode tempVideoMode(newHorizontal, newVertical); gameVideoMode = tempVideoMode; sf::RenderWindow tempWindow(gameVideoMode, "SnakePlusPlus"); return; } void GameState::startNewGame() { gameWindow.create(gameVideoMode, "SnakePlusPlus"); sf::Time delay = sf::milliseconds(100); int snakeDirection = 0; Snake player(sf::Vector2f(25,25)); SnakeFood playerFood(sf::Vector2f(25,25)); while (gameWindow.isOpen()) { sf::Event event; while (gameWindow.pollEvent(event)) { if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))) gameWindow.close(); } player.CheckDirection(); player.MoveSnake(playerFood, gameVideoMode); gameWindow.clear(); player.DisplaySnake(gameWindow); gameWindow.draw(playerFood.snakeFoodObject); gameWindow.display(); sf::sleep(delay); } }