#include #include #include #include "Snake.h" #include "GameState.h" GameState::GameState() { sf::VideoMode tempVideoMode(1024, 725); gameVideoMode = tempVideoMode; sf::RenderWindow gameWindow(gameVideoMode, "SnakePlusPlus"); return; } GameState::GameState(int newHorizontal, int newVertical) { sf::VideoMode tempVideoMode(newHorizontal, newVertical); gameVideoMode = tempVideoMode; sf::RenderWindow tempWindow(gameVideoMode, "SnakePlusPlus"); return; } void GameState::startNewGame() { gameWindow.create(gameVideoMode, "SnakePlusPlus"); sf::Time delay = sf::milliseconds(25); int snakeDirection = 0; Snake Player(sf::Vector2f(25,25)); sf::RectangleShape snakeHead(sf::Vector2f(25,25)); sf::RectangleShape snakeFood(sf::Vector2f(25,25)); snakeFood.setFillColor(sf::Color::Red); snakeFood.setPosition(25,25); while (gameWindow.isOpen()) { sf::Event event; while (gameWindow.pollEvent(event)) { if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))) gameWindow.close(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) snakeDirection = 1; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) snakeDirection = 2; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) snakeDirection = 3; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) snakeDirection = 4; Player.MoveSnake(snakeFood); gameWindow.clear(); gameWindow.draw(snakeFood); Player.DisplaySnake(gameWindow); gameWindow.display(); sf::sleep(delay); } }