157 Commits

Author SHA1 Message Date
Trianta
225e5e8422 pong: reset counter on idle and increase idle length 2024-12-30 17:15:41 -06:00
Trianta
3aaa6740f4 pong: let bot idle last longer 2024-12-30 17:14:00 -06:00
Trianta
51ec729979 pong: fix which bot should idle 2024-12-30 17:11:37 -06:00
Trianta
be4eb906c5 pong: make other bot idle when not busy 2024-12-30 17:10:46 -06:00
Trianta
16242e95ca pong: increase speed of game 2024-12-30 17:03:50 -06:00
Trianta
d1d9631ae8 pong: fix left paddle location 2024-12-30 17:03:22 -06:00
Trianta
e2f111dd36 pong: fix undefined function 2024-12-30 17:00:50 -06:00
Trianta
43f652f695 pong: there's no way this works 2024-12-30 16:54:01 -06:00
Trianta
347c419d59 pong: fix wack definition order 2024-12-30 16:43:27 -06:00
Trianta
efcc58d0cd Merge branch 'main' into pong 2024-12-30 16:30:53 -06:00
5edb887eec Merge pull request 'core: new split layout for page' (#12) from redesign into main
Reviewed-on: Trianta/trianta.dev#12
2024-12-30 00:03:44 -06:00
Trianta
dea09e2f50 core: match other pages to format 2024-12-29 22:23:00 -06:00
Trianta
785266d0e4 core: decrease trianta and move content text left 2024-12-29 22:18:56 -06:00
Trianta
4d01c794c0 core: make main area flex and add changes to contact 2024-12-29 22:09:20 -06:00
Trianta
262246e8f0 core: make nav bar actually a nav bar and side by side with content 2024-12-29 21:47:33 -06:00
30023be33b pong: fix unconstructed objects 2024-12-27 10:34:39 -06:00
39380d76af pong: fix missing parenthesis 2024-12-27 10:29:58 -06:00
eb060589fe pong: rewrite into typescript 2024-12-27 10:25:28 -06:00
d3f77572e9 Merge pull request 'core: redesign website' (#11) from redesign into main
Reviewed-on: Trianta/trianta.dev#11
2024-12-10 03:16:36 -06:00
Trianta
8ca2fa1dc0 core: all systems accounted for, shipping 2024-12-10 03:14:56 -06:00
Trianta
56ea11654b core: remove 80 percent because mobile 2024-12-10 03:11:25 -06:00
Trianta
a732bc46d9 core: go back to row navigation 2024-12-10 03:06:04 -06:00
Trianta
e9b0b6131c core: remove border radius from h2 2024-12-10 02:52:45 -06:00
Trianta
edf95f7873 core: go back to reserving a max 2024-12-10 02:48:19 -06:00
Trianta
84947a2ff0 core: fix name lookin weird 2024-12-10 02:47:08 -06:00
Trianta
be6e110335 core: final cleaning 2024-12-10 02:42:25 -06:00
Trianta
4c21ed0fdf core: cleanup old canvas test 2024-12-10 02:39:36 -06:00
Trianta
6b50321421 core: absolute position the navigation 2024-12-10 02:37:54 -06:00
Trianta
27f090907b core: i'm not sorry 2024-12-10 02:27:38 -06:00
Trianta
87c2b8addd core: hack heading to relative center 2024-12-10 02:18:38 -06:00
Trianta
e281a8fb53 completed: force stats to keep on same line 2024-12-10 02:16:46 -06:00
Trianta
c6ade68281 core: fix completed JS sourcing 2024-12-10 02:05:19 -06:00
Trianta
6057267dfa core: match navigation on all pages, and improve look 2024-12-10 02:03:57 -06:00
Trianta
9640c4089d core: override conflicts 2024-12-10 01:54:08 -06:00
Trianta
f84d79db22 core: its a class, not id 2024-12-10 01:52:48 -06:00
Trianta
0b0d8e4d8d core: keep TRIANTA blue and unbordered 2024-12-10 01:51:51 -06:00
Trianta
4bcfe43827 core: redirect name to root page 2024-12-10 01:47:06 -06:00
Trianta
e22751a9a1 core: only reserve large space on cards with JS canvas stuff 2024-12-10 01:45:00 -06:00
Trianta
c4cd3ce557 core: add links and fix css on subpages 2024-12-10 01:37:37 -06:00
Trianta
944e698126 core: move site into split pages 2024-12-10 01:31:36 -06:00
Trianta
e90c952f44 core: make card min-height 2024-12-10 01:18:36 -06:00
Trianta
476cd8fdb8 core: revert mobile responsive 2024-12-10 01:16:48 -06:00
Trianta
dcb21f5125 core: enable mobile responsive 2024-12-10 01:15:18 -06:00
Trianta
14b599ce10 core: use percent instead for introLeft 2024-12-10 01:14:06 -06:00
Trianta
0cf7fc9f18 core: add borders to h2 2024-12-10 01:11:40 -06:00
Trianta
7da8c9dc67 core: remove defunct max height 2024-12-10 01:09:32 -06:00
Trianta
96e19e9cef core: further condense css 2024-12-10 01:08:55 -06:00
Trianta
a33166ca0e core: condense html a bit 2024-12-10 01:04:56 -06:00
Trianta
d574883963 core: actually achieve split intro 2024-12-10 01:02:34 -06:00
Trianta
a751832a5c core: attempt to split intro 2024-12-10 00:54:17 -06:00
Trianta
2a5dcb5ed7 core: make navigation a class 2024-12-10 00:29:01 -06:00
Trianta
e399b6ed8e core: more css cleanup and fixes 2024-12-10 00:26:52 -06:00
Trianta
e1b559d226 core: cleanup css and split intro in two 2024-12-10 00:24:29 -06:00
Trianta
103cd033de core: fix missing navItem class on element 2024-12-09 23:44:18 -06:00
Trianta
1224943b47 core: decrease border thickness on navItems 2024-12-09 23:37:37 -06:00
Trianta
697c2dd500 core: make purple brighter 2024-12-09 23:36:29 -06:00
Trianta
50f1462738 core: remove border radius and change button colors 2024-12-09 23:34:12 -06:00
Trianta
158239726c core: add borders to canvas 2024-12-09 23:26:47 -06:00
Trianta
ac770bc509 snake: better empty paint 2024-12-09 23:25:24 -06:00
Trianta
a83b18c30d snake: don't paint on empty 2024-12-09 23:23:22 -06:00
Trianta
18881b07cc core: improve buttons 2024-12-09 23:18:39 -06:00
Trianta
6964cf3957 core: fix introduction 2024-12-09 23:16:59 -06:00
Trianta
6f2461ad5b core: test h1 idea 2024-12-09 23:11:54 -06:00
Trianta
c49a4081f5 core: actually change bg 2024-12-09 23:06:07 -06:00
Trianta
ccd9b38129 core: change to cyberpunk theme 2024-12-09 23:01:42 -06:00
Trianta
96d0f8ea5b core: test having name in center 2024-12-09 21:52:11 -06:00
Trianta
72a640c0a3 core: move snake stats back to right and move h3 into stats 2024-12-09 21:20:32 -06:00
Trianta
09376c4820 core: use proper canvas class 2024-12-09 21:17:44 -06:00
Trianta
8de385132a core: improve design a bit 2024-12-09 21:15:13 -06:00
Trianta
68e386fade core: add foundations of idea 2024-12-09 21:04:28 -06:00
Trianta
cb669ae425 core: try another palette thats winter 2024-12-09 20:41:14 -06:00
Trianta
db5681df08 core: try another palette 2024-12-09 20:31:57 -06:00
Trianta
2b29ad9671 core: change color palette to something warm 2024-12-09 19:34:39 -06:00
Trianta
0ff9ab2acf core: actually keep radius consistent 2024-12-09 16:58:40 -06:00
Trianta
18503526e1 core: keep button radius consistent 2024-12-09 16:56:27 -06:00
Trianta
7403db87d5 core: keep buttons using same text color 2024-12-09 16:55:16 -06:00
Trianta
712100e68e core: better button styling 2024-12-09 16:53:24 -06:00
Trianta
697c2a2992 core: more spacing issue cleanup 2024-12-09 16:49:59 -06:00
Trianta
0fc9a025d7 core: fix spacing issues 2024-12-09 16:44:54 -06:00
Trianta
1f4ad4ebd3 core: separate h2 background color and add spacing 2024-12-09 16:40:19 -06:00
Trianta
2008e7ba63 core: add default background color as second 2024-12-09 16:37:01 -06:00
Trianta
6cc3907ff4 core: add color comments 2024-12-09 16:35:53 -06:00
Trianta
501ef4f2b8 core: color redesign 2024-12-09 16:34:23 -06:00
Trianta
e220f9c213 core: fix color order 2024-12-09 16:18:02 -06:00
Trianta
b114b117e5 core: add inside class to intro 2024-12-09 16:16:45 -06:00
Trianta
278241eca6 core: add min-height 2024-12-09 16:14:30 -06:00
Trianta
13428ff28b core: cleanup div order for css 2024-12-09 16:11:21 -06:00
Trianta
536c8dd473 core: fix header order 2024-12-09 15:45:49 -06:00
Trianta
8c049aa0f7 core: rescale fonts 2024-12-09 15:42:44 -06:00
Trianta
226cfd3b75 core: resize some other width to rem 2024-12-09 15:37:45 -06:00
Trianta
55f39569f3 core: experiment with rem width 2024-12-09 15:29:08 -06:00
Trianta
e05506e2ac core: clarify its a testing framework 2024-12-01 16:55:24 -06:00
Trianta
d0c91dafe4 core: slight wording adjustment on h3 2024-12-01 16:46:36 -06:00
Trianta
4186f3d319 core: use rgba instead 2024-11-26 17:49:15 -06:00
Trianta
2ea10b1227 core: decrease alpha of text a bit 2024-11-26 17:46:57 -06:00
Trianta
f479617192 core: update coloring a bit 2024-11-26 17:45:19 -06:00
Trianta
e45f348e47 core: add more cards and information to page 2024-11-26 17:40:30 -06:00
Trianta
4442393049 core: finalize summary 2024-11-26 00:59:18 -06:00
Trianta
07a1e245f6 core: improve h3 element 2024-11-26 00:50:03 -06:00
Trianta
ecda9ea210 core: add h3 summary 2024-11-26 00:47:03 -06:00
Trianta
3b666182a3 core: match 'view code' button color 2024-11-26 00:43:25 -06:00
Trianta
a6ffab5181 core: remove shadows 2024-11-26 00:41:14 -06:00
Trianta
fa7fc16fd2 core: remove bold font 2024-11-26 00:39:30 -06:00
Trianta
b87d481826 core: too much color and border, try remove 2024-11-26 00:33:58 -06:00
Trianta
d2ba977656 core: body background switched to base 2024-11-25 23:39:57 -06:00
Trianta
c77b691279 core: chance nav background color 2024-11-25 23:38:48 -06:00
Trianta
526a0f1952 core: color fixup for new elements 2024-11-25 23:37:18 -06:00
Trianta
38f216c2af core: add main h1 elements for sectioning 2024-11-25 23:29:38 -06:00
Trianta
64b04cc031 nav: final cleanup fix for nav bar 2024-11-25 23:27:21 -06:00
Trianta
ddfc99cd9d nav: fix float area 2024-11-25 23:22:17 -06:00
Trianta
2d9acc6df7 nav: fix name font size breaking element alignment 2024-11-25 22:54:58 -06:00
Trianta
b048216da2 color: update main palette choices 2024-11-25 22:48:00 -06:00
Trianta
6a7be4362d nav: reduce padding 2024-11-25 22:42:27 -06:00
Trianta
bb119f34c0 nav: remove extra container 2024-11-25 22:40:51 -06:00
Trianta
a0972d19cf navbar: shorten width 2024-11-25 22:35:40 -06:00
Trianta
6068c2b4fa navbar: add shadow coloring to name 2024-11-25 22:33:22 -06:00
Trianta
901faf6d4e navbar: increase width of container 2024-11-25 19:52:32 -06:00
Trianta
ed18ddfa59 navbar: color my name 2024-11-25 19:51:49 -06:00
Trianta
833cbdbe07 navbar: extra container to center items 2024-11-25 19:46:33 -06:00
Trianta
f58effc904 core: remove viewport tag until mobile dev is ready to start 2024-11-25 19:43:15 -06:00
Trianta
84643c765a core: add meta viewport tag 2024-11-25 19:32:38 -06:00
Trianta
f00bc01ad7 navbar: don't forget float 2024-11-25 19:07:25 -06:00
Trianta
688a31cff9 navbar: potentially fix mobile spacing 2024-11-25 19:05:28 -06:00
Trianta
c0f669d419 navitem: increase border size 2024-11-25 18:51:11 -06:00
Trianta
8e839e4efd canvas: fix the canvas element usage of space 2024-11-25 18:40:22 -06:00
Trianta
ad7d7e1c85 canvas: fix margin gaps 2024-11-25 18:35:59 -06:00
Trianta
794a1c23d0 navbar: set fixed to top of screen 2024-11-25 18:30:51 -06:00
Trianta
68b7d66f2d body: only do single line if it could fit 2024-11-25 18:22:49 -06:00
Trianta
c856505bb4 navbar: increase font size of name 2024-11-25 18:19:22 -06:00
Trianta
e330c9ab08 navbar: adjust left size styling, especially since not a button 2024-11-25 18:16:24 -06:00
Trianta
c10676064d navbar: fix padding issues 2024-11-25 18:13:39 -06:00
Trianta
95bba8bde1 nav: add radius to border 2024-11-25 17:14:00 -06:00
Trianta
028ef8df27 nav: reintroduce background and add border to items 2024-11-25 17:12:30 -06:00
Trianta
9c3539ebef nav: move padding to bar instead of items 2024-11-25 17:06:50 -06:00
Trianta
97f832de22 card: match top text color 2024-11-25 15:49:19 -06:00
Trianta
b4ef84bc04 nav: increase padding and make text bold 2024-11-25 15:46:29 -06:00
Trianta
f3a5359a84 core: restyle catppuccin-macchiato to catppuccin-latte 2024-11-25 15:43:19 -06:00
Trianta
c27b5c0ea9 core: remove background color on nav bar 2024-11-25 15:37:20 -06:00
Trianta
f1346a628c core: make entire card same border radius 2024-11-25 15:34:53 -06:00
Trianta
343af77bd1 snake: make game resizable by user 2024-11-25 15:20:56 -06:00
Trianta
47fd5c7458 core: rearrange navigation and put main projects in a single row 2024-11-25 14:37:17 -06:00
a754319374 Merge pull request 'core: reorganize some pieces for the future' (#10) from reorganize into main
Reviewed-on: Trianta/trianta.dev#10
2024-11-16 19:12:30 -06:00
Trianta
4aeed537d7 core: update package to v0.2.2 2024-11-16 19:01:52 -06:00
Trianta
f725b4e922 core: propagate changes throughout files 2024-11-16 02:45:38 -06:00
Trianta
8252f38bb7 core: move home page css to root and rename 2024-11-16 02:38:15 -06:00
Trianta
e4d9afdd68 pong: remove unused css file 2024-11-16 02:32:58 -06:00
Trianta
90c868d9e9 docker: add healthcheck 2024-11-09 04:37:30 -06:00
Trianta
452c35c1b0 snake: slightly increase speed 2024-11-09 03:18:42 -06:00
Trianta
9dea6014fe snake: remove dealt with comments 2024-11-09 02:57:12 -06:00
Trianta
e37d737d3a snake: decrease speed again 2024-11-09 02:50:24 -06:00
Trianta
65c7b930e3 meta: update package.json 2024-11-09 02:38:08 -06:00
Trianta
082176d75e snake: revert speed back 2024-11-09 02:32:14 -06:00
Trianta
18673c95c4 snake: decrease speed slightly more 2024-11-09 02:25:16 -06:00
Trianta
cb52bd1561 snake: slightly decrease game speed 2024-11-09 02:09:06 -06:00
0c196e690f Merge pull request 'snake: add some misc tweaks to game and page' (#8) from snake into main
Reviewed-on: Trianta/trianta.dev#8
2024-11-09 01:42:25 -06:00
Trianta
532d8a480c snake: decrease timeout to make it faster 2024-11-09 01:39:46 -06:00
Trianta
92cfd954c1 snake: display information about game in stats 2024-11-09 01:39:16 -06:00
18 changed files with 757 additions and 442 deletions
+5 -2
View File
@@ -1,6 +1,6 @@
FROM nginx:latest
RUN apt-get update && apt-get install -y nodejs npm
RUN apt-get update && apt-get install -y nodejs npm netcat-openbsd
WORKDIR /app
@@ -14,10 +14,13 @@ RUN npm run build
WORKDIR /usr/share/nginx/html
COPY index.html .
COPY default.css .
COPY pages/ .
RUN mkdir -p /usr/share/nginx/html/public
COPY src/*.css ./public
RUN cp /app/build/* ./public
HEALTHCHECK CMD nc -z 127.0.0.1 80
EXPOSE 80
+161
View File
@@ -0,0 +1,161 @@
/*
* base text: #06CDFF
* important text: #8200FF
* background: #03001C
*/
body {
font-family: Arial, sans-serif;
font-weight: 800;
color: #06CDFF;
background: #03001C;
line-height: 1.5;
margin-inline: auto;
margin: 0 auto;
}
.inside {
max-width: 60rem;
margin: 0 auto;
padding: 2rem 1.5rem;
}
nav {
padding: 1rem;
text-align: center;
width: 6rem;
}
nav ul {
list-style: none;
margin: 0;
padding: 0;
}
.gap {
width: 4rem;
}
.content {
width: 48rem;
text-align: left;
}
@media screen and (max-width: 600px) {
.column {
width: 100%;
}
.gap {
visibility: hidden;
}
}
.trianta {
border: none !important;
color: #06CDFF !important;
font-size: 2.5rem !important;
min-width: 12rem;
margin: -1rem;
}
.canvas {
margin: auto;
display: inline-block;
width: 60rem;
vertical-align: bottom;
border: solid 4px #06CDFF;
}
.stats {
font-size: 18px;
display: inline-block;
width: 12rem;
vertical-align: middle;
}
h1 {
max-width: 650px;
text-align: left;
padding: 8px 1.5rem;
}
h2 {
border: solid 2px #06CDFF;
margin: auto;
padding: 8px;
text-align: center;
width: 400px;
}
h3 {
text-align: center;
margin-top: 0;
margin-bottom: 0.5rem;
}
p {
margin: 0px;
}
a {
background-color: #03001C;
border: solid 2px #06CDFF;
border-radius: 12px;
color: #06CDFF;
display: inline-block;
margin: 6px;
margin-top: 0px;
max-width: 8rem;
padding: 8px;
text-align: center;
text-decoration: none;
width: 100%;
}
a:hover, a:active {
text-decoration: underline;
}
a.button {
margin: 14px 10%;
padding: 4px 12px;
display: inline-block;
text-decoration: none;
width: 80px;
text-align: center;
}
a:visited {
border: solid 2px #8200FF;
color: #8200FF;
}
@keyframes hover {
0% { box-shadow: 0 0 8px 4px #eff1f5; }
15% { box-shadow: 0 0 8px 4px #bcc0cc; }
50% { box-shadow: 0 0 8px 4px #7287fd; }
85% { box-shadow: 0 0 8px 4px #bcc0cc; }
100% { box-shadow: 0 0 8px 4px #eff1f5; }
}
@keyframes card {
0% { box-shadow: 0 0 8px 4px #eff1f5; }
50% { box-shadow: 0 0 8px 4px #fe640b; }
100% { box-shadow: 0 0 8px 4px #eff1f5; }
}
.card {
text-align: center;
margin: 0px auto;
margin-top: 25px;
margin-bottom: 25px;
}
.reserve {
max-height: 800px;
}
#pong {
margin: 6px;
background: #03001C;
}
+20 -28
View File
@@ -1,37 +1,29 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Trianta</title>
<link rel="stylesheet" href="public/home.css" />
<meta charset="utf-8"/>
<title>Trianta</title>
<link rel="stylesheet" href="/default.css" />
</head>
<body>
<div id="navigation">
<a class="navItem" href="https://www.github.com/trimutex">GitHub</a>
<a class="navItem" href="https://lab.trianta.dev/Trianta">Projects</a>
<p class="navItem" style="text-align: right; flex-grow: 1;">Trianta</p>
</div>
<div id="main">
<div class="card">
<h2 class="cardTop">Pong</h2>
<canvas width="750" height="585" id="pong"></canvas>
<script src="public/pong.js"></script>
<div id="gameover" hidden="true">
<h1>Game Over</h1>
</div>
<div id="restart" hidden="true">
<button class="button" type="button" onclick = "restartGame()">Restart Game</a>
</div>
<p class="cardStats">Left Paddle Height: <span id="leftPaddle"></span></p>
<p class="cardStats">Right Paddle Height: <span id="rightPaddle"></span></p>
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/pong.js">View Code</a>
<div class="inside">
<div>
<a href="/" class="trianta">TRIANTA</a>
<p>Function over form by design</p>
</div>
<div class="card">
<h2 class="cardTop">Snake</h2>
<canvas width="625" height="375" id="snake"></canvas>
<script src="public/snake.js"></script>
<p class="cardStats">Bottom Text<span></span></p>
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/snake.ts">View Code</a>
<div style="display: flex;">
<nav class="column">
<ul>
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
<li><a href="/completed">Completed</a></li>
<li><a href="/current">Current</a></li>
<li><a href="/other">Other</a></li>
<li><a href="/contact">Contact</a></li>
</ul>
</nav>
<div class="column gap"></div>
<div class="column content"></div>
</div>
</div>
</body>
+5 -5
View File
@@ -1,21 +1,21 @@
{
"name": "trianta.dev",
"version": "0.1.0",
"version": "0.2.2",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "trianta.dev",
"version": "0.1.0",
"version": "0.2.2",
"license": "MIT",
"dependencies": {
"typescript": "^5.5.4"
}
},
"node_modules/typescript": {
"version": "5.5.4",
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.5.4.tgz",
"integrity": "sha512-Mtq29sKDAEYP7aljRgtPOpTvOfbwRWlS6dPRzwjdE+C0R4brX/GUyhHSecbHMFLNBLcJIPt9nl9yG5TZ1weH+Q==",
"version": "5.6.3",
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.6.3.tgz",
"integrity": "sha512-hjcS1mhfuyi4WW8IWtjP7brDrG2cuDZukyrYrSauoXGNgx0S7zceP07adYkJycEr56BOUTNPzbInooiN3fn1qw==",
"license": "Apache-2.0",
"bin": {
"tsc": "bin/tsc",
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "trianta.dev",
"version": "0.1.0",
"version": "0.2.2",
"description": "My personal website",
"main": "index.html",
"scripts": {
+1
View File
@@ -0,0 +1 @@
DirectoryIndex index.html
+68
View File
@@ -0,0 +1,68 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Trianta</title>
<link rel="stylesheet" href="/default.css" />
</head>
<body>
<div class="inside">
<div>
<a href="/" class="trianta">TRIANTA</a>
<p>Function over form by design</p>
</div>
<div style="display: flex;">
<nav class="column">
<ul>
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
<li><a href="/completed">Completed</a></li>
<li><a href="/current">Current</a></li>
<li><a href="/other">Other</a></li>
<li><a href="/contact">Contact</a></li>
</ul>
</nav>
<div class="column gap"></div>
<div class="column content">
<h2>Completed Projects</h2>
<div class="card reserve">
<div class="canvas">
<canvas width="750" height="585" id="pong"></canvas>
<script src="/public/pong.js"></script>
<div id="gameover" hidden="true">
<h3>Game Over</h3>
</div>
<div id="restart" hidden="true">
<button class="button" type="button" onclick = "restartGame()">Restart Game</a>
</div>
</div>
<div class="stats">
<p style="font-size: 22px;">Pong</p>
<p>Left Paddle Height: <span id="leftPaddle"></span></p>
<p>Right Paddle Height: <span id="rightPaddle"></span></p>
<a href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/pong.js">View Code</a>
</div>
</div>
<div class="card reserve">
<div class="canvas">
<canvas width="625" height="375" id="snake"></canvas>
<script src="/public/snake.js"></script>
</div>
<div class="stats">
<p style="font-size: 22px;">Snake</p>
<p>
Adjust game size -- Width:
<input id="snakeWidth" type="number" min="2" max="31" value="31">
Height:
<input id="snakeHeight" type="number" min="2" max="24" value="24">
</p>
<p>Snake Head Location: <span id="snakeHead"></span></p>
<p>Food Location: <span id="snakeFood"></span></p>
<a href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/snake.ts">View Code</a>
</div>
</div>
</div>
</div>
</div>
</body>
</html>
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DirectoryIndex index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Trianta</title>
<link rel="stylesheet" href="/default.css" />
</head>
<body>
<div class="inside">
<div>
<a href="/" class="trianta">TRIANTA</a>
<p>Function over form by design</p>
</div>
<div style="display: flex;">
<nav class="column">
<ul>
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
<li><a href="/completed">Completed</a></li>
<li><a href="/current">Current</a></li>
<li><a href="/other">Other</a></li>
<li><a href="/contact">Contact</a></li>
</ul>
</nav>
<div class="column gap"></div>
<div class="column content">
<h2>Contact Methods</h2>
<p>E-mail: gregcraw2001@gmail.com</p>
<p>Discord: trianta</p>
</div>
</div>
</div>
</body>
</html>
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DirectoryIndex index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Trianta</title>
<link rel="stylesheet" href="/default.css" />
</head>
<body>
<div class="inside">
<div>
<a href="/" class="trianta">TRIANTA</a>
<p>Function over form by design</p>
</div>
<div style="display: flex;">
<nav class="column">
<ul>
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
<li><a href="/completed">Completed</a></li>
<li><a href="/current">Current</a></li>
<li><a href="/other">Other</a></li>
<li><a href="/contact">Contact</a></li>
</ul>
</nav>
<div class="column gap"></div>
<div class="column content">
<h2>Current Personal Projects</h2>
<div class="card">
<h3>Wrench</h3>
<p>Description: A simple application to handle all of your Linux configuration needs.</p>
<p>Language: C++26</p>
<p>Tools: CMake</p>
<p>Frameworks: Qt6</p>
<a href="https://github.com/Trimutex/wrench">View Repository</a>
</div>
<div class="card">
<h3>Synopsis</h3>
<p>Description: A markdown repository containing details and changes of servers I maintain.</p>
<a href="https://github.com/Trimutex/synopsis">View Repository</a>
</div>
</div>
</div>
</div>
</body>
</html>
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DirectoryIndex index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Trianta</title>
<link rel="stylesheet" href="/default.css" />
</head>
<body>
<div class="inside">
<div>
<a href="/" class="trianta">TRIANTA</a>
<p>Function over form by design</p>
</div>
<div style="display: flex;">
<nav class="column">
<ul>
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
<li><a href="/completed">Completed</a></li>
<li><a href="/current">Current</a></li>
<li><a href="/other">Other</a></li>
<li><a href="/contact">Contact</a></li>
</ul>
</nav>
<div class="column gap"></div>
<div class="column content">
<h2>Other Projects</h2>
<div class="card">
<h3>Hyprland</h3>
<p>Description: An independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks. </p>
<a href="https://github.com/hyprwm/Hyprland">View Repository</a>
<p>Language: C++26</p>
<p>Tools: CMake</p>
<p>and various libraries.</p>
<p>Contributions (newest first)</p>
<a href="https://github.com/hyprwm/Hyprland/pull/8323">hyprwm/Hyprland#8323</a>
<a href="https://github.com/hyprwm/Hyprland/pull/8044">hyprwm/Hyprland#8044</a>
<a href="https://github.com/hyprwm/Hyprland/pull/7959">hyprwm/Hyprland#7959</a>
<br>
<a href="https://github.com/hyprwm/Hyprland/pull/7755">hyprwm/Hyprland#7755</a>
<a href="https://github.com/hyprwm/Hyprland/pull/7683">hyprwm/Hyprland#7683</a>
<a href="https://github.com/hyprwm/Hyprland/pull/7633">hyprwm/Hyprland#7633</a>
<br>
<a href="https://github.com/hyprwm/Hyprland/pull/7575">hyprwm/Hyprland#7575</a>
<a href="https://github.com/hyprwm/Hyprland/pull/7458">hyprwm/Hyprland#7458</a>
<a href="https://github.com/hyprwm/Hyprland/pull/6652">hyprwm/Hyprland#6652</a>
</div>
<div class="card">
<h3>Proxy</h3>
<p>Description: A program written in C++ to act as a proxy for another server.</p>
<a href="https://lab.trianta.dev/Trianta/proxy-network">View Repository</a>
<p>Language: C++11</p>
<p>Tools: CMake</p>
<p>Testing Frameworks: <a href="https://github.com/ThrowTheSwitch/Unity">Unity Test (ThrowTheSwitch)</a></p>
</div>
<div class="card">
<h3>Cloudcare</h3>
<p>Description: A sample repository that uses downloaded .bed files to train a model on DNA using PyTorch.</p>
<a href="https://github.com/Trimutex/cloudcare">View Repository</a>
<p>Languages: Python, Bash</p>
<p>Libraries: PyTorch</p>
<p>Tools: Conda</p>
</div>
<div class="card">
<h3>N-Queens</h3>
<p>Description: The N-Queens problem recreated in C++ which gets solved using a Genetic Algorithm.</p>
<a href="https://lab.trianta.dev/Trianta/n-queens">View Repository</a>
<p>Language: C++11</p>
<p>Tools: CMake</p>
</div>
</div>
</div>
</div>
</body>
</html>
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body {
font-family: Arial, sans-serif;
font-size: 14px;
color: #cad3f5;
line-height: 1.5;
max-width: 1920px;
margin-inline: auto;
background: #24273a;
margin: 0px auto;
}
#navigation {
background: #181926;
display: flex;
border-bottom-left-radius: 18px;
border-bottom-right-radius: 18px;
}
.navItem {
margin: 6px;
margin-top: 0px;
padding: 8px;
line-height: 21px;
display: inline-block;
}
#top {
margin-bottom: 6px;
border-radius: 16px;
border-top-left-radius: 0px;
margin: 4px auto;
margin-top: 0px;
height: 55px;
}
#main {
/*background: #1e2030;*/
}
.cardStats {
font-size: 18px;
}
h1 {
width: 130px;
text-align: center;
display: inline-block;
font-size: 1.8rem;
margin: 0px;
padding: 8px;
border-top-left-radius: 18px;
border-top-right-radius: 18px;
}
h2 {
color: #6c6f85;
font-size: 1.8rem;
text-align: center;
margin-top: 0;
margin-bottom: 0.5rem;
}
h3 {
color: #dc8a78;
font-size: 1.3rem;
margin-top: 0;
margin-bottom: 0;
}
h4 {
color: #8c8fa1;
font-size: 1.1rem;
margin-top: 0;
margin-bottom: 0.5rem;
}
p {
margin: 0px;
}
a {
text-decoration: none;
padding: 8px;
color: #8aadf4;
}
a:hover, a:active {
border-radius: 9px;
text-decoration: underline;
text-shadow: 1px 1px 1px #333;
animation: hover 3s linear infinite;
}
a.button {
margin: 14px 10%;
padding: 4px 12px;
border: 1px outset #494d64;
border-radius: 9px;
color: #8aadf4;
display: inline-block;
background-color: #363a4f;
text-decoration: none;
width: 80px;
text-align: center;
}
@keyframes hover {
0% { box-shadow: 0 0 8px 4px #24273a; }
15% { box-shadow: 0 0 8px 4px #494d64; }
50% { box-shadow: 0 0 8px 4px #b7bdf8; }
85% { box-shadow: 0 0 8px 4px #494d64; }
100% { box-shadow: 0 0 8px 4px #24273a; }
}
@keyframes card {
0% { box-shadow: 0 0 8px 4px #24273a; }
50% { box-shadow: 0 0 8px 4px #df8e1d; }
100% { box-shadow: 0 0 8px 4px #24273a; }
}
.card {
background: #363a4f;
text-align: center;
border-radius: 6px;
border-top-left-radius: 18px;
border-top-right-radius: 18px;
animation: card 3s linear infinite;
width: 800px;
height: 800px;
margin: 0px auto;
margin-top: 25px;
margin-bottom: 25px;
}
.cardTop {
background: #1e2030;
border-top-left-radius: 18px;
border-top-right-radius: 18px;
}
#pong {
margin: 6px;
border-radius: 9px;
background: #494d64;
}
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html, body {
height: 100%;
margin: 0;
}
body {
background: black;
display: flex;
align-items: center;
justify-content: center;
}
.button {
background: blue;
color: white;
padding: 15px 20px;
font-size: 32px;
font-family: Arial, Helvetica, sans-serif;
text-transform: uppercase;
cursor: pointer;
position: relative;
}
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const canvas = document.getElementById('pong');
const context = canvas.getContext('2d');
const grid = 15;
const paddleHeight = grid * 5; // 80
const maxPaddleY = canvas.height - grid - paddleHeight;
var paddleSpeed = 6;
var ballSpeed = 5;
var leftScore = 0;
var rightScore = 0;
const leftPaddle = {
// start in the middle of the game on the left side
x: grid * 2,
y: canvas.height / 2 - paddleHeight / 2,
width: grid,
height: paddleHeight,
// paddle velocity
dy: 0
};
const rightPaddle = {
// start in the middle of the game on the right side
x: canvas.width - grid * 3,
y: canvas.height / 2 - paddleHeight / 2,
width: grid,
height: paddleHeight,
// paddle velocity
dy: 0
};
const ball = {
// start in the middle of the game
x: canvas.width / 2,
y: canvas.height / 2,
width: grid,
height: grid,
// keep track of when need to reset the ball position
resetting: false,
// ball velocity (start going to the top-right corner)
dx: ballSpeed,
dy: -ballSpeed
};
// check for collision between two objects using axis-aligned bounding box (AABB)
// @see https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection
function collides(obj1, obj2) {
return obj1.x < obj2.x + obj2.width &&
obj1.x + obj1.width > obj2.x &&
obj1.y < obj2.y + obj2.height &&
obj1.y + obj1.height > obj2.y;
}
function gameOver() {
context.clearRect(0, 0, canvas.width, canvas.height);
let restartGame = document.getElementById("restart");
let gameOverText = document.getElementById("gameover");
restartGame.hidden = false;
gameOverText.hidden = false;
}
function restartGame() {
leftScore = 0;
rightScore = 0;
let restartGame = document.getElementById("restart");
restartGame.hidden = true;
requestAnimationFrame(loop);
}
function BotMovesPaddle(paddle) {
ballRegion = Math.floor(ball.y / 15);
paddleRegion = Math.floor(paddle.y / 15);
if (ballRegion < paddleRegion) paddle.dy = -paddleSpeed;
if (ballRegion > paddleRegion) paddle.dy = paddleSpeed;
if (ballRegion === paddleRegion) paddle.dy = 0;
}
// game loop
function loop() {
//if (leftScore < 7 && rightScore < 7) {
requestAnimationFrame(loop);
//} else if (leftScore >= 7 || rightScore >= 7) {
// gameOver();
//}
context.clearRect(0,0,canvas.width,canvas.height);
if (ball.dx < 0) {
BotMovesPaddle(leftPaddle);
document.getElementById("leftPaddle").innerHTML = leftPaddle.y;
}
if (ball.dx > 0) {
BotMovesPaddle(rightPaddle);
document.getElementById("rightPaddle").innerHTML = rightPaddle.y;
}
// move paddles by their velocity
leftPaddle.y += leftPaddle.dy;
rightPaddle.y += rightPaddle.dy;
// prevent paddles from going through walls
if (leftPaddle.y < grid) {
leftPaddle.y = grid;
}
else if (leftPaddle.y > maxPaddleY) {
leftPaddle.y = maxPaddleY;
}
if (rightPaddle.y < grid) {
rightPaddle.y = grid;
}
else if (rightPaddle.y > maxPaddleY) {
rightPaddle.y = maxPaddleY;
}
// draw paddles
context.fillStyle = 'white';
context.fillRect(leftPaddle.x, leftPaddle.y, leftPaddle.width, leftPaddle.height);
context.fillRect(rightPaddle.x, rightPaddle.y, rightPaddle.width, rightPaddle.height);
// move ball by its velocity
ball.x += ball.dx;
ball.y += ball.dy;
// prevent ball from going through walls by changing its velocity
if (ball.y < grid) {
ball.y = grid;
ball.dy *= -1;
}
else if (ball.y + grid > canvas.height - grid) {
ball.y = canvas.height - grid * 2;
ball.dy *= -1;
}
// reset ball if it goes past paddle (but only if we haven't already done so)
if ( (ball.x < 0 || ball.x > canvas.width) && !ball.resetting) {
ball.resetting = true;
if (ball.x < 0) {
rightScore++;
}
if (ball.x > canvas.width) {
leftScore++;
}
// give some time for the player to recover before launching the ball again
setTimeout(() => {
ball.resetting = false;
ball.x = canvas.width / 2;
ball.y = canvas.height / 2;
}, 400);
}
// check to see if ball collides with paddle. if they do change x velocity
if (collides(ball, leftPaddle)) {
ball.dx *= -1;
leftPaddle.dy = 0;
// move ball next to the paddle otherwise the collision will happen again
// in the next frame
ball.x = leftPaddle.x + leftPaddle.width;
}
else if (collides(ball, rightPaddle)) {
ball.dx *= -1;
rightPaddle.dy = 0;
// move ball next to the paddle otherwise the collision will happen again
// in the next frame
ball.x = rightPaddle.x - ball.width;
}
// draw score
context.font = "30px Arial";
context.fillText(leftScore, 200, 50);
context.fillText(rightScore, 560, 50);
// draw ball
context.fillRect(ball.x, ball.y, ball.width, ball.height);
// draw walls
context.fillStyle = "#f4dbd6";
context.fillRect(0, 0, canvas.width, grid);
context.fillRect(0, canvas.height - grid, canvas.width, canvas.height);
// draw dotted line down the middle
for (let i = grid; i < canvas.height - grid; i += grid * 2) {
context.fillRect(canvas.width / 2 - grid / 2, i, grid, grid);
}
}
// listen to keyboard events to move the paddles
document.addEventListener('keydown', function(e) {
// up arrow key
if (e.which === 38) {
rightPaddle.dy = -paddleSpeed;
}
// down arrow key
else if (e.which === 40) {
rightPaddle.dy = paddleSpeed;
}
// w key
if (e.which === 87) {
leftPaddle.dy = -paddleSpeed;
}
// a key
else if (e.which === 83) {
leftPaddle.dy = paddleSpeed;
}
});
// listen to keyboard events to stop the paddle if key is released
document.addEventListener('keyup', function(e) {
if (e.which === 38 || e.which === 40) {
rightPaddle.dy = 0;
}
if (e.which === 83 || e.which === 87) {
leftPaddle.dy = 0;
}
});
// start the game
requestAnimationFrame(loop);
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class Box {
x: number;
y: number;
width: number;
height: number;
constructor(_x: number, _y: number, _width: number, _height: number) {
this.x = _x;
this.y = _y;
this.width = _width;
this.height = _height;
}
collides(other: Box) {
return this.x < other.x + other.width &&
this.x + this.width > other.x &&
this.y < other.y + other.height &&
this.y + this.height > other.y;
}
}
class Ball {
geometry: Box;
speed: number;
dx: number;
dy: number;
resetting: boolean;
constructor(_geometry: Box) {
// start in the middle of the game
this.geometry = _geometry;
this.speed = 5;
// ball velocity (start going to the top-right corner)
this.dx = this.speed;
this.dy = -this.speed;
// keep track of when need to reset the ball position
this.resetting = false;
}
}
class Paddle {
geometry: Box;
speed: number;
isBot: boolean;
isLeft: boolean;
score: number;
dy: number;
idleCounter: number;
constructor(_geometry: Box, _isLeft: boolean) {
this.geometry = _geometry;
this.isLeft = _isLeft;
this.speed = 6;
this.isBot = true;
this.score = 0;
this.dy = 0;
this.idleCounter = 0;
}
scored() {
this.score++;
}
}
class PongCore {
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D;
grid: number;
timeout: number;
width: number;
height: number;
gameover: boolean;
ball: Ball;
left: Paddle;
right: Paddle;
paddleHeight: number;
paddleHeightMax: number;
paddleSpeed: number;
constructor() {
this.canvas = document.getElementById('pong') as HTMLCanvasElement;
this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
this.grid = 15; // size of grid squares
this.paddleHeight = this.grid * 5;
this.paddleHeightMax = this.canvas.height - this.grid - this.paddleHeight;
this.timeout = 4; // speed in ms
this.width = this.canvas.width;
this.height = this.canvas.height;
this.gameover = false;
this.paddleSpeed = 6;
this.ball = new Ball(new Box(this.width / 2, this.height / 2, this.grid, this.grid));
this.left = new Paddle(new Box(this.grid * 2, this.height / 2 - this.paddleHeight / 2, this.grid, this.paddleHeight), true);
this.right = new Paddle(new Box(this.width - this.grid * 3, this.height / 2 - this.paddleHeight / 2, this.grid, this.paddleHeight), false);
}
start() {
setInterval(this.loop, this.timeout);
}
reset() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
let restartGame = document.getElementById("restart");
let gameOverText = document.getElementById("gameover");
restartGame.hidden = false;
gameOverText.hidden = false;
console.debug("[TRACE] Reset was triggered");
this.gameover = false;
this.left.score = 0;
this.right.score = 0;
this.draw();
}
// Game loop
loop() {
// Reset of needed
if (g_pong.gameover)
g_pong.reset();
g_pong.simulate();
g_pong.draw();
g_pong.updatePageText();
}
// Simulate game logic
simulate() {
if (this.ball.dx < 0) {
this.botInput(this.left);
this.botIdle(this.right);
} else {
this.botInput(this.right);
this.botIdle(this.left);
}
// move paddles by their velocity
this.left.geometry.y += this.left.dy;
this.right.geometry.y += this.right.dy;
// prevent paddles from going through walls
if (this.left.geometry.y < this.grid) {
this.left.geometry.y = this.grid;
}
else if (this.left.geometry.y > this.paddleHeightMax) {
this.left.geometry.y = this.paddleHeightMax;
}
if (this.right.geometry.y < this.grid) {
this.right.geometry.y = this.grid;
}
else if (this.right.geometry.y > this.paddleHeightMax) {
this.right.geometry.y = this.paddleHeightMax;
}
// move ball by its velocity
this.ball.geometry.x += this.ball.dx;
this.ball.geometry.y += this.ball.dy;
// prevent ball from going through walls by changing its velocity
if (this.ball.geometry.y < this.grid) {
this.ball.geometry.y = this.grid;
this.ball.dy *= -1;
}
else if (this.ball.geometry.y + this.grid > this.canvas.height - this.grid) {
this.ball.geometry.y = this.canvas.height - this.grid * 2;
this.ball.dy *= -1;
}
// reset ball if it goes past paddle (but only if we haven't already done so)
if ( (this.ball.geometry.x < 0 || this.ball.geometry.x > this.canvas.width) && !this.ball.resetting) {
this.ball.resetting = true;
if (this.ball.geometry.x < 0) {
this.right.scored();
}
if (this.ball.geometry.x > this.canvas.width) {
this.left.scored();
}
// give some time for the player to recover before launching the ball again
setTimeout(() => {
this.ball.resetting = false;
this.ball.geometry.x = this.canvas.width / 2;
this.ball.geometry.y = this.canvas.height / 2;
}, 400);
}
// check to see if ball collides with paddle. if they do change x velocity
if (this.left.geometry.collides(this.ball.geometry)) {
this.ball.dx *= -1;
this.left.dy = 0;
// move ball next to the paddle otherwise the collision will happen again
// in the next frame
this.ball.geometry.x = this.left.geometry.x + this.left.geometry.width;
}
else if (this.right.geometry.collides(this.ball.geometry)) {
this.ball.dx *= -1;
this.right.dy = 0;
// move ball next to the paddle otherwise the collision will happen again
// in the next frame
this.ball.geometry.x = this.right.geometry.x - this.ball.geometry.width;
}
}
// Draw game to canvas
draw() {
// Clear the screen
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
// draw score
this.context.font = "30px Arial";
this.context.fillText(this.left.score.toString(), 200, 50);
this.context.fillText(this.right.score.toString(), 560, 50);
// draw paddles
this.context.fillStyle = 'white';
this.fillRect(this.left.geometry);
this.fillRect(this.right.geometry);
// draw ball
this.fillRect(this.ball.geometry);
// draw walls
this.context.fillStyle = "#f4dbd6";
this.fillRect(new Box(0, 0, this.canvas.width, this.grid));
this.fillRect(new Box(0, this.canvas.height - this.grid, this.canvas.width, this.canvas.height));
// draw dotted line down the middle
for (let i = this.grid; i < this.canvas.height - this.grid; i += this.grid * 2) {
this.fillRect(new Box(this.canvas.width / 2 - this.grid / 2, i, this.grid, this.grid));
}
}
fillRect(_box: Box) {
this.context.fillRect(_box.x, _box.y, _box.width, _box.height);
}
// Update text on page to match game
updatePageText() {
document.getElementById("leftPaddle").innerHTML = this.left.geometry.y.toString();
document.getElementById("rightPaddle").innerHTML = this.right.geometry.y.toString();
}
// Function for bot to play as a paddle
botInput(player: Paddle) {
if (!player.isBot)
return;
let ballRegion = Math.floor(this.ball.geometry.y / 15);
let paddleRegion = Math.floor(player.geometry.y / 15);
if (ballRegion < paddleRegion) player.dy = -player.speed;
if (ballRegion > paddleRegion) player.dy = player.speed;
if (ballRegion === paddleRegion) player.dy = 0;
}
// Randomly move the bot paddle when ball not towards it
botIdle(player: Paddle) {
player.idleCounter++;
if (player.idleCounter < 20)
return;
else
player.idleCounter = 0;
let direction: number = Math.floor(Math.random() * 3);
switch (direction) {
case 0:
player.dy = 0;
break;
case 1:
player.dy = -player.speed;
break;
case 2:
player.dy = player.speed;
break;
}
}
}
// listen to keyboard events to move the paddles
document.addEventListener('keydown', function(e) {
// up arrow key
if (e.which === 38) {
g_pong.right.dy = -g_pong.paddleSpeed;
}
// down arrow key
else if (e.which === 40) {
g_pong.right.dy = g_pong.paddleSpeed;
}
// w key
if (e.which === 87) {
g_pong.left.dy = -g_pong.paddleSpeed;
}
// a key
else if (e.which === 83) {
g_pong.left.dy = g_pong.paddleSpeed;
}
});
// listen to keyboard events to stop the paddle if key is released
document.addEventListener('keyup', function(e) {
if (e.which === 38 || e.which === 40) {
g_pong.right.dy = 0;
}
if (e.which === 83 || e.which === 87) {
g_pong.left.dy = 0;
}
});
const g_pong: PongCore = new PongCore();
g_pong.start();
+28 -12
View File
@@ -55,21 +55,22 @@ class SnakeCore {
height: number;
board: number[][];
body: Point[];
food: Point;
gameover: boolean;
foodAte: boolean;
constructor() {
// TODO: Add CSS stuff for page
this.canvas = document.getElementById('snake') as HTMLCanvasElement;
this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
this.grid = 25; // size of grid squares
this.timeout = 100; // speed in ms
this.timeout = 32; // speed in ms
this.width = 25;
this.height = 15;
this.board = [];
for (let i = 0; i < this.height; i++)
this.board.push(new Array(this.width));
this.body = [];
this.food = new Point();
this.gameover = false;
this.foodAte = true;
this.body.push(new Point(12, 8));
@@ -112,6 +113,7 @@ class SnakeCore {
if (isBitSet(this.board[tmp.y][tmp.x], BoardState.SNAKE))
continue;
this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], BoardState.FOOD);
this.food.copy(tmp);
return;
}
}
@@ -156,11 +158,32 @@ class SnakeCore {
else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
g_snake.context.fillStyle = "red";
else
g_snake.context.fillStyle = "black";
continue;
g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
}
}
}
// Update text on page to match game
updatePageText() {
document.getElementById("snakeHead").innerHTML = "x: " + this.body[this.body.length - 1].x + " y: " + this.body[this.body.length - 1].y;
document.getElementById("snakeFood").innerHTML = "x: " + this.food.x + " y: " + this.food.y ;
}
// Update width and height from page to match game
getPageNumbers() {
let specifiedWidth = parseInt((document.getElementById("snakeWidth") as HTMLInputElement).value);
let specifiedHeight = parseInt((document.getElementById("snakeHeight") as HTMLInputElement).value);
if (this.width == specifiedWidth && this.height == specifiedHeight)
return false;
this.width = specifiedWidth;
this.height = specifiedHeight;
while (this.height > this.board.length)
this.board.push(new Array(this.width));
this.canvas.setAttribute("width", String(specifiedWidth * this.grid));
this.canvas.setAttribute("height", String(specifiedHeight * this.grid));
return true;
}
}
class Bot {
@@ -204,7 +227,6 @@ class Bot {
}
}
// TODO: Fix trim function
trim() {
let reachedSnake = false;
this.path.push(this.pathUntrimmed.pop() as Point); // Push food location
@@ -231,13 +253,6 @@ class Bot {
}
}
/*
values:
0 = left
1 = up
2 = right
4 = down
*/
nextMove() {
// Get new path to food
if (this.path.length === 0)
@@ -270,7 +285,7 @@ const g_snakebot: Bot = new Bot();
// game loop
function snakeloop() {
// Reset of needed
if (g_snake.gameover)
if (g_snake.gameover || g_snake.getPageNumbers())
g_snake.reset();
// Simulate movement of snake
@@ -280,6 +295,7 @@ function snakeloop() {
g_snake.foodRegen();
g_snake.draw();
g_snake.updatePageText();
}
// start the game