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6 Commits
e2f111dd36
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pong
| Author | SHA1 | Date | |
|---|---|---|---|
| 225e5e8422 | |||
| 3aaa6740f4 | |||
| 51ec729979 | |||
| be4eb906c5 | |||
| 16242e95ca | |||
| d1d9631ae8 |
+32
-4
@@ -45,6 +45,7 @@ class Paddle {
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isLeft: boolean;
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score: number;
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dy: number;
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idleCounter: number;
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constructor(_geometry: Box, _isLeft: boolean) {
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this.geometry = _geometry;
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@@ -53,6 +54,7 @@ class Paddle {
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this.isBot = true;
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this.score = 0;
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this.dy = 0;
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this.idleCounter = 0;
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}
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scored() {
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@@ -81,13 +83,13 @@ class PongCore {
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this.grid = 15; // size of grid squares
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this.paddleHeight = this.grid * 5;
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this.paddleHeightMax = this.canvas.height - this.grid - this.paddleHeight;
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this.timeout = 32; // speed in ms
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this.timeout = 4; // speed in ms
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this.width = this.canvas.width;
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this.height = this.canvas.height;
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this.gameover = false;
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this.paddleSpeed = 6;
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this.ball = new Ball(new Box(this.width / 2, this.height / 2, this.grid, this.grid));
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this.left = new Paddle(new Box(this.width / 2, this.height / 2 - this.paddleHeight / 2, this.grid, this.paddleHeight), true);
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this.left = new Paddle(new Box(this.grid * 2, this.height / 2 - this.paddleHeight / 2, this.grid, this.paddleHeight), true);
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this.right = new Paddle(new Box(this.width - this.grid * 3, this.height / 2 - this.paddleHeight / 2, this.grid, this.paddleHeight), false);
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}
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@@ -122,8 +124,13 @@ class PongCore {
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// Simulate game logic
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simulate() {
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this.botInput(this.left);
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this.botInput(this.right);
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if (this.ball.dx < 0) {
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this.botInput(this.left);
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this.botIdle(this.right);
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} else {
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this.botInput(this.right);
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this.botIdle(this.left);
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}
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// move paddles by their velocity
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this.left.geometry.y += this.left.dy;
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@@ -246,6 +253,27 @@ class PongCore {
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if (ballRegion > paddleRegion) player.dy = player.speed;
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if (ballRegion === paddleRegion) player.dy = 0;
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}
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// Randomly move the bot paddle when ball not towards it
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botIdle(player: Paddle) {
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player.idleCounter++;
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if (player.idleCounter < 20)
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return;
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else
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player.idleCounter = 0;
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let direction: number = Math.floor(Math.random() * 3);
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switch (direction) {
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case 0:
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player.dy = 0;
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break;
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case 1:
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player.dy = -player.speed;
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break;
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case 2:
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player.dy = player.speed;
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break;
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}
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}
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}
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// listen to keyboard events to move the paddles
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