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36 Commits

Author SHA1 Message Date
3bbc9701c5 Merge pull request 'core: add Snake using Typescript' (#7) from snake into main
Reviewed-on: #7
2024-11-09 01:26:09 -06:00
Trianta
3699ed465b snake: not adding last piece was correct, bool check was not 2024-11-09 01:23:11 -06:00
Trianta
b6fe678367 snake: add snake, but ignore when counting length left 2024-11-09 01:20:05 -06:00
Trianta
f59e7cf747 snake: don't add the snake itself to path 2024-11-09 01:10:24 -06:00
Trianta
33d5c491c2 snake: move extraneous logging to debug 2024-11-05 21:23:34 -06:00
Trianta
de80157f2e snake: revert last commit and minor cleanups 2024-11-05 21:21:16 -06:00
Trianta
86ef363d3b snake: attempt to move path refresh to post-regen 2024-11-05 21:11:46 -06:00
Trianta
727e13a1c9 snake: minor adjustment to trimming logic 2024-11-05 20:59:27 -06:00
Trianta
acc1e2b042 snake: add enums for bit states 2024-11-05 20:08:55 -06:00
Trianta
2916b4e127 snake: clear path on reset 2024-11-05 18:26:53 -06:00
Trianta
61f59208a0 snake: rename global variables 2024-11-05 18:17:44 -06:00
Trianta
7f23f4a40c snake: add stashed changes 2024-11-05 17:29:07 -06:00
Trianta
457c7a22fa jenkins: remove old container instead of just stopping if exists 2024-09-17 20:12:37 -05:00
Trianta
6667a2f79b jenkins: remove old container if exists 2024-09-17 20:11:37 -05:00
Trianta
de5f4c5eaf docker: fix directories when in container 2024-09-17 20:03:26 -05:00
Trianta
2967663a82 docker: correctly set up image 2024-09-17 19:49:49 -05:00
Trianta
477ce1461e docker: build before deploy 2024-09-17 19:20:32 -05:00
Trianta
3641cfd836 docker: deploy website to nginx dir 2024-09-17 19:19:15 -05:00
Trianta
bda79f51a6 jenkins: add name to container on deploy 2024-09-17 19:14:33 -05:00
Trianta
98149cae07 docker: use nginx internal port 2024-09-17 19:09:54 -05:00
Trianta
e0c09898ae jenkins: detach container on deploy 2024-09-17 19:03:13 -05:00
Trianta
0e34226b43 docker: use base image with apt 2024-09-17 18:43:39 -05:00
Trianta
4f6fbc4196 docker: use npm for Typescript stuff 2024-09-17 18:40:58 -05:00
b8198afd25 dockerfile: use nginx to host static site 2024-09-17 14:51:59 -05:00
08645727a8 docker: remove start script 2024-09-17 02:53:37 -05:00
c317e7ab08 npm: add build script 2024-09-17 02:51:23 -05:00
4f41b247ba jenkins: fix deploy 2024-09-17 02:46:51 -05:00
10db37262c jenkins: add initial Jenkinsfile 2024-09-17 02:31:19 -05:00
ceeb1f552b docker: add initial Dockerfile 2024-09-17 02:30:55 -05:00
Trianta
8e626448a2 snake: fix snake body skipping placement half the time 2024-09-01 05:05:49 -05:00
Trianta
f975b0a045 snake: move core game pieces into separate functions instead of just the main loop 2024-08-28 00:29:51 -05:00
Trianta
06b7aa8c6f index: use new files after move and ts conversion 2024-08-27 23:34:13 -05:00
Trianta
53af784952 core: move files to src and convert snake to ts 2024-08-27 23:32:54 -05:00
Trianta
eb6c023578 tsconfig: adjust build dir name 2024-08-27 23:29:51 -05:00
Trianta
0cbdb1f7fc core: add typescript and npm 2024-08-27 23:28:36 -05:00
Trianta
50942522fe snake: add most of snake, needs trim function to be fixed 2024-08-24 06:26:38 -05:00
11 changed files with 414 additions and 5 deletions

11
.gitignore vendored Normal file
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@ -0,0 +1,11 @@
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
# production
/build
# typescript
*.tsbuildinfo
next-env.d.ts

23
Dockerfile Normal file
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FROM nginx:latest
RUN apt-get update && apt-get install -y nodejs npm
WORKDIR /app
COPY package*.json ./
RUN npm install
COPY . .
RUN npm run build
WORKDIR /usr/share/nginx/html
COPY index.html .
RUN mkdir -p /usr/share/nginx/html/public
COPY src/*.css ./public
RUN cp /app/build/* ./public
EXPOSE 80

23
Jenkinsfile vendored Normal file
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pipeline {
agent any
stages {
stage('Checkout') {
steps {
checkout scm
}
}
stage('Build') {
steps {
script {
docker.build('test.trianta.dev:latest')
}
}
}
stage('Deploy') {
steps {
sh 'docker stop test && docker rm test || exit 0'
sh 'docker run -d -p 3466:80 --name test test.trianta.dev:latest'
}
}
}
}

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@ -3,10 +3,10 @@
<head> <head>
<meta charset="utf-8"/> <meta charset="utf-8"/>
<title>Trianta</title> <title>Trianta</title>
<link rel="stylesheet" href="css/home.css" /> <link rel="stylesheet" href="public/home.css" />
</head> </head>
<body> <body>
<div id="navigation" style="margin-bottom: 30px;"> <div id="navigation">
<a class="navItem" href="https://www.github.com/trimutex">GitHub</a> <a class="navItem" href="https://www.github.com/trimutex">GitHub</a>
<a class="navItem" href="https://lab.trianta.dev/Trianta">Projects</a> <a class="navItem" href="https://lab.trianta.dev/Trianta">Projects</a>
<p class="navItem" style="text-align: right; flex-grow: 1;">Trianta</p> <p class="navItem" style="text-align: right; flex-grow: 1;">Trianta</p>
@ -15,7 +15,7 @@
<div class="card"> <div class="card">
<h2 class="cardTop">Pong</h2> <h2 class="cardTop">Pong</h2>
<canvas width="750" height="585" id="pong"></canvas> <canvas width="750" height="585" id="pong"></canvas>
<script src="js/pong.js"></script> <script src="public/pong.js"></script>
<div id="gameover" hidden="true"> <div id="gameover" hidden="true">
<h1>Game Over</h1> <h1>Game Over</h1>
</div> </div>
@ -24,7 +24,14 @@
</div> </div>
<p class="cardStats">Left Paddle Height: <span id="leftPaddle"></span></p> <p class="cardStats">Left Paddle Height: <span id="leftPaddle"></span></p>
<p class="cardStats">Right Paddle Height: <span id="rightPaddle"></span></p> <p class="cardStats">Right Paddle Height: <span id="rightPaddle"></span></p>
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/js/pong.js">View Code</a> <a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/pong.js">View Code</a>
</div>
<div class="card">
<h2 class="cardTop">Snake</h2>
<canvas width="625" height="375" id="snake"></canvas>
<script src="public/snake.js"></script>
<p class="cardStats">Bottom Text<span></span></p>
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/snake.ts">View Code</a>
</div> </div>
</div> </div>
</body> </body>

29
package-lock.json generated Normal file
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{
"name": "trianta.dev",
"version": "0.1.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "trianta.dev",
"version": "0.1.0",
"license": "MIT",
"dependencies": {
"typescript": "^5.5.4"
}
},
"node_modules/typescript": {
"version": "5.5.4",
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.5.4.tgz",
"integrity": "sha512-Mtq29sKDAEYP7aljRgtPOpTvOfbwRWlS6dPRzwjdE+C0R4brX/GUyhHSecbHMFLNBLcJIPt9nl9yG5TZ1weH+Q==",
"license": "Apache-2.0",
"bin": {
"tsc": "bin/tsc",
"tsserver": "bin/tsserver"
},
"engines": {
"node": ">=14.17"
}
}
}
}

19
package.json Normal file
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{
"name": "trianta.dev",
"version": "0.1.0",
"description": "My personal website",
"main": "index.html",
"scripts": {
"build": "tsc",
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "https://lab.trianta.dev/Trianta/trianta.dev.git"
},
"author": "trianta",
"license": "MIT",
"dependencies": {
"typescript": "^5.5.4"
}
}

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@ -125,8 +125,11 @@ a.button {
border-top-left-radius: 18px; border-top-left-radius: 18px;
border-top-right-radius: 18px; border-top-right-radius: 18px;
animation: card 3s linear infinite; animation: card 3s linear infinite;
max-width: 800px; width: 800px;
height: 800px;
margin: 0px auto; margin: 0px auto;
margin-top: 25px;
margin-bottom: 25px;
} }
.cardTop { .cardTop {

286
src/snake.ts Normal file
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enum BoardState {
SNAKE = 0,
FOOD = 1,
CHECKED = 2 // For search algorithms
}
// Bit functions for ease
function isBitSet(value: number, bit: number): boolean {
return ((value >> bit) % 2 != 0)
}
function bitSet(value: number, bit: number): number {
return value | 1 << bit;
}
function bitClear(value: number, bit: number): number {
return value & ~(1 << bit);
}
class Point {
x: number;
y: number;
constructor(x = 0, y = 0) {
this.x = x;
this.y = y;
}
copy(other: Point) {
this.x = other.x;
this.y = other.y;
}
add(other: Point) {
var result = new Point;
result.x = this.x + other.x;
result.y = this.y + other.y;
return result;
}
subtract(other: Point) {
var result = new Point;
result.x = this.x - other.x;
result.y = this.y - other.y;
return result;
}
}
class SnakeCore {
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D;
grid: number;
timeout: number;
width: number;
height: number;
board: number[][];
body: Point[];
gameover: boolean;
foodAte: boolean;
constructor() {
// TODO: Add CSS stuff for page
this.canvas = document.getElementById('snake') as HTMLCanvasElement;
this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
this.grid = 25; // size of grid squares
this.timeout = 100; // speed in ms
this.width = 25;
this.height = 15;
this.board = [];
for (let i = 0; i < this.height; i++)
this.board.push(new Array(this.width));
this.body = [];
this.gameover = false;
this.foodAte = true;
this.body.push(new Point(12, 8));
this.board[8][12] = 1;
}
get head(): Point {
return this.body[this.body.length - 1];
}
reset() {
console.debug("[TRACE] Reset was triggered");
this.gameover = false;
this.foodAte = true;
for (let i = 0; i < this.height; i++) {
for (let j = 0; j < this.width; j++) {
this.board[i][j] = 0;
}
}
while (this.body.length > 0)
this.body.pop();
while (g_snakebot.path.length > 0)
g_snakebot.path.pop();
this.startRandom();
this.foodRegen();
this.draw();
}
startRandom() {
this.body.push(new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height)));
}
foodRegen() {
if (!this.foodAte)
return;
console.debug("[TRACE] Food reset was triggered");
this.foodAte = false;
while (true) {
let tmp = new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
if (isBitSet(this.board[tmp.y][tmp.x], BoardState.SNAKE))
continue;
this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], BoardState.FOOD);
return;
}
}
// Simulate game logic
simulate() {
// Move snake
let next: Point = new Point;
next.copy(g_snakebot.nextMove());
if (next.x < 0 || next.x > g_snake.width || next.y < 0 || next.y > g_snake.height) {
g_snake.gameover = true;
return;
}
if (isBitSet(g_snake.board[next.y][next.x], BoardState.SNAKE) && (g_snake.body.length > 1)) {
g_snake.gameover = true; // Game should end (Snake touching snake)
return;
}
g_snake.board[next.y][next.x] = bitSet(g_snake.board[next.y][next.x], BoardState.SNAKE);
g_snake.body.push(next);
if (!isBitSet(g_snake.board[next.y][next.x], BoardState.FOOD)) {
let old: Point = g_snake.body.shift() as Point;
g_snake.board[old.y][old.x] = bitClear(g_snake.board[old.y][old.x], BoardState.SNAKE);
} else {
g_snake.board[next.y][next.x] = bitClear(g_snake.board[next.y][next.x], BoardState.FOOD);
g_snake.foodAte = true;
while (g_snakebot.path.length > 0)
g_snakebot.path.pop();
}
}
// Draw game to canvas
draw() {
// Clear the screen
g_snake.context.clearRect(0, 0, g_snake.canvas.width, g_snake.canvas.height);
// Draw game
for (let i = 0; i < g_snake.height; i++) {
for (let j = 0; j < g_snake.width; j++) {
if (isBitSet(g_snake.board[i][j], BoardState.SNAKE))
g_snake.context.fillStyle = "green";
else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
g_snake.context.fillStyle = "red";
else
g_snake.context.fillStyle = "black";
g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
}
}
}
}
class Bot {
pathUntrimmed: Point[];
path: Point[];
constructor() {
this.pathUntrimmed = [];
this.path = [];
}
bfs() {
var search: Point[] = [g_snake.head];
while (search.length !== 0) {
let current: Point = search.shift() as Point;
if (isBitSet(g_snake.board[current.y][current.x], BoardState.CHECKED))
continue;
this.pathUntrimmed.push(current);
let locals: Point[] = new Array(4);
for (var i = 0; i < 4; i++) {
locals[i] = new Point;
locals[i].copy(current);
}
locals[0].y += 1;
locals[1].x += 1;
locals[2].y -= 1;
locals[3].x -= 1;
for (const local of locals) {
if (local.x < 0 || local.x > g_snake.width - 1 || local.y < 0 || local.y > g_snake.height - 1)
continue;
let value = g_snake.board[local.y][local.x];
if (isBitSet(value, BoardState.FOOD)) {
this.pathUntrimmed.push(local);
return;
}
if (isBitSet(value, BoardState.CHECKED) || isBitSet(value, BoardState.SNAKE))
continue;
search.push(local);
}
g_snake.board[current.y][current.x] = bitSet(g_snake.board[current.y][current.x], BoardState.CHECKED);
}
}
// TODO: Fix trim function
trim() {
let reachedSnake = false;
this.path.push(this.pathUntrimmed.pop() as Point); // Push food location
while (this.pathUntrimmed.length !== 0) {
let location: Point = this.pathUntrimmed.pop();
if (reachedSnake)
continue;
if (isBitSet(g_snake.board[location.y][location.x], BoardState.SNAKE)) {
reachedSnake = true;
continue;
}
var delta = new Point;
delta = location.subtract(this.path[this.path.length - 1]);
if ((Math.abs(delta.x) + Math.abs(delta.y)) === 1)
this.path.push(location);
}
}
unvisit() {
for (let i = 0; i < g_snake.height; i++) {
for (let j = 0; j < g_snake.width; j++) {
g_snake.board[i][j] = bitClear(g_snake.board[i][j], BoardState.CHECKED);
}
}
}
/*
values:
0 = left
1 = up
2 = right
4 = down
*/
nextMove() {
// Get new path to food
if (this.path.length === 0)
this.pathRefresh();
var next: Point = new Point;
next.copy(this.path.pop());
var delta = new Point;
delta = next.subtract(g_snake.head);
if (delta.x > 1)
console.log("[ERR] delta.x > 1");
else if (delta.x < -1)
console.log("[ERR] delta.x < 1");
if (delta.y > 1)
console.log("[ERR] delta.y > 1");
else if (delta.y < -1)
console.log("[ERR] delta.y < 1");
return next;
}
pathRefresh() {
this.bfs();
this.trim();
this.unvisit();
}
}
const g_snake: SnakeCore = new SnakeCore();
const g_snakebot: Bot = new Bot();
// game loop
function snakeloop() {
// Reset of needed
if (g_snake.gameover)
g_snake.reset();
// Simulate movement of snake
g_snake.simulate();
// Regenerate food if needed
g_snake.foodRegen();
g_snake.draw();
}
// start the game
setInterval(snakeloop, g_snake.timeout);

8
tsconfig.json Normal file
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@ -0,0 +1,8 @@
{
"compilerOptions": {
"outDir": "./build",
"allowJs": true,
"target": "es5"
},
"include": ["./src/**/*"]
}