core: move files to src and convert snake to ts

This commit is contained in:
Trianta 2024-08-27 23:32:54 -05:00
parent eb6c023578
commit 53af784952
4 changed files with 92 additions and 33 deletions

View File

@ -125,8 +125,11 @@ a.button {
border-top-left-radius: 18px;
border-top-right-radius: 18px;
animation: card 3s linear infinite;
max-width: 800px;
width: 800px;
height: 800px;
margin: 0px auto;
margin-top: 25px;
margin-bottom: 25px;
}
.cardTop {

View File

@ -6,30 +6,58 @@
*/
// Bit functions for ease
function isBitSet(num, bit){
return ((num >> bit) % 2 != 0)
function isBitSet(value: number, bit: number): boolean {
return ((value >> bit) % 2 != 0)
}
function bitSet(num, bit){
return num | 1 << bit;
function bitSet(value: number, bit: number): number {
return value | 1 << bit;
}
function bitClear(num, bit){
return num & ~(1 << bit);
function bitClear(value: number, bit: number): number {
return value & ~(1 << bit);
}
class OrderedPair {
constructor(x, y) {
class Point {
x: number;
y: number;
constructor(x = 0, y = 0) {
this.x = x;
this.y = y;
}
add(other: Point) {
var result = new Point;
result.x = this.x + other.x;
result.y = this.y + other.y;
return result;
}
subtract(other: Point) {
var result = new Point;
result.x = this.x - other.x;
result.y = this.y - other.y;
return result;
}
}
class SnakeCore {
canvas: HTMLCanvasElement;
context: CanvasRenderingContext2D;
grid: number;
speed: number;
width: number;
height: number;
board: number[][];
body: Point[];
gameover: boolean;
foodAte: boolean;
constructor() {
// TODO: Add CSS stuff for page
this.canvas = document.getElementById('snake');
this.context = this.canvas.getContext('2d');
this.canvas = document.getElementById('snake') as HTMLCanvasElement;
this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
this.grid = 25; // size of grid squares
this.speed = 10; // speed in ms
this.width = 25;
@ -44,10 +72,14 @@ class SnakeCore {
this.body = [];
this.gameover = false;
this.foodAte = true;
this.body.push(new OrderedPair(12, 8));
this.body.push(new Point(12, 8));
this.board[8][12] = 1;
}
get head(): Point {
return this.body[this.body.length - 1];
}
reset() {
snake.gameover = false;
snake.foodAte = true;
@ -63,7 +95,7 @@ class SnakeCore {
return;
this.foodAte = false;
while (true) {
let tmp = new OrderedPair(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
let tmp = new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
if (isBitSet(this.board[tmp.y][tmp.x], 0))
continue;
this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], 1);
@ -73,21 +105,24 @@ class SnakeCore {
}
class Bot {
pathUntrimmed: Point[];
path: Point[];
constructor() {
this.pathUntrimmed = [];
this.path = [];
}
bfs() {
var search = [snake.body.at(0)];
var search: Point[] = [snake.head];
while (search.length !== 0) {
let current = search.pop();
let current: Point = search.shift() as Point;
if (isBitSet(snake.board[current.y][current.x], 2))
continue;
this.pathUntrimmed.push(current);
let locals = [];
let locals: Point[] = new Array[4];
for (var i = 0; i < 4; i++)
locals[i] = new OrderedPair(current.x, current.y);
locals[i] = new Point(current.x, current.y);
locals[0].y += 1;
locals[1].x += 1;
locals[2].y -= 1;
@ -114,20 +149,20 @@ class Bot {
// TODO: Fix trim function
trim() {
let reachedSnake = false;
this.path.push(this.pathUntrimmed.pop()); // Push food location
this.path.push(this.pathUntrimmed.pop() as Point); // Push food location
while (this.pathUntrimmed.length !== 0) {
if (!reachedSnake) {
let location = this.pathUntrimmed.shift();
let location = this.pathUntrimmed[this.pathUntrimmed.length - 1];
if (isBitSet(snake.board[location.y][location.x], 0))
reachedSnake = true;
var delta = new OrderedPair;
let connection = this.path.at(0);
var delta = new Point;
let connection = this.path[this.path.length - 1];
delta.x = location.x - connection.x;
delta.y = location.y - connection.y;
if ((Math.abs(delta.x) + Math.abs(delta.y)) === 1)
this.path.push(location);
} else
this.pathUntrimmed.shift();
}
this.pathUntrimmed.pop();
}
}
@ -146,12 +181,34 @@ class Bot {
2 = right
4 = down
*/
nextMove() {
var next: Point = this.path.pop() as Point;
var head: Point = snake.head;
var delta = new Point(0, 0);
delta = next.subtract(head);
if (delta.x > 1) {
delta.x = 1;
console.log("[ERR] delta.x > 1, clamping");
} else if (delta.x < -1) {
delta.x = -1;
console.log("[ERR] delta.x < 1, clamping");
}
if (delta.y > 1) {
delta.y = 1;
console.log("[ERR] delta.y > 1, clamping");
} else if (delta.y < -1) {
delta.y = -1;
console.log("[ERR] delta.y < 1, clamping");
}
return delta;
}
autoplay() {
if (this.path.length !== 0)
return;
this.bfs();
//this.trim();
this.unvisit();
if (this.path.length === 0)
this.bfs();
this.trim();
this.unvisit();
return this.nextMove();
/*
let delta = this.headPos - this.path.pop();
if (delta.x > 0)
@ -167,8 +224,8 @@ class Bot {
}
}
const snake = new SnakeCore(); // Singleton for snake game
const bot = new Bot(); // Singleton for bot playing
const snake: SnakeCore = new SnakeCore(); // Singleton for snake game
const bot: Bot = new Bot(); // Singleton for bot playing
function snakeloop() {
snake.context.clearRect(0, 0, snake.canvas.width, snake.canvas.height);
@ -180,8 +237,7 @@ function snakeloop() {
// Move snake
// TODO: Fix teleporting snake
let next = bot.pathUntrimmed.shift();
let next = bot.nextMove().add(snake.head);
if (next.x < 0 || next.x > snake.width || next.y < 0 || next.y > snake.height)
snake.gameover = true;
if (isBitSet(snake.board[next.y][next.x], 0) && (snake.body.length > 1))
@ -190,7 +246,7 @@ function snakeloop() {
snake.board[next.y][next.x] = bitSet(snake.board[next.y][next.x], 0);
snake.body.push(next);
if (!isBitSet(snake.board[next.y][next.x], 1)) {
let old = snake.body.shift();
let old: Point = snake.body.shift() as Point;
snake.board[old.y][old.x] = bitClear(snake.board[old.y][old.x], 0);
} else {
snake.board[next.y][next.x] = bitClear(snake.board[next.y][next.x], 1);