2024-11-05 20:08:55 -06:00
|
|
|
enum BoardState {
|
|
|
|
SNAKE = 0,
|
|
|
|
FOOD = 1,
|
2024-11-05 20:59:27 -06:00
|
|
|
CHECKED = 2 // For search algorithms
|
2024-11-05 20:08:55 -06:00
|
|
|
}
|
2024-08-24 06:26:38 -05:00
|
|
|
|
|
|
|
// Bit functions for ease
|
2024-08-27 23:32:54 -05:00
|
|
|
function isBitSet(value: number, bit: number): boolean {
|
|
|
|
return ((value >> bit) % 2 != 0)
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
|
2024-08-27 23:32:54 -05:00
|
|
|
function bitSet(value: number, bit: number): number {
|
|
|
|
return value | 1 << bit;
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
|
2024-08-27 23:32:54 -05:00
|
|
|
function bitClear(value: number, bit: number): number {
|
|
|
|
return value & ~(1 << bit);
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
|
2024-08-27 23:32:54 -05:00
|
|
|
class Point {
|
|
|
|
x: number;
|
|
|
|
y: number;
|
|
|
|
|
|
|
|
constructor(x = 0, y = 0) {
|
2024-08-24 06:26:38 -05:00
|
|
|
this.x = x;
|
|
|
|
this.y = y;
|
|
|
|
}
|
2024-08-27 23:32:54 -05:00
|
|
|
|
2024-08-28 00:29:51 -05:00
|
|
|
copy(other: Point) {
|
|
|
|
this.x = other.x;
|
|
|
|
this.y = other.y;
|
|
|
|
}
|
|
|
|
|
2024-08-27 23:32:54 -05:00
|
|
|
add(other: Point) {
|
|
|
|
var result = new Point;
|
|
|
|
result.x = this.x + other.x;
|
|
|
|
result.y = this.y + other.y;
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
subtract(other: Point) {
|
|
|
|
var result = new Point;
|
|
|
|
result.x = this.x - other.x;
|
|
|
|
result.y = this.y - other.y;
|
|
|
|
return result;
|
|
|
|
}
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
class SnakeCore {
|
2024-08-27 23:32:54 -05:00
|
|
|
canvas: HTMLCanvasElement;
|
|
|
|
context: CanvasRenderingContext2D;
|
|
|
|
grid: number;
|
2024-08-28 00:29:51 -05:00
|
|
|
timeout: number;
|
2024-08-27 23:32:54 -05:00
|
|
|
width: number;
|
|
|
|
height: number;
|
|
|
|
board: number[][];
|
|
|
|
body: Point[];
|
2024-11-09 01:39:16 -06:00
|
|
|
food: Point;
|
2024-08-27 23:32:54 -05:00
|
|
|
gameover: boolean;
|
|
|
|
foodAte: boolean;
|
|
|
|
|
2024-08-24 06:26:38 -05:00
|
|
|
constructor() {
|
|
|
|
// TODO: Add CSS stuff for page
|
2024-08-27 23:32:54 -05:00
|
|
|
this.canvas = document.getElementById('snake') as HTMLCanvasElement;
|
|
|
|
this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
|
2024-08-24 06:26:38 -05:00
|
|
|
this.grid = 25; // size of grid squares
|
2024-11-09 01:39:46 -06:00
|
|
|
this.timeout = 20; // speed in ms
|
2024-08-24 06:26:38 -05:00
|
|
|
this.width = 25;
|
|
|
|
this.height = 15;
|
|
|
|
this.board = [];
|
2024-11-05 17:29:07 -06:00
|
|
|
for (let i = 0; i < this.height; i++)
|
2024-08-24 06:26:38 -05:00
|
|
|
this.board.push(new Array(this.width));
|
|
|
|
this.body = [];
|
2024-11-09 01:39:16 -06:00
|
|
|
this.food = new Point();
|
2024-08-24 06:26:38 -05:00
|
|
|
this.gameover = false;
|
|
|
|
this.foodAte = true;
|
2024-08-27 23:32:54 -05:00
|
|
|
this.body.push(new Point(12, 8));
|
2024-08-24 06:26:38 -05:00
|
|
|
this.board[8][12] = 1;
|
|
|
|
}
|
|
|
|
|
2024-08-27 23:32:54 -05:00
|
|
|
get head(): Point {
|
|
|
|
return this.body[this.body.length - 1];
|
|
|
|
}
|
|
|
|
|
2024-08-24 06:26:38 -05:00
|
|
|
reset() {
|
2024-11-05 21:23:34 -06:00
|
|
|
console.debug("[TRACE] Reset was triggered");
|
2024-11-05 17:29:07 -06:00
|
|
|
this.gameover = false;
|
|
|
|
this.foodAte = true;
|
2024-08-24 06:26:38 -05:00
|
|
|
for (let i = 0; i < this.height; i++) {
|
|
|
|
for (let j = 0; j < this.width; j++) {
|
|
|
|
this.board[i][j] = 0;
|
|
|
|
}
|
|
|
|
}
|
2024-11-05 17:29:07 -06:00
|
|
|
while (this.body.length > 0)
|
|
|
|
this.body.pop();
|
2024-11-05 18:26:53 -06:00
|
|
|
while (g_snakebot.path.length > 0)
|
|
|
|
g_snakebot.path.pop();
|
2024-11-05 17:29:07 -06:00
|
|
|
this.startRandom();
|
|
|
|
this.foodRegen();
|
|
|
|
this.draw();
|
|
|
|
}
|
|
|
|
|
|
|
|
startRandom() {
|
|
|
|
this.body.push(new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height)));
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
foodRegen() {
|
|
|
|
if (!this.foodAte)
|
|
|
|
return;
|
2024-11-05 21:23:34 -06:00
|
|
|
console.debug("[TRACE] Food reset was triggered");
|
2024-08-24 06:26:38 -05:00
|
|
|
this.foodAte = false;
|
|
|
|
while (true) {
|
2024-08-27 23:32:54 -05:00
|
|
|
let tmp = new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
|
2024-11-05 20:08:55 -06:00
|
|
|
if (isBitSet(this.board[tmp.y][tmp.x], BoardState.SNAKE))
|
2024-08-24 06:26:38 -05:00
|
|
|
continue;
|
2024-11-05 20:08:55 -06:00
|
|
|
this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], BoardState.FOOD);
|
2024-11-09 01:39:16 -06:00
|
|
|
this.food.copy(tmp);
|
2024-08-24 06:26:38 -05:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
2024-08-28 00:29:51 -05:00
|
|
|
|
|
|
|
// Simulate game logic
|
|
|
|
simulate() {
|
|
|
|
// Move snake
|
|
|
|
let next: Point = new Point;
|
2024-11-05 18:17:44 -06:00
|
|
|
next.copy(g_snakebot.nextMove());
|
|
|
|
if (next.x < 0 || next.x > g_snake.width || next.y < 0 || next.y > g_snake.height) {
|
|
|
|
g_snake.gameover = true;
|
2024-08-28 00:29:51 -05:00
|
|
|
return;
|
|
|
|
}
|
2024-11-05 20:08:55 -06:00
|
|
|
if (isBitSet(g_snake.board[next.y][next.x], BoardState.SNAKE) && (g_snake.body.length > 1)) {
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.gameover = true; // Game should end (Snake touching snake)
|
2024-08-28 00:29:51 -05:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2024-11-05 20:08:55 -06:00
|
|
|
g_snake.board[next.y][next.x] = bitSet(g_snake.board[next.y][next.x], BoardState.SNAKE);
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.body.push(next);
|
2024-11-05 20:08:55 -06:00
|
|
|
if (!isBitSet(g_snake.board[next.y][next.x], BoardState.FOOD)) {
|
2024-11-05 18:17:44 -06:00
|
|
|
let old: Point = g_snake.body.shift() as Point;
|
2024-11-05 20:08:55 -06:00
|
|
|
g_snake.board[old.y][old.x] = bitClear(g_snake.board[old.y][old.x], BoardState.SNAKE);
|
2024-08-28 00:29:51 -05:00
|
|
|
} else {
|
2024-11-05 20:08:55 -06:00
|
|
|
g_snake.board[next.y][next.x] = bitClear(g_snake.board[next.y][next.x], BoardState.FOOD);
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.foodAte = true;
|
|
|
|
while (g_snakebot.path.length > 0)
|
|
|
|
g_snakebot.path.pop();
|
2024-08-28 00:29:51 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw game to canvas
|
|
|
|
draw() {
|
|
|
|
// Clear the screen
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.context.clearRect(0, 0, g_snake.canvas.width, g_snake.canvas.height);
|
2024-08-28 00:29:51 -05:00
|
|
|
|
|
|
|
// Draw game
|
2024-11-05 18:17:44 -06:00
|
|
|
for (let i = 0; i < g_snake.height; i++) {
|
|
|
|
for (let j = 0; j < g_snake.width; j++) {
|
2024-11-05 20:08:55 -06:00
|
|
|
if (isBitSet(g_snake.board[i][j], BoardState.SNAKE))
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.context.fillStyle = "green";
|
2024-11-05 20:08:55 -06:00
|
|
|
else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.context.fillStyle = "red";
|
2024-08-28 00:29:51 -05:00
|
|
|
else
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.context.fillStyle = "black";
|
|
|
|
g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
|
2024-08-28 00:29:51 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-11-09 01:39:16 -06:00
|
|
|
|
|
|
|
// Update text on page to match game
|
|
|
|
updatePageText() {
|
|
|
|
document.getElementById("snakeHead").innerHTML = "x: " + this.body[this.body.length - 1].x + " y: " + this.body[this.body.length - 1].y;
|
|
|
|
document.getElementById("snakeFood").innerHTML = "x: " + this.food.x + " y: " + this.food.y ;
|
|
|
|
}
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
class Bot {
|
2024-08-27 23:32:54 -05:00
|
|
|
pathUntrimmed: Point[];
|
|
|
|
path: Point[];
|
|
|
|
|
2024-08-24 06:26:38 -05:00
|
|
|
constructor() {
|
|
|
|
this.pathUntrimmed = [];
|
|
|
|
this.path = [];
|
|
|
|
}
|
|
|
|
|
|
|
|
bfs() {
|
2024-11-05 18:17:44 -06:00
|
|
|
var search: Point[] = [g_snake.head];
|
2024-08-24 06:26:38 -05:00
|
|
|
while (search.length !== 0) {
|
2024-08-27 23:32:54 -05:00
|
|
|
let current: Point = search.shift() as Point;
|
2024-11-05 20:59:27 -06:00
|
|
|
if (isBitSet(g_snake.board[current.y][current.x], BoardState.CHECKED))
|
2024-08-24 06:26:38 -05:00
|
|
|
continue;
|
|
|
|
this.pathUntrimmed.push(current);
|
2024-08-28 00:29:51 -05:00
|
|
|
let locals: Point[] = new Array(4);
|
|
|
|
for (var i = 0; i < 4; i++) {
|
|
|
|
locals[i] = new Point;
|
|
|
|
locals[i].copy(current);
|
|
|
|
}
|
2024-08-24 06:26:38 -05:00
|
|
|
locals[0].y += 1;
|
|
|
|
locals[1].x += 1;
|
|
|
|
locals[2].y -= 1;
|
|
|
|
locals[3].x -= 1;
|
|
|
|
for (const local of locals) {
|
2024-11-05 20:08:55 -06:00
|
|
|
if (local.x < 0 || local.x > g_snake.width - 1 || local.y < 0 || local.y > g_snake.height - 1)
|
2024-08-24 06:26:38 -05:00
|
|
|
continue;
|
2024-11-05 18:17:44 -06:00
|
|
|
let value = g_snake.board[local.y][local.x];
|
2024-11-05 20:08:55 -06:00
|
|
|
if (isBitSet(value, BoardState.FOOD)) {
|
2024-08-24 06:26:38 -05:00
|
|
|
this.pathUntrimmed.push(local);
|
|
|
|
return;
|
|
|
|
}
|
2024-11-05 20:08:55 -06:00
|
|
|
if (isBitSet(value, BoardState.CHECKED) || isBitSet(value, BoardState.SNAKE))
|
2024-08-24 06:26:38 -05:00
|
|
|
continue;
|
|
|
|
search.push(local);
|
|
|
|
}
|
2024-11-05 20:08:55 -06:00
|
|
|
g_snake.board[current.y][current.x] = bitSet(g_snake.board[current.y][current.x], BoardState.CHECKED);
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// TODO: Fix trim function
|
|
|
|
trim() {
|
|
|
|
let reachedSnake = false;
|
2024-08-27 23:32:54 -05:00
|
|
|
this.path.push(this.pathUntrimmed.pop() as Point); // Push food location
|
2024-08-24 06:26:38 -05:00
|
|
|
while (this.pathUntrimmed.length !== 0) {
|
2024-11-05 20:59:27 -06:00
|
|
|
let location: Point = this.pathUntrimmed.pop();
|
|
|
|
if (reachedSnake)
|
|
|
|
continue;
|
|
|
|
if (isBitSet(g_snake.board[location.y][location.x], BoardState.SNAKE)) {
|
|
|
|
reachedSnake = true;
|
|
|
|
continue;
|
2024-08-27 23:32:54 -05:00
|
|
|
}
|
2024-11-05 20:59:27 -06:00
|
|
|
var delta = new Point;
|
|
|
|
delta = location.subtract(this.path[this.path.length - 1]);
|
|
|
|
if ((Math.abs(delta.x) + Math.abs(delta.y)) === 1)
|
|
|
|
this.path.push(location);
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
unvisit() {
|
2024-11-05 18:17:44 -06:00
|
|
|
for (let i = 0; i < g_snake.height; i++) {
|
|
|
|
for (let j = 0; j < g_snake.width; j++) {
|
2024-11-05 20:08:55 -06:00
|
|
|
g_snake.board[i][j] = bitClear(g_snake.board[i][j], BoardState.CHECKED);
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
values:
|
|
|
|
0 = left
|
|
|
|
1 = up
|
|
|
|
2 = right
|
|
|
|
4 = down
|
|
|
|
*/
|
2024-08-27 23:32:54 -05:00
|
|
|
nextMove() {
|
2024-11-09 01:10:24 -06:00
|
|
|
// Get new path to food
|
2024-11-09 01:23:11 -06:00
|
|
|
if (this.path.length === 0)
|
2024-11-09 01:10:24 -06:00
|
|
|
this.pathRefresh();
|
2024-08-28 00:29:51 -05:00
|
|
|
var next: Point = new Point;
|
|
|
|
next.copy(this.path.pop());
|
|
|
|
var delta = new Point;
|
2024-11-05 18:17:44 -06:00
|
|
|
delta = next.subtract(g_snake.head);
|
2024-11-05 21:21:16 -06:00
|
|
|
if (delta.x > 1)
|
2024-08-28 00:29:51 -05:00
|
|
|
console.log("[ERR] delta.x > 1");
|
2024-11-05 21:21:16 -06:00
|
|
|
else if (delta.x < -1)
|
2024-08-28 00:29:51 -05:00
|
|
|
console.log("[ERR] delta.x < 1");
|
2024-11-05 21:21:16 -06:00
|
|
|
if (delta.y > 1)
|
2024-08-28 00:29:51 -05:00
|
|
|
console.log("[ERR] delta.y > 1");
|
2024-11-05 21:21:16 -06:00
|
|
|
else if (delta.y < -1)
|
2024-08-28 00:29:51 -05:00
|
|
|
console.log("[ERR] delta.y < 1");
|
|
|
|
return next;
|
2024-08-27 23:32:54 -05:00
|
|
|
}
|
|
|
|
|
2024-11-05 21:11:46 -06:00
|
|
|
pathRefresh() {
|
2024-09-01 05:05:49 -05:00
|
|
|
this.bfs();
|
|
|
|
this.trim();
|
|
|
|
this.unvisit();
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-11-05 18:17:44 -06:00
|
|
|
const g_snake: SnakeCore = new SnakeCore();
|
|
|
|
const g_snakebot: Bot = new Bot();
|
2024-08-24 06:26:38 -05:00
|
|
|
|
2024-08-28 00:29:51 -05:00
|
|
|
// game loop
|
2024-08-24 06:26:38 -05:00
|
|
|
function snakeloop() {
|
|
|
|
// Reset of needed
|
2024-11-05 18:17:44 -06:00
|
|
|
if (g_snake.gameover)
|
|
|
|
g_snake.reset();
|
2024-11-05 21:21:16 -06:00
|
|
|
|
|
|
|
// Simulate movement of snake
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.simulate();
|
2024-08-24 06:26:38 -05:00
|
|
|
|
|
|
|
// Regenerate food if needed
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.foodRegen();
|
2024-08-24 06:26:38 -05:00
|
|
|
|
2024-11-05 18:17:44 -06:00
|
|
|
g_snake.draw();
|
2024-11-09 01:39:16 -06:00
|
|
|
g_snake.updatePageText();
|
2024-08-24 06:26:38 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
// start the game
|
2024-11-05 18:17:44 -06:00
|
|
|
setInterval(snakeloop, g_snake.timeout);
|