2024-11-05 20:08:55 -06:00
										 
									 
								 
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								enum BoardState {
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								    SNAKE = 0,
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								    FOOD = 1,
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											2024-11-05 20:59:27 -06:00
										 
									 
								 
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								    CHECKED = 2 // For search algorithms
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											2024-11-05 20:08:55 -06:00
										 
									 
								 
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								}
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								// Bit functions for ease
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								function isBitSet(value: number, bit: number): boolean {
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								    return ((value >> bit) % 2 != 0)
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								}
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								function bitSet(value: number, bit: number): number {
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								    return value | 1 << bit;
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								}
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								function bitClear(value: number, bit: number): number {
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								    return value & ~(1 << bit);
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								}
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								class Point {
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								    x: number;
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								    y: number;
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								    constructor(x = 0, y = 0) {
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								        this.x = x;
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								        this.y = y;
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								    }
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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											2024-08-28 00:29:51 -05:00
										 
									 
								 
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								    copy(other: Point) {
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								        this.x = other.x;
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								        this.y = other.y;
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								    }
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								    add(other: Point) {
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								        var result = new Point;
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								        result.x = this.x + other.x;
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								        result.y = this.y + other.y;
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								        return result;
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								    }
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								    subtract(other: Point) {
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								        var result = new Point;
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								        result.x = this.x - other.x;
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								        result.y = this.y - other.y;
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								        return result;
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								    }
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								}
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								class SnakeCore {
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								    canvas: HTMLCanvasElement;
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								    context: CanvasRenderingContext2D;
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								    grid: number;
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											2024-08-28 00:29:51 -05:00
										 
									 
								 
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								    timeout: number;
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								    width: number;
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								    height: number;
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								    board: number[][];
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								    body: Point[];
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											2024-11-09 01:39:16 -06:00
										 
									 
								 
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								    food: Point;
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								    gameover: boolean;
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								    foodAte: boolean;
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								    constructor() {
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								        // TODO: Add CSS stuff for page
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								        this.canvas = document.getElementById('snake') as HTMLCanvasElement;
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								        this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								        this.grid = 25; // size of grid squares
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											2024-08-28 00:29:51 -05:00
										 
									 
								 
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								        this.timeout = 100; // speed in ms
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								        this.width = 25;
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								        this.height = 15;
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								        this.board = [];
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											2024-11-05 17:29:07 -06:00
										 
									 
								 
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								        for (let i = 0; i < this.height; i++)
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								            this.board.push(new Array(this.width));
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								        this.body = [];
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											2024-11-09 01:39:16 -06:00
										 
									 
								 
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								        this.food = new Point();
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								        this.gameover = false;
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								        this.foodAte = true;
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								        this.body.push(new Point(12, 8));
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								        this.board[8][12] = 1;
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								    }
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
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								    get head(): Point {
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								        return this.body[this.body.length - 1];
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								    }
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								    reset() {
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											2024-11-05 21:23:34 -06:00
										 
									 
								 
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								        console.debug("[TRACE] Reset was triggered");
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											2024-11-05 17:29:07 -06:00
										 
									 
								 
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								        this.gameover = false;
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								        this.foodAte = true;
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								        for (let i = 0; i < this.height; i++) {
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								            for (let j = 0; j < this.width; j++) {
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								                this.board[i][j] = 0;
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								            }
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								        }
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											2024-11-05 17:29:07 -06:00
										 
									 
								 
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								        while (this.body.length > 0)
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								            this.body.pop();
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											2024-11-05 18:26:53 -06:00
										 
									 
								 
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								        while (g_snakebot.path.length > 0)
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							 | 
							
							
								            g_snakebot.path.pop();
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											2024-11-05 17:29:07 -06:00
										 
									 
								 
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								        this.startRandom();
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								        this.foodRegen();
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							 | 
							
							
								        this.draw();
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								    }
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								    startRandom() {
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							 | 
							
								
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							 | 
							
							
								        this.body.push(new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height)));
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											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								    }
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								    foodRegen() {
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (!this.foodAte)
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								            return;
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											2024-11-05 21:23:34 -06:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								        console.debug("[TRACE] Food reset was triggered");
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
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								        this.foodAte = false;
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							| 
								
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							 | 
							
							
								        while (true) {
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											2024-08-27 23:32:54 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            let tmp = new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            if (isBitSet(this.board[tmp.y][tmp.x], BoardState.SNAKE))
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue;
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											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], BoardState.FOOD);
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-09 01:39:16 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            this.food.copy(tmp);
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return;
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
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							 | 
							
								
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							 | 
							
							
								    // Simulate game logic
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    simulate() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Move snake
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        let next: Point = new Point;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        next.copy(g_snakebot.nextMove());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (next.x < 0 || next.x > g_snake.width || next.y < 0 || next.y > g_snake.height) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            g_snake.gameover = true;
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if (isBitSet(g_snake.board[next.y][next.x], BoardState.SNAKE) && (g_snake.body.length > 1)) {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            g_snake.gameover = true; // Game should end (Snake touching snake)
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        g_snake.board[next.y][next.x] = bitSet(g_snake.board[next.y][next.x], BoardState.SNAKE);
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        g_snake.body.push(next);
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if (!isBitSet(g_snake.board[next.y][next.x], BoardState.FOOD)) {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            let old: Point = g_snake.body.shift() as Point;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            g_snake.board[old.y][old.x] = bitClear(g_snake.board[old.y][old.x], BoardState.SNAKE);
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        } else {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            g_snake.board[next.y][next.x] = bitClear(g_snake.board[next.y][next.x], BoardState.FOOD);
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            g_snake.foodAte = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            while (g_snakebot.path.length > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                g_snakebot.path.pop();
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Draw game to canvas
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    draw() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Clear the screen
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        g_snake.context.clearRect(0, 0, g_snake.canvas.width, g_snake.canvas.height);
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        // Draw game
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        for (let i = 0; i < g_snake.height; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let j = 0; j < g_snake.width; j++) {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if (isBitSet(g_snake.board[i][j], BoardState.SNAKE))
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    g_snake.context.fillStyle = "green";
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    g_snake.context.fillStyle = "red";
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                else
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                    g_snake.context.fillStyle = "black";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-09 01:39:16 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Update text on page to match game
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    updatePageText() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        document.getElementById("snakeHead").innerHTML = "x: " + this.body[this.body.length - 1].x + " y: " + this.body[this.body.length - 1].y;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        document.getElementById("snakeFood").innerHTML = "x: " + this.food.x + " y: " + this.food.y ;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								class Bot {
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-27 23:32:54 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    pathUntrimmed: Point[];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    path: Point[];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    constructor() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.pathUntrimmed = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.path = [];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    bfs() {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        var search: Point[] = [g_snake.head];
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        while (search.length !== 0) {
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-27 23:32:54 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            let current: Point = search.shift() as Point;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:59:27 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            if (isBitSet(g_snake.board[current.y][current.x], BoardState.CHECKED))
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            this.pathUntrimmed.push(current);
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            let locals: Point[] = new Array(4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (var i = 0; i < 4; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                locals[i] = new Point;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                locals[i].copy(current);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locals[0].y += 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locals[1].x += 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locals[2].y -= 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            locals[3].x -= 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (const local of locals) {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if (local.x < 0 || local.x > g_snake.width - 1 || local.y < 0 || local.y > g_snake.height - 1)
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    continue;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                let value = g_snake.board[local.y][local.x];
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if (isBitSet(value, BoardState.FOOD)) {
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    this.pathUntrimmed.push(local);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                }
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                if (isBitSet(value, BoardState.CHECKED) || isBitSet(value, BoardState.SNAKE))
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                search.push(local);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            g_snake.board[current.y][current.x] = bitSet(g_snake.board[current.y][current.x], BoardState.CHECKED);
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // TODO: Fix trim function
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    trim() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        let reachedSnake = false;
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-27 23:32:54 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        this.path.push(this.pathUntrimmed.pop() as Point); // Push food location
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        while (this.pathUntrimmed.length !== 0) {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:59:27 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            let location: Point = this.pathUntrimmed.pop();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (reachedSnake)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if (isBitSet(g_snake.board[location.y][location.x], BoardState.SNAKE)) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                reachedSnake = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                continue;
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-27 23:32:54 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:59:27 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            var delta = new Point;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            delta = location.subtract(this.path[this.path.length - 1]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            if ((Math.abs(delta.x) + Math.abs(delta.y)) === 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                this.path.push(location);
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    unvisit() {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        for (let i = 0; i < g_snake.height; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            for (let j = 0; j < g_snake.width; j++) {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 20:08:55 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                g_snake.board[i][j] = bitClear(g_snake.board[i][j], BoardState.CHECKED);
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    /*
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        values:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        0 = left
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        1 = up
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        2 = right
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        4 = down
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    */
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-27 23:32:54 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    nextMove() {
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-09 01:10:24 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        // Get new path to food
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-09 01:23:11 -06:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								        if (this.path.length === 0)
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-09 01:10:24 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            this.pathRefresh();
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											2024-08-28 00:29:51 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								        var next: Point = new Point;
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								        next.copy(this.path.pop());
							 | 
						
					
						
							| 
								
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								        var delta = new Point;
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											2024-11-05 18:17:44 -06:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								        delta = next.subtract(g_snake.head);
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 21:21:16 -06:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								        if (delta.x > 1)
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								            console.log("[ERR] delta.x > 1");
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 21:21:16 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        else if (delta.x < -1)
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								            console.log("[ERR] delta.x < 1");
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 21:21:16 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if (delta.y > 1)
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            console.log("[ERR] delta.y > 1");
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 21:21:16 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        else if (delta.y < -1)
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            console.log("[ERR] delta.y < 1");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return next;
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-27 23:32:54 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 21:11:46 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    pathRefresh() {
							 | 
						
					
						
							
								
									
										
										
										
											2024-09-01 05:05:49 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        this.bfs();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.trim();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        this.unvisit();
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								const g_snake: SnakeCore = new SnakeCore();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								const g_snakebot: Bot = new Bot();
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-28 00:29:51 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								// game loop
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								function snakeloop() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Reset of needed
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (g_snake.gameover)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        g_snake.reset();
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 21:21:16 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Simulate movement of snake
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    g_snake.simulate();
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Regenerate food if needed
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    g_snake.foodRegen();
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    g_snake.draw();
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-09 01:39:16 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    g_snake.updatePageText();
							 | 
						
					
						
							
								
									
										
										
										
											2024-08-24 06:26:38 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// start the game
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-05 18:17:44 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								setInterval(snakeloop, g_snake.timeout);
							 |