Merge pull request #3 from TriantaTV/Development

Changed player to be a class with a deque for the body with movement working.
This commit is contained in:
TriantaTV 2022-07-26 19:26:06 -05:00 committed by GitHub
commit 84805e9751
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 94 additions and 33 deletions

View File

@ -2,7 +2,6 @@
#include <SFML\Graphics.hpp>
#include <SFML\System.hpp>
#include "Snake.h"
using namespace std;
// Test for collision between two objects
bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2)
@ -21,19 +20,34 @@ bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2)
}
// Move snake head piece
void SnakeMovement(sf::Keyboard keyboard)
int SnakeMovement()
{
/*
if (keyboard.pressed(Left))
snakeHead.moveleft();
if (keyboard.pressed(Right))
snakeHead.moveRight();
if (keyboard.pressed(Down))
snakeHead.moveDown();
if (keyboard.pressed(Up))
snakeHead.moveUp();
*/
return;
std::cout << "Test text \n";
int snakeDirection = 0;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
snakeDirection = 1;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
snakeDirection = 2;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
snakeDirection = 3;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
snakeDirection = 4;
return snakeDirection;
}
sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position)
{
if (direction == 0)
return position;
if (direction == 1)
position.x -= 25;
if (direction == 2)
position.y -= 25;
if (direction == 3)
position.y += 25;
if (direction == 4)
position.x += 25;
return position;
}
void Snake::ExtendSnake()
@ -42,10 +56,41 @@ void Snake::ExtendSnake()
return;
}
void Snake::MoveSnake()
void Snake::MoveSnake(int snakeDirection)
{
// Create a new deque RectangleShape and pop old
// Todo: Depreciate ExtendSnake and just add a collision test
sf::Vector2f newHeadPosition;
newHeadPosition = GetSnakeHeadPosition();
newHeadPosition = CalculateNewPosition(snakeDirection, newHeadPosition);
sf::RectangleShape newBodyPart(sf::Vector2f(25,25));
newBodyPart.setPosition(newHeadPosition);
snakeBody.push_back(newBodyPart);
snakeBody.pop_front();
return;
}
// Get x and y position of snake head
sf::Vector2f Snake::GetSnakeHeadPosition()
{
sf::Vector2f position;
position = snakeBody.front().getPosition();
return position;
}
sf::RectangleShape Snake::GetSnakeHead()
{
sf::RectangleShape head;
head = snakeBody.front();
return head;
}
void Snake::DisplaySnake(sf::RenderWindow& window)
{
for (auto it = snakeBody.cbegin(); it != snakeBody.cend(); ++it)
{
window.draw(*it);
}
return;
}
@ -55,5 +100,12 @@ Snake::Snake()
// The big 3 could be used to create a fresh game state
return;
}
Snake::Snake(sf::Vector2f head)
{
sf::RectangleShape newBodyPart(head);
newBodyPart.setFillColor(sf::Color::Green);
snakeBody.push_back(newBodyPart);
return;
}
// SnakeNode::SnakeNode();
// SnakeNode::SnakeNode(sf::Vector2f addBodyPiece);

View File

@ -4,7 +4,8 @@
#include <queue>
bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2);
void SnakeMovement(sf::Keyboard keyboard);
int SnakeMovement();
sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position);
// class SnakeNode
// {
@ -21,12 +22,16 @@ class Snake
{
private:
std::deque<sf::RectangleShape> snakeBody;
Snake();
public:
Snake();
Snake(sf::Vector2f head);
// Instead of popping like in MoveSnake()
// Simply add to deque
sf::Vector2f GetSnakeHeadPosition();
sf::RectangleShape GetSnakeHead();
void DisplaySnake(sf::RenderWindow& window);
void ExtendSnake();
void MoveSnake(); // Move only head body piece
void MoveSnake(int snakeDirection); // Move only head body piece
};

View File

@ -2,7 +2,6 @@
#include <SFML\Graphics.hpp>
#include <SFML\System.hpp>
#include "Snake.h"
using namespace std;
/*
@ -23,12 +22,18 @@ int main()
int videoSizeHorizontal, videoSizeVertical;
videoSizeHorizontal = 1024;
videoSizeVertical = 725;
/*
gameGridHorizontal = (videoSizeHorizontal // 25) * 25;
gameGridVertical = (videoSizeVertical // 25) * 25;
*/
sf::RenderWindow window(sf::VideoMode(videoSizeHorizontal, videoSizeVertical), "SnakePlusPlus");
sf::Time delay = sf::milliseconds(100);
sf::Time delay = sf::milliseconds(5);
int snakeDirection = 0;
Snake Player(sf::Vector2f(25,25));
sf::RectangleShape snakeHead(sf::Vector2f(25,25));
sf::RectangleShape snakeFood(sf::Vector2f(25,25));
snakeHead.setFillColor(sf::Color::Green);
// snakeHead.setFillColor(sf::Color::Green);
snakeFood.setFillColor(sf::Color::Red);
snakeFood.setPosition(25,25);
@ -41,29 +46,28 @@ int main()
if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
window.close();
}
sf::Vector2f snakeHeadPosition = snakeHead.getPosition();
// sf::Vector2f snakeHeadPosition = Player.GetSnakeHeadPosition();
sf::Vector2f snakeFoodPosition = snakeFood.getPosition();
// TODO: Split Movement into separate function
// Add boundaries
// Add movement until boundaries
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
snakeHeadPosition.x -= 25;
snakeDirection = 1;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
snakeHeadPosition.y -= 25;
snakeDirection = 2;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
snakeHeadPosition.y += 25;
snakeDirection = 3;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
snakeHeadPosition.x += 25;
snakeHead.setPosition(snakeHeadPosition.x, snakeHeadPosition.y);
if (SnakeCollision(snakeHead, snakeFood))
{
snakeFoodPosition.x += 25;
snakeFoodPosition.y += 25;
snakeFood.setPosition(snakeFoodPosition.x, snakeFoodPosition.y);
}
snakeDirection = 4;
Player.MoveSnake(snakeDirection);
// if (SnakeCollision(snakeHead, snakeFood))
// {
// snakeFoodPosition.x += 25;
// snakeFoodPosition.y += 25;
// snakeFood.setPosition(snakeFoodPosition.x, snakeFoodPosition.y);
window.clear();
window.draw(snakeFood);
window.draw(snakeHead);
Player.DisplaySnake(window);
window.display();
sf::sleep(delay);
}