Merge pull request #2 from TriantaTV/Development
Development runs but not yet updated with new features
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commit
5842130425
59
src/Snake.cpp
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59
src/Snake.cpp
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@ -0,0 +1,59 @@
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#include <iostream>
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#include <SFML\Graphics.hpp>
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#include <SFML\System.hpp>
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#include "Snake.h"
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using namespace std;
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// Test for collision between two objects
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bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2)
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{
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// Hack for getting a temporary collision
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// Collision only tested for origin corrordinate
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sf::Vector2f object1Position = object1.getPosition();
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sf::Vector2f object2Position = object2.getPosition();
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if (object1Position.x != object2Position.x)
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return 0;
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if (object1Position.y != object2Position.y)
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return 0;
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return 1;
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}
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// Move snake head piece
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void SnakeMovement(sf::Keyboard keyboard)
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{
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/*
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if (keyboard.pressed(Left))
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snakeHead.moveleft();
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if (keyboard.pressed(Right))
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snakeHead.moveRight();
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if (keyboard.pressed(Down))
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snakeHead.moveDown();
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if (keyboard.pressed(Up))
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snakeHead.moveUp();
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*/
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return;
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}
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void Snake::ExtendSnake()
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{
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// Create a new deque RectangleShape without popping old
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return;
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}
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void Snake::MoveSnake()
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{
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// Create a new deque RectangleShape and pop old
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// Todo: Depreciate ExtendSnake and just add a collision test
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return;
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}
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Snake::Snake()
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{
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// Possibly unnecessary
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// The big 3 could be used to create a fresh game state
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return;
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}
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// SnakeNode::SnakeNode();
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// SnakeNode::SnakeNode(sf::Vector2f addBodyPiece);
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33
src/Snake.h
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33
src/Snake.h
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//Snake.h
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#ifndef SNAKE_H
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#define SNAKE_H
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#include <queue>
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bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2);
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void SnakeMovement(sf::Keyboard keyboard);
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// class SnakeNode
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// {
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// private:
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// // sf::RectangleShape snakeBody(sf::Vector2f(25,25));
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// sf::Vector2f snakeBodyLocation;
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// SnakeNode* next;
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// public:
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// SnakeNode();
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// SnakeNode(sf::Vector2f addBodyPiece);
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// };
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class Snake
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{
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private:
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std::deque<sf::RectangleShape> snakeBody;
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Snake();
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public:
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// Instead of popping like in MoveSnake()
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// Simply add to deque
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void ExtendSnake();
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void MoveSnake(); // Move only head body piece
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};
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#endif
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31
src/main.cpp
31
src/main.cpp
@ -1,9 +1,22 @@
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#include <iostream>
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#include <SFML\Graphics.hpp>
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#include <SFML\System.hpp>
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#include "Snake.h"
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using namespace std;
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bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2);
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/*
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TODO: Work on snake body
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Add ability for body to extend when eating food
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Turn snake body into queue
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Each piece of queue has coordinates
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If head touches food, just add to queue, don't pop
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*/
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int main()
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{
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@ -30,6 +43,9 @@ int main()
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}
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sf::Vector2f snakeHeadPosition = snakeHead.getPosition();
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sf::Vector2f snakeFoodPosition = snakeFood.getPosition();
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// TODO: Split Movement into separate function
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// Add boundaries
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// Add movement until boundaries
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
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snakeHeadPosition.x -= 25;
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
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@ -52,16 +68,3 @@ int main()
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sf::sleep(delay);
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}
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}
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bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2)
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{
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sf::Vector2f object1Position = object1.getPosition();
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sf::Vector2f object2Position = object2.getPosition();
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if (object1Position.x != object2Position.x)
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return 0;
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if (object1Position.y != object2Position.y)
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return 0;
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return 1;
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}
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