Added snake food and food moves when touched
Movement is not yet made to be randomly positioned.
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parent
ca7f6db077
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8e4d53ea2a
27
src/main.cpp
27
src/main.cpp
@ -3,6 +3,8 @@
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#include <SFML\System.hpp>
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using namespace std;
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bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2);
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int main()
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{
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int videoSizeHorizontal, videoSizeVertical;
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@ -12,7 +14,11 @@ int main()
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sf::Time delay = sf::milliseconds(100);
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sf::RectangleShape snakeHead(sf::Vector2f(25,25));
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sf::RectangleShape snakeFood(sf::Vector2f(25,25));
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snakeHead.setFillColor(sf::Color::Green);
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snakeFood.setFillColor(sf::Color::Red);
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snakeFood.setPosition(25,25);
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while (window.isOpen())
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{
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@ -23,6 +29,7 @@ int main()
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window.close();
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}
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sf::Vector2f snakeHeadPosition = snakeHead.getPosition();
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sf::Vector2f snakeFoodPosition = snakeFood.getPosition();
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
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snakeHeadPosition.x -= 25;
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
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@ -32,9 +39,29 @@ int main()
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
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snakeHeadPosition.x += 25;
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snakeHead.setPosition(snakeHeadPosition.x, snakeHeadPosition.y);
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if (SnakeCollision(snakeHead, snakeFood))
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{
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snakeFoodPosition.x += 25;
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snakeFoodPosition.y += 25;
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snakeFood.setPosition(snakeFoodPosition.x, snakeFoodPosition.y);
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}
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window.clear();
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window.draw(snakeFood);
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window.draw(snakeHead);
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window.display();
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sf::sleep(delay);
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}
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}
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bool SnakeCollision(sf::RectangleShape object1, sf::RectangleShape object2)
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{
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sf::Vector2f object1Position = object1.getPosition();
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sf::Vector2f object2Position = object2.getPosition();
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if (object1Position.x != object2Position.x)
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return 0;
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if (object1Position.y != object2Position.y)
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return 0;
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return 1;
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}
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