snakeplusplus/include/GameState.h

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// GameState.h
#ifndef GAMESTATE_H
#define GAMESTATE_H
#include <SFML\Graphics.hpp>
class GameState
{
private:
public:
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sf::VideoMode gameVideoMode;
sf::RenderWindow gameWindow;
GameState();
GameState(int newHorizontal, int newVertical);
void startNewGame();
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/*
gameGridHorizontal = (videoSizeHorizontal // 25) * 25;
gameGridVertical = (videoSizeVertical // 25) * 25;
*/
// sf::Vector2f GetGameBoundaries();
};
#endif