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// GameState.h
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#ifndef GAMESTATE_H
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#define GAMESTATE_H
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class GameState
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{
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private:
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public:
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unsigned int videoSizeHorizontal;
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unsigned int videoSizeVertical;
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// sf::RenderWindow window;
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GameState();
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GameState(int newHorizontal, int newVertical);
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// sf::Vector2f GetGameBoundaries();
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};
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#endif
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