Added a retry scene and blocker
This commit is contained in:
parent
5e9e2d7790
commit
11a9f155a8
115
Assets/Prefabs/Blocker.prefab
Normal file
115
Assets/Prefabs/Blocker.prefab
Normal file
@ -0,0 +1,115 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &9078997250707073136
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9078997250707073141}
|
||||
- component: {fileID: 9078997250707073140}
|
||||
- component: {fileID: 9078997250707073143}
|
||||
- component: {fileID: 9078997250707073142}
|
||||
- component: {fileID: 5081100893917898495}
|
||||
m_Layer: 0
|
||||
m_Name: Blocker
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &9078997250707073141
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9078997250707073136}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 4, z: 4}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &9078997250707073140
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9078997250707073136}
|
||||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||
--- !u!23 &9078997250707073143
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9078997250707073136}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 1ebdb76f578e563ba9d41fb4598f0086, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!65 &9078997250707073142
|
||||
BoxCollider:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9078997250707073136}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 1, y: 1, z: 1}
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &5081100893917898495
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9078997250707073136}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 083040736f312e125974884302b423e8, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
speed: 20
|
||||
leftAndRightEdge: 10
|
||||
chanceToChangeDirections: 0.1
|
7
Assets/Prefabs/Blocker.prefab.meta
Normal file
7
Assets/Prefabs/Blocker.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e25199c0acb778c68b5e188d3e8c2eec
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1089,6 +1089,76 @@ Halo:
|
||||
serializedVersion: 2
|
||||
rgba: 4290756543
|
||||
m_Size: 3
|
||||
--- !u!1001 &847350567
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 5081100893917898495, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: speed
|
||||
value: 10
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5081100893917898495, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: leftAndRightEdge
|
||||
value: 6
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5081100893917898495, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: chanceToChangeDirections
|
||||
value: 0.005
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073136, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Blocker
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_RootOrder
|
||||
value: 9
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9078997250707073141, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents:
|
||||
- {fileID: 0}
|
||||
m_SourcePrefab: {fileID: 100100000, guid: e25199c0acb778c68b5e188d3e8c2eec, type: 3}
|
||||
--- !u!1 &953628943
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
1003
Assets/Scenes/_Scene_1.unity
Normal file
1003
Assets/Scenes/_Scene_1.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/_Scene_1.unity.meta
Normal file
7
Assets/Scenes/_Scene_1.unity.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c998e8abebeb7cf4b9ca8498a648697e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
43
Assets/Scripts/Blocker.cs
Normal file
43
Assets/Scripts/Blocker.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Blocker : MonoBehaviour
|
||||
{
|
||||
[Header("Set in Inspector")]
|
||||
// Speed at which the AppleTree moves
|
||||
public float speed = 1f;
|
||||
// Distance where AppleTree turns around
|
||||
public float leftAndRightEdge = 10f;
|
||||
// Chance that the AppleTree will change directions
|
||||
public float chanceToChangeDirections = 0.1f;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
// Basic Movement
|
||||
Vector3 pos = transform.position;
|
||||
pos.y += speed * Time.deltaTime;
|
||||
transform.position = pos;
|
||||
// Changing Direction
|
||||
if (pos.y < -leftAndRightEdge) {
|
||||
speed = Mathf.Abs(speed);
|
||||
} else if (pos.y > leftAndRightEdge) {
|
||||
speed = -Mathf.Abs(speed);
|
||||
}
|
||||
}
|
||||
|
||||
// Update exactly 50 times per second
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (Random.value < chanceToChangeDirections) {
|
||||
speed *= -1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
Assets/Scripts/Blocker.cs.meta
Normal file
11
Assets/Scripts/Blocker.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 083040736f312e125974884302b423e8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,6 +1,8 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public enum GameMode {
|
||||
idle,
|
||||
playing,
|
||||
@ -45,7 +47,7 @@ public class MissionDemolition: MonoBehaviour {
|
||||
castle.transform.position = castlePos;
|
||||
shotsTaken = 0;
|
||||
// Reset the camera
|
||||
SwitchView("wShow Both");
|
||||
SwitchView("Show Both");
|
||||
ProjectileLine.s.Clear();
|
||||
// Reset the goal
|
||||
Goal.goalMet = false;
|
||||
@ -67,7 +69,7 @@ public class MissionDemolition: MonoBehaviour {
|
||||
// Change mode to stop checking for level end
|
||||
mode = GameMode.levelEnd;
|
||||
// Zoom out
|
||||
SwitchView("Show Both" );
|
||||
SwitchView("Show Both");
|
||||
// Start the next level in 2 seconds
|
||||
Invoke("NextLevel", 2f);
|
||||
}
|
||||
@ -76,7 +78,8 @@ public class MissionDemolition: MonoBehaviour {
|
||||
void NextLevel() {
|
||||
level++;
|
||||
if (level == levelMax) {
|
||||
level = 0;
|
||||
SceneManager.LoadScene("_Scene_1");
|
||||
return;
|
||||
}
|
||||
StartLevel();
|
||||
}
|
||||
|
23
Assets/Scripts/Retry.cs
Normal file
23
Assets/Scripts/Retry.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class Retry : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ChangeScene() {
|
||||
SceneManager.LoadScene("_Scene_0");
|
||||
}
|
||||
}
|
11
Assets/Scripts/Retry.cs.meta
Normal file
11
Assets/Scripts/Retry.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 76102ab5725bbd237a2d5ee7baa59fbc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -4,5 +4,11 @@
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes: []
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/_Scene_0.unity
|
||||
guid: 278e1f7b1ca98fa9191f9c2b2c58c131
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/_Scene_1.unity
|
||||
guid: c998e8abebeb7cf4b9ca8498a648697e
|
||||
m_configObjects: {}
|
||||
|
Loading…
Reference in New Issue
Block a user