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SwitchView("wShow Both"); + SwitchView("Show Both"); ProjectileLine.s.Clear(); // Reset the goal Goal.goalMet = false; @@ -67,7 +69,7 @@ public class MissionDemolition: MonoBehaviour { // Change mode to stop checking for level end mode = GameMode.levelEnd; // Zoom out - SwitchView("Show Both" ); + SwitchView("Show Both"); // Start the next level in 2 seconds Invoke("NextLevel", 2f); } @@ -76,7 +78,8 @@ public class MissionDemolition: MonoBehaviour { void NextLevel() { level++; if (level == levelMax) { - level = 0; + SceneManager.LoadScene("_Scene_1"); + return; } StartLevel(); } diff --git a/Assets/Scripts/Retry.cs b/Assets/Scripts/Retry.cs new file mode 100644 index 0000000..6078a65 --- /dev/null +++ b/Assets/Scripts/Retry.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class Retry : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + + public void ChangeScene() { + SceneManager.LoadScene("_Scene_0"); + } +} diff --git a/Assets/Scripts/Retry.cs.meta b/Assets/Scripts/Retry.cs.meta new file mode 100644 index 0000000..fa76f98 --- /dev/null +++ b/Assets/Scripts/Retry.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76102ab5725bbd237a2d5ee7baa59fbc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 0147887..7aa1ec1 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -4,5 +4,11 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - 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