Added a retry scene and blocker

This commit is contained in:
Trianta 2024-02-22 02:08:26 -06:00
parent 5e9e2d7790
commit 11a9f155a8
11 changed files with 1303 additions and 4 deletions

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1003
Assets/Scenes/_Scene_1.unity Normal file

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Assets/Scripts/Blocker.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Blocker : MonoBehaviour
{
[Header("Set in Inspector")]
// Speed at which the AppleTree moves
public float speed = 1f;
// Distance where AppleTree turns around
public float leftAndRightEdge = 10f;
// Chance that the AppleTree will change directions
public float chanceToChangeDirections = 0.1f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
// Basic Movement
Vector3 pos = transform.position;
pos.y += speed * Time.deltaTime;
transform.position = pos;
// Changing Direction
if (pos.y < -leftAndRightEdge) {
speed = Mathf.Abs(speed);
} else if (pos.y > leftAndRightEdge) {
speed = -Mathf.Abs(speed);
}
}
// Update exactly 50 times per second
void FixedUpdate()
{
if (Random.value < chanceToChangeDirections) {
speed *= -1;
}
}
}

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using UnityEngine; using UnityEngine;
using System.Collections; using System.Collections;
using UnityEngine.UI; using UnityEngine.UI;
using UnityEngine.SceneManagement;
public enum GameMode { public enum GameMode {
idle, idle,
playing, playing,
@ -45,7 +47,7 @@ public class MissionDemolition: MonoBehaviour {
castle.transform.position = castlePos; castle.transform.position = castlePos;
shotsTaken = 0; shotsTaken = 0;
// Reset the camera // Reset the camera
SwitchView("wShow Both"); SwitchView("Show Both");
ProjectileLine.s.Clear(); ProjectileLine.s.Clear();
// Reset the goal // Reset the goal
Goal.goalMet = false; Goal.goalMet = false;
@ -67,7 +69,7 @@ public class MissionDemolition: MonoBehaviour {
// Change mode to stop checking for level end // Change mode to stop checking for level end
mode = GameMode.levelEnd; mode = GameMode.levelEnd;
// Zoom out // Zoom out
SwitchView("Show Both" ); SwitchView("Show Both");
// Start the next level in 2 seconds // Start the next level in 2 seconds
Invoke("NextLevel", 2f); Invoke("NextLevel", 2f);
} }
@ -76,7 +78,8 @@ public class MissionDemolition: MonoBehaviour {
void NextLevel() { void NextLevel() {
level++; level++;
if (level == levelMax) { if (level == levelMax) {
level = 0; SceneManager.LoadScene("_Scene_1");
return;
} }
StartLevel(); StartLevel();
} }

23
Assets/Scripts/Retry.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Retry : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void ChangeScene() {
SceneManager.LoadScene("_Scene_0");
}
}

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