Compare commits
57 Commits
v0.1.0
..
f3a5359a84
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+11
@@ -0,0 +1,11 @@
|
||||
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
|
||||
|
||||
# dependencies
|
||||
/node_modules
|
||||
|
||||
# production
|
||||
/build
|
||||
|
||||
# typescript
|
||||
*.tsbuildinfo
|
||||
next-env.d.ts
|
||||
+25
@@ -0,0 +1,25 @@
|
||||
FROM nginx:latest
|
||||
|
||||
RUN apt-get update && apt-get install -y nodejs npm netcat-openbsd
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
COPY package*.json ./
|
||||
|
||||
RUN npm install
|
||||
|
||||
COPY . .
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||||
|
||||
RUN npm run build
|
||||
|
||||
WORKDIR /usr/share/nginx/html
|
||||
COPY index.html .
|
||||
COPY default.css .
|
||||
|
||||
RUN mkdir -p /usr/share/nginx/html/public
|
||||
|
||||
RUN cp /app/build/* ./public
|
||||
|
||||
HEALTHCHECK CMD nc -z 127.0.0.1 80
|
||||
|
||||
EXPOSE 80
|
||||
Vendored
+23
@@ -0,0 +1,23 @@
|
||||
pipeline {
|
||||
agent any
|
||||
stages {
|
||||
stage('Checkout') {
|
||||
steps {
|
||||
checkout scm
|
||||
}
|
||||
}
|
||||
stage('Build') {
|
||||
steps {
|
||||
script {
|
||||
docker.build('test.trianta.dev:latest')
|
||||
}
|
||||
}
|
||||
}
|
||||
stage('Deploy') {
|
||||
steps {
|
||||
sh 'docker stop test && docker rm test || exit 0'
|
||||
sh 'docker run -d -p 3466:80 --name test test.trianta.dev:latest'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
html, body {
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
background: black;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.button {
|
||||
background: blue;
|
||||
color: white;
|
||||
padding: 15px 20px;
|
||||
font-size: 32px;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
+30
-22
@@ -1,19 +1,16 @@
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
font-size: 14px;
|
||||
color: #cad3f5;
|
||||
color: #4c4f69;
|
||||
line-height: 1.5;
|
||||
max-width: 1920px;
|
||||
margin-inline: auto;
|
||||
background: #24273a;
|
||||
background: #eff1f5;
|
||||
margin: 0px auto;
|
||||
}
|
||||
|
||||
#navigation {
|
||||
background: #181926;
|
||||
display: flex;
|
||||
border-bottom-left-radius: 18px;
|
||||
border-bottom-right-radius: 18px;
|
||||
}
|
||||
|
||||
.navItem {
|
||||
@@ -22,6 +19,7 @@ body {
|
||||
padding: 8px;
|
||||
line-height: 21px;
|
||||
display: inline-block;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#top {
|
||||
@@ -34,7 +32,16 @@ body {
|
||||
}
|
||||
|
||||
#main {
|
||||
/*background: #1e2030;*/
|
||||
margin: 0px 120px;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.canvas {
|
||||
width: 780px;
|
||||
height: 600px;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.cardStats {
|
||||
@@ -94,43 +101,44 @@ a:hover, a:active {
|
||||
a.button {
|
||||
margin: 14px 10%;
|
||||
padding: 4px 12px;
|
||||
border: 1px outset #494d64;
|
||||
border: 1px outset #bcc0cc;
|
||||
border-radius: 9px;
|
||||
color: #8aadf4;
|
||||
color: #1e66f5;
|
||||
display: inline-block;
|
||||
background-color: #363a4f;
|
||||
background-color: #ccd0da;
|
||||
text-decoration: none;
|
||||
width: 80px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
@keyframes hover {
|
||||
0% { box-shadow: 0 0 8px 4px #24273a; }
|
||||
15% { box-shadow: 0 0 8px 4px #494d64; }
|
||||
50% { box-shadow: 0 0 8px 4px #b7bdf8; }
|
||||
85% { box-shadow: 0 0 8px 4px #494d64; }
|
||||
100% { box-shadow: 0 0 8px 4px #24273a; }
|
||||
0% { box-shadow: 0 0 8px 4px #eff1f5; }
|
||||
15% { box-shadow: 0 0 8px 4px #bcc0cc; }
|
||||
50% { box-shadow: 0 0 8px 4px #7287fd; }
|
||||
85% { box-shadow: 0 0 8px 4px #bcc0cc; }
|
||||
100% { box-shadow: 0 0 8px 4px #eff1f5; }
|
||||
}
|
||||
|
||||
@keyframes card {
|
||||
0% { box-shadow: 0 0 8px 4px #24273a; }
|
||||
0% { box-shadow: 0 0 8px 4px #eff1f5; }
|
||||
50% { box-shadow: 0 0 8px 4px #df8e1d; }
|
||||
100% { box-shadow: 0 0 8px 4px #24273a; }
|
||||
100% { box-shadow: 0 0 8px 4px #eff1f5; }
|
||||
}
|
||||
|
||||
.card {
|
||||
background: #363a4f;
|
||||
background: #ccd0da;
|
||||
text-align: center;
|
||||
border-radius: 6px;
|
||||
border-top-left-radius: 18px;
|
||||
border-top-right-radius: 18px;
|
||||
border-radius: 18px;
|
||||
animation: card 3s linear infinite;
|
||||
max-width: 800px;
|
||||
width: 800px;
|
||||
height: 800px;
|
||||
margin: 0px auto;
|
||||
margin-top: 25px;
|
||||
margin-bottom: 25px;
|
||||
}
|
||||
|
||||
.cardTop {
|
||||
background: #1e2030;
|
||||
background: #e6e9ef;
|
||||
border-top-left-radius: 18px;
|
||||
border-top-right-radius: 18px;
|
||||
}
|
||||
+23
-5
@@ -3,28 +3,46 @@
|
||||
<head>
|
||||
<meta charset="utf-8"/>
|
||||
<title>Trianta</title>
|
||||
<link rel="stylesheet" href="css/home.css" />
|
||||
<link rel="stylesheet" href="default.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div id="navigation" style="margin-bottom: 30px;">
|
||||
<div id="navigation">
|
||||
<p class="navItem" style="text-align: left; flex-grow: 1;">Trianta</p>
|
||||
<a class="navItem" href="https://www.github.com/trimutex">GitHub</a>
|
||||
<a class="navItem" href="https://lab.trianta.dev/Trianta">Projects</a>
|
||||
<p class="navItem" style="text-align: right; flex-grow: 1;">Trianta</p>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div class="card">
|
||||
<h2 class="cardTop">Pong</h2>
|
||||
<div class="canvas">
|
||||
<canvas width="750" height="585" id="pong"></canvas>
|
||||
<script src="js/pong.js"></script>
|
||||
<script src="public/pong.js"></script>
|
||||
<div id="gameover" hidden="true">
|
||||
<h1>Game Over</h1>
|
||||
</div>
|
||||
<div id="restart" hidden="true">
|
||||
<button class="button" type="button" onclick = "restartGame()">Restart Game</a>
|
||||
</div>
|
||||
</div>
|
||||
<p class="cardStats">Left Paddle Height: <span id="leftPaddle"></span></p>
|
||||
<p class="cardStats">Right Paddle Height: <span id="rightPaddle"></span></p>
|
||||
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/js/pong.js">View Code</a>
|
||||
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/pong.js">View Code</a>
|
||||
</div>
|
||||
<div class="card">
|
||||
<h2 class="cardTop">Snake</h2>
|
||||
<div class="canvas">
|
||||
<canvas width="625" height="375" id="snake"></canvas>
|
||||
<script src="public/snake.js"></script>
|
||||
</div>
|
||||
<p class="cardStats">
|
||||
Adjust game size -- Width:
|
||||
<input class="cardStats" id="snakeWidth" type="number" min="2" max="31" value="25">
|
||||
Height:
|
||||
<input class="cardStats" id="snakeHeight" type="number" min="2" max="24" value="15">
|
||||
</p>
|
||||
<p class="cardStats">Snake Head Location: <span id="snakeHead"></span></p>
|
||||
<p class="cardStats">Food Location: <span id="snakeFood"></span></p>
|
||||
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/snake.ts">View Code</a>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
Generated
+29
@@ -0,0 +1,29 @@
|
||||
{
|
||||
"name": "trianta.dev",
|
||||
"version": "0.2.2",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "trianta.dev",
|
||||
"version": "0.2.2",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"typescript": "^5.5.4"
|
||||
}
|
||||
},
|
||||
"node_modules/typescript": {
|
||||
"version": "5.6.3",
|
||||
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.6.3.tgz",
|
||||
"integrity": "sha512-hjcS1mhfuyi4WW8IWtjP7brDrG2cuDZukyrYrSauoXGNgx0S7zceP07adYkJycEr56BOUTNPzbInooiN3fn1qw==",
|
||||
"license": "Apache-2.0",
|
||||
"bin": {
|
||||
"tsc": "bin/tsc",
|
||||
"tsserver": "bin/tsserver"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=14.17"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "trianta.dev",
|
||||
"version": "0.2.2",
|
||||
"description": "My personal website",
|
||||
"main": "index.html",
|
||||
"scripts": {
|
||||
"build": "tsc",
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://lab.trianta.dev/Trianta/trianta.dev.git"
|
||||
},
|
||||
"author": "trianta",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"typescript": "^5.5.4"
|
||||
}
|
||||
}
|
||||
+302
@@ -0,0 +1,302 @@
|
||||
enum BoardState {
|
||||
SNAKE = 0,
|
||||
FOOD = 1,
|
||||
CHECKED = 2 // For search algorithms
|
||||
}
|
||||
|
||||
// Bit functions for ease
|
||||
function isBitSet(value: number, bit: number): boolean {
|
||||
return ((value >> bit) % 2 != 0)
|
||||
}
|
||||
|
||||
function bitSet(value: number, bit: number): number {
|
||||
return value | 1 << bit;
|
||||
}
|
||||
|
||||
function bitClear(value: number, bit: number): number {
|
||||
return value & ~(1 << bit);
|
||||
}
|
||||
|
||||
class Point {
|
||||
x: number;
|
||||
y: number;
|
||||
|
||||
constructor(x = 0, y = 0) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
|
||||
copy(other: Point) {
|
||||
this.x = other.x;
|
||||
this.y = other.y;
|
||||
}
|
||||
|
||||
add(other: Point) {
|
||||
var result = new Point;
|
||||
result.x = this.x + other.x;
|
||||
result.y = this.y + other.y;
|
||||
return result;
|
||||
}
|
||||
|
||||
subtract(other: Point) {
|
||||
var result = new Point;
|
||||
result.x = this.x - other.x;
|
||||
result.y = this.y - other.y;
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
class SnakeCore {
|
||||
canvas: HTMLCanvasElement;
|
||||
context: CanvasRenderingContext2D;
|
||||
grid: number;
|
||||
timeout: number;
|
||||
width: number;
|
||||
height: number;
|
||||
board: number[][];
|
||||
body: Point[];
|
||||
food: Point;
|
||||
gameover: boolean;
|
||||
foodAte: boolean;
|
||||
|
||||
constructor() {
|
||||
this.canvas = document.getElementById('snake') as HTMLCanvasElement;
|
||||
this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
|
||||
this.grid = 25; // size of grid squares
|
||||
this.timeout = 32; // speed in ms
|
||||
this.width = 25;
|
||||
this.height = 15;
|
||||
this.board = [];
|
||||
for (let i = 0; i < this.height; i++)
|
||||
this.board.push(new Array(this.width));
|
||||
this.body = [];
|
||||
this.food = new Point();
|
||||
this.gameover = false;
|
||||
this.foodAte = true;
|
||||
this.body.push(new Point(12, 8));
|
||||
this.board[8][12] = 1;
|
||||
}
|
||||
|
||||
get head(): Point {
|
||||
return this.body[this.body.length - 1];
|
||||
}
|
||||
|
||||
reset() {
|
||||
console.debug("[TRACE] Reset was triggered");
|
||||
this.gameover = false;
|
||||
this.foodAte = true;
|
||||
for (let i = 0; i < this.height; i++) {
|
||||
for (let j = 0; j < this.width; j++) {
|
||||
this.board[i][j] = 0;
|
||||
}
|
||||
}
|
||||
while (this.body.length > 0)
|
||||
this.body.pop();
|
||||
while (g_snakebot.path.length > 0)
|
||||
g_snakebot.path.pop();
|
||||
this.startRandom();
|
||||
this.foodRegen();
|
||||
this.draw();
|
||||
}
|
||||
|
||||
startRandom() {
|
||||
this.body.push(new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height)));
|
||||
}
|
||||
|
||||
foodRegen() {
|
||||
if (!this.foodAte)
|
||||
return;
|
||||
console.debug("[TRACE] Food reset was triggered");
|
||||
this.foodAte = false;
|
||||
while (true) {
|
||||
let tmp = new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
|
||||
if (isBitSet(this.board[tmp.y][tmp.x], BoardState.SNAKE))
|
||||
continue;
|
||||
this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], BoardState.FOOD);
|
||||
this.food.copy(tmp);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Simulate game logic
|
||||
simulate() {
|
||||
// Move snake
|
||||
let next: Point = new Point;
|
||||
next.copy(g_snakebot.nextMove());
|
||||
if (next.x < 0 || next.x > g_snake.width || next.y < 0 || next.y > g_snake.height) {
|
||||
g_snake.gameover = true;
|
||||
return;
|
||||
}
|
||||
if (isBitSet(g_snake.board[next.y][next.x], BoardState.SNAKE) && (g_snake.body.length > 1)) {
|
||||
g_snake.gameover = true; // Game should end (Snake touching snake)
|
||||
return;
|
||||
}
|
||||
|
||||
g_snake.board[next.y][next.x] = bitSet(g_snake.board[next.y][next.x], BoardState.SNAKE);
|
||||
g_snake.body.push(next);
|
||||
if (!isBitSet(g_snake.board[next.y][next.x], BoardState.FOOD)) {
|
||||
let old: Point = g_snake.body.shift() as Point;
|
||||
g_snake.board[old.y][old.x] = bitClear(g_snake.board[old.y][old.x], BoardState.SNAKE);
|
||||
} else {
|
||||
g_snake.board[next.y][next.x] = bitClear(g_snake.board[next.y][next.x], BoardState.FOOD);
|
||||
g_snake.foodAte = true;
|
||||
while (g_snakebot.path.length > 0)
|
||||
g_snakebot.path.pop();
|
||||
}
|
||||
}
|
||||
|
||||
// Draw game to canvas
|
||||
draw() {
|
||||
// Clear the screen
|
||||
g_snake.context.clearRect(0, 0, g_snake.canvas.width, g_snake.canvas.height);
|
||||
|
||||
// Draw game
|
||||
for (let i = 0; i < g_snake.height; i++) {
|
||||
for (let j = 0; j < g_snake.width; j++) {
|
||||
if (isBitSet(g_snake.board[i][j], BoardState.SNAKE))
|
||||
g_snake.context.fillStyle = "green";
|
||||
else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
|
||||
g_snake.context.fillStyle = "red";
|
||||
else
|
||||
g_snake.context.fillStyle = "black";
|
||||
g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update text on page to match game
|
||||
updatePageText() {
|
||||
document.getElementById("snakeHead").innerHTML = "x: " + this.body[this.body.length - 1].x + " y: " + this.body[this.body.length - 1].y;
|
||||
document.getElementById("snakeFood").innerHTML = "x: " + this.food.x + " y: " + this.food.y ;
|
||||
}
|
||||
|
||||
// Update width and height from page to match game
|
||||
getPageNumbers() {
|
||||
let specifiedWidth = parseInt((document.getElementById("snakeWidth") as HTMLInputElement).value);
|
||||
let specifiedHeight = parseInt((document.getElementById("snakeHeight") as HTMLInputElement).value);
|
||||
if (this.width == specifiedWidth && this.height == specifiedHeight)
|
||||
return false;
|
||||
this.width = specifiedWidth;
|
||||
this.height = specifiedHeight;
|
||||
while (this.height > this.board.length)
|
||||
this.board.push(new Array(this.width));
|
||||
this.canvas.setAttribute("width", String(specifiedWidth * this.grid));
|
||||
this.canvas.setAttribute("height", String(specifiedHeight * this.grid));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class Bot {
|
||||
pathUntrimmed: Point[];
|
||||
path: Point[];
|
||||
|
||||
constructor() {
|
||||
this.pathUntrimmed = [];
|
||||
this.path = [];
|
||||
}
|
||||
|
||||
bfs() {
|
||||
var search: Point[] = [g_snake.head];
|
||||
while (search.length !== 0) {
|
||||
let current: Point = search.shift() as Point;
|
||||
if (isBitSet(g_snake.board[current.y][current.x], BoardState.CHECKED))
|
||||
continue;
|
||||
this.pathUntrimmed.push(current);
|
||||
let locals: Point[] = new Array(4);
|
||||
for (var i = 0; i < 4; i++) {
|
||||
locals[i] = new Point;
|
||||
locals[i].copy(current);
|
||||
}
|
||||
locals[0].y += 1;
|
||||
locals[1].x += 1;
|
||||
locals[2].y -= 1;
|
||||
locals[3].x -= 1;
|
||||
for (const local of locals) {
|
||||
if (local.x < 0 || local.x > g_snake.width - 1 || local.y < 0 || local.y > g_snake.height - 1)
|
||||
continue;
|
||||
let value = g_snake.board[local.y][local.x];
|
||||
if (isBitSet(value, BoardState.FOOD)) {
|
||||
this.pathUntrimmed.push(local);
|
||||
return;
|
||||
}
|
||||
if (isBitSet(value, BoardState.CHECKED) || isBitSet(value, BoardState.SNAKE))
|
||||
continue;
|
||||
search.push(local);
|
||||
}
|
||||
g_snake.board[current.y][current.x] = bitSet(g_snake.board[current.y][current.x], BoardState.CHECKED);
|
||||
}
|
||||
}
|
||||
|
||||
trim() {
|
||||
let reachedSnake = false;
|
||||
this.path.push(this.pathUntrimmed.pop() as Point); // Push food location
|
||||
while (this.pathUntrimmed.length !== 0) {
|
||||
let location: Point = this.pathUntrimmed.pop();
|
||||
if (reachedSnake)
|
||||
continue;
|
||||
if (isBitSet(g_snake.board[location.y][location.x], BoardState.SNAKE)) {
|
||||
reachedSnake = true;
|
||||
continue;
|
||||
}
|
||||
var delta = new Point;
|
||||
delta = location.subtract(this.path[this.path.length - 1]);
|
||||
if ((Math.abs(delta.x) + Math.abs(delta.y)) === 1)
|
||||
this.path.push(location);
|
||||
}
|
||||
}
|
||||
|
||||
unvisit() {
|
||||
for (let i = 0; i < g_snake.height; i++) {
|
||||
for (let j = 0; j < g_snake.width; j++) {
|
||||
g_snake.board[i][j] = bitClear(g_snake.board[i][j], BoardState.CHECKED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nextMove() {
|
||||
// Get new path to food
|
||||
if (this.path.length === 0)
|
||||
this.pathRefresh();
|
||||
var next: Point = new Point;
|
||||
next.copy(this.path.pop());
|
||||
var delta = new Point;
|
||||
delta = next.subtract(g_snake.head);
|
||||
if (delta.x > 1)
|
||||
console.log("[ERR] delta.x > 1");
|
||||
else if (delta.x < -1)
|
||||
console.log("[ERR] delta.x < 1");
|
||||
if (delta.y > 1)
|
||||
console.log("[ERR] delta.y > 1");
|
||||
else if (delta.y < -1)
|
||||
console.log("[ERR] delta.y < 1");
|
||||
return next;
|
||||
}
|
||||
|
||||
pathRefresh() {
|
||||
this.bfs();
|
||||
this.trim();
|
||||
this.unvisit();
|
||||
}
|
||||
}
|
||||
|
||||
const g_snake: SnakeCore = new SnakeCore();
|
||||
const g_snakebot: Bot = new Bot();
|
||||
|
||||
// game loop
|
||||
function snakeloop() {
|
||||
// Reset of needed
|
||||
if (g_snake.gameover || g_snake.getPageNumbers())
|
||||
g_snake.reset();
|
||||
|
||||
// Simulate movement of snake
|
||||
g_snake.simulate();
|
||||
|
||||
// Regenerate food if needed
|
||||
g_snake.foodRegen();
|
||||
|
||||
g_snake.draw();
|
||||
g_snake.updatePageText();
|
||||
}
|
||||
|
||||
// start the game
|
||||
setInterval(snakeloop, g_snake.timeout);
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"outDir": "./build",
|
||||
"allowJs": true,
|
||||
"target": "es5"
|
||||
},
|
||||
"include": ["./src/**/*"]
|
||||
}
|
||||
Reference in New Issue
Block a user