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pong
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| b4ef84bc04 |
@@ -15,6 +15,7 @@ RUN npm run build
|
|||||||
WORKDIR /usr/share/nginx/html
|
WORKDIR /usr/share/nginx/html
|
||||||
COPY index.html .
|
COPY index.html .
|
||||||
COPY default.css .
|
COPY default.css .
|
||||||
|
COPY pages/ .
|
||||||
|
|
||||||
RUN mkdir -p /usr/share/nginx/html/public
|
RUN mkdir -p /usr/share/nginx/html/public
|
||||||
|
|
||||||
|
|||||||
+83
-72
@@ -1,82 +1,94 @@
|
|||||||
|
/*
|
||||||
|
* base text: #06CDFF
|
||||||
|
* important text: #8200FF
|
||||||
|
* background: #03001C
|
||||||
|
*/
|
||||||
|
|
||||||
body {
|
body {
|
||||||
font-family: Arial, sans-serif;
|
font-family: Arial, sans-serif;
|
||||||
font-size: 14px;
|
font-weight: 800;
|
||||||
color: #4c4f69;
|
color: #06CDFF;
|
||||||
|
background: #03001C;
|
||||||
line-height: 1.5;
|
line-height: 1.5;
|
||||||
max-width: 1920px;
|
|
||||||
margin-inline: auto;
|
margin-inline: auto;
|
||||||
background: #eff1f5;
|
margin: 0 auto;
|
||||||
margin: 0px auto;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#navigation {
|
.inside {
|
||||||
display: flex;
|
max-width: 60rem;
|
||||||
|
margin: 0 auto;
|
||||||
|
padding: 2rem 1.5rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.navItem {
|
nav {
|
||||||
margin: 6px;
|
padding: 1rem;
|
||||||
margin-top: 0px;
|
text-align: center;
|
||||||
padding: 8px;
|
width: 6rem;
|
||||||
line-height: 21px;
|
|
||||||
display: inline-block;
|
|
||||||
text-align: right;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#top {
|
nav ul {
|
||||||
margin-bottom: 6px;
|
list-style: none;
|
||||||
border-radius: 16px;
|
margin: 0;
|
||||||
border-top-left-radius: 0px;
|
padding: 0;
|
||||||
margin: 4px auto;
|
|
||||||
margin-top: 0px;
|
|
||||||
height: 55px;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#main {
|
.gap {
|
||||||
margin: 0px 120px;
|
width: 4rem;
|
||||||
display: flex;
|
}
|
||||||
|
|
||||||
|
.content {
|
||||||
|
width: 48rem;
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media screen and (max-width: 600px) {
|
||||||
|
.column {
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
.gap {
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.trianta {
|
||||||
|
border: none !important;
|
||||||
|
color: #06CDFF !important;
|
||||||
|
font-size: 2.5rem !important;
|
||||||
|
min-width: 12rem;
|
||||||
|
margin: -1rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.canvas {
|
.canvas {
|
||||||
width: 780px;
|
margin: auto;
|
||||||
height: 600px;
|
display: inline-block;
|
||||||
align-items: center;
|
width: 60rem;
|
||||||
justify-content: center;
|
vertical-align: bottom;
|
||||||
display: flex;
|
border: solid 4px #06CDFF;
|
||||||
}
|
}
|
||||||
|
|
||||||
.cardStats {
|
.stats {
|
||||||
font-size: 18px;
|
font-size: 18px;
|
||||||
|
display: inline-block;
|
||||||
|
width: 12rem;
|
||||||
|
vertical-align: middle;
|
||||||
}
|
}
|
||||||
|
|
||||||
h1 {
|
h1 {
|
||||||
width: 130px;
|
max-width: 650px;
|
||||||
text-align: center;
|
text-align: left;
|
||||||
display: inline-block;
|
padding: 8px 1.5rem;
|
||||||
font-size: 1.8rem;
|
|
||||||
margin: 0px;
|
|
||||||
padding: 8px;
|
|
||||||
border-top-left-radius: 18px;
|
|
||||||
border-top-right-radius: 18px;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
h2 {
|
h2 {
|
||||||
color: #6c6f85;
|
border: solid 2px #06CDFF;
|
||||||
font-size: 1.8rem;
|
margin: auto;
|
||||||
|
padding: 8px;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
margin-top: 0;
|
width: 400px;
|
||||||
margin-bottom: 0.5rem;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
h3 {
|
h3 {
|
||||||
color: #dc8a78;
|
text-align: center;
|
||||||
font-size: 1.3rem;
|
|
||||||
margin-top: 0;
|
|
||||||
margin-bottom: 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
h4 {
|
|
||||||
color: #8c8fa1;
|
|
||||||
font-size: 1.1rem;
|
|
||||||
margin-top: 0;
|
margin-top: 0;
|
||||||
margin-bottom: 0.5rem;
|
margin-bottom: 0.5rem;
|
||||||
}
|
}
|
||||||
@@ -86,31 +98,38 @@ p {
|
|||||||
}
|
}
|
||||||
|
|
||||||
a {
|
a {
|
||||||
text-decoration: none;
|
background-color: #03001C;
|
||||||
|
border: solid 2px #06CDFF;
|
||||||
|
border-radius: 12px;
|
||||||
|
color: #06CDFF;
|
||||||
|
display: inline-block;
|
||||||
|
margin: 6px;
|
||||||
|
margin-top: 0px;
|
||||||
|
max-width: 8rem;
|
||||||
padding: 8px;
|
padding: 8px;
|
||||||
color: #8aadf4;
|
text-align: center;
|
||||||
|
text-decoration: none;
|
||||||
|
width: 100%;
|
||||||
}
|
}
|
||||||
|
|
||||||
a:hover, a:active {
|
a:hover, a:active {
|
||||||
border-radius: 9px;
|
|
||||||
text-decoration: underline;
|
text-decoration: underline;
|
||||||
text-shadow: 1px 1px 1px #333;
|
|
||||||
animation: hover 3s linear infinite;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
a.button {
|
a.button {
|
||||||
margin: 14px 10%;
|
margin: 14px 10%;
|
||||||
padding: 4px 12px;
|
padding: 4px 12px;
|
||||||
border: 1px outset #bcc0cc;
|
|
||||||
border-radius: 9px;
|
|
||||||
color: #1e66f5;
|
|
||||||
display: inline-block;
|
display: inline-block;
|
||||||
background-color: #ccd0da;
|
|
||||||
text-decoration: none;
|
text-decoration: none;
|
||||||
width: 80px;
|
width: 80px;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
a:visited {
|
||||||
|
border: solid 2px #8200FF;
|
||||||
|
color: #8200FF;
|
||||||
|
}
|
||||||
|
|
||||||
@keyframes hover {
|
@keyframes hover {
|
||||||
0% { box-shadow: 0 0 8px 4px #eff1f5; }
|
0% { box-shadow: 0 0 8px 4px #eff1f5; }
|
||||||
15% { box-shadow: 0 0 8px 4px #bcc0cc; }
|
15% { box-shadow: 0 0 8px 4px #bcc0cc; }
|
||||||
@@ -121,30 +140,22 @@ a.button {
|
|||||||
|
|
||||||
@keyframes card {
|
@keyframes card {
|
||||||
0% { box-shadow: 0 0 8px 4px #eff1f5; }
|
0% { box-shadow: 0 0 8px 4px #eff1f5; }
|
||||||
50% { box-shadow: 0 0 8px 4px #df8e1d; }
|
50% { box-shadow: 0 0 8px 4px #fe640b; }
|
||||||
100% { box-shadow: 0 0 8px 4px #eff1f5; }
|
100% { box-shadow: 0 0 8px 4px #eff1f5; }
|
||||||
}
|
}
|
||||||
|
|
||||||
.card {
|
.card {
|
||||||
background: #ccd0da;
|
|
||||||
text-align: center;
|
text-align: center;
|
||||||
border-radius: 18px;
|
|
||||||
animation: card 3s linear infinite;
|
|
||||||
width: 800px;
|
|
||||||
height: 800px;
|
|
||||||
margin: 0px auto;
|
margin: 0px auto;
|
||||||
margin-top: 25px;
|
margin-top: 25px;
|
||||||
margin-bottom: 25px;
|
margin-bottom: 25px;
|
||||||
}
|
}
|
||||||
|
|
||||||
.cardTop {
|
.reserve {
|
||||||
background: #e6e9ef;
|
max-height: 800px;
|
||||||
border-top-left-radius: 18px;
|
|
||||||
border-top-right-radius: 18px;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#pong {
|
#pong {
|
||||||
margin: 6px;
|
margin: 6px;
|
||||||
border-radius: 9px;
|
background: #03001C;
|
||||||
background: #494d64;
|
|
||||||
}
|
}
|
||||||
|
|||||||
+20
-39
@@ -1,48 +1,29 @@
|
|||||||
<!DOCTYPE html>
|
<!DOCTYPE html>
|
||||||
<html>
|
<html>
|
||||||
<head>
|
<head>
|
||||||
<meta charset="utf-8"/>
|
<meta charset="utf-8"/>
|
||||||
<title>Trianta</title>
|
<title>Trianta</title>
|
||||||
<link rel="stylesheet" href="default.css" />
|
<link rel="stylesheet" href="/default.css" />
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div id="navigation">
|
<div class="inside">
|
||||||
<p class="navItem" style="text-align: left; flex-grow: 1;">Trianta</p>
|
<div>
|
||||||
<a class="navItem" href="https://www.github.com/trimutex">GitHub</a>
|
<a href="/" class="trianta">TRIANTA</a>
|
||||||
<a class="navItem" href="https://lab.trianta.dev/Trianta">Projects</a>
|
<p>Function over form by design</p>
|
||||||
</div>
|
|
||||||
<div id="main">
|
|
||||||
<div class="card">
|
|
||||||
<h2 class="cardTop">Pong</h2>
|
|
||||||
<div class="canvas">
|
|
||||||
<canvas width="750" height="585" id="pong"></canvas>
|
|
||||||
<script src="public/pong.js"></script>
|
|
||||||
<div id="gameover" hidden="true">
|
|
||||||
<h1>Game Over</h1>
|
|
||||||
</div>
|
|
||||||
<div id="restart" hidden="true">
|
|
||||||
<button class="button" type="button" onclick = "restartGame()">Restart Game</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<p class="cardStats">Left Paddle Height: <span id="leftPaddle"></span></p>
|
|
||||||
<p class="cardStats">Right Paddle Height: <span id="rightPaddle"></span></p>
|
|
||||||
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/pong.js">View Code</a>
|
|
||||||
</div>
|
</div>
|
||||||
<div class="card">
|
<div style="display: flex;">
|
||||||
<h2 class="cardTop">Snake</h2>
|
<nav class="column">
|
||||||
<div class="canvas">
|
<ul>
|
||||||
<canvas width="625" height="375" id="snake"></canvas>
|
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
|
||||||
<script src="public/snake.js"></script>
|
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
|
||||||
</div>
|
<li><a href="/completed">Completed</a></li>
|
||||||
<p class="cardStats">
|
<li><a href="/current">Current</a></li>
|
||||||
Adjust game size -- Width:
|
<li><a href="/other">Other</a></li>
|
||||||
<input class="cardStats" id="snakeWidth" type="number" min="2" max="31" value="25">
|
<li><a href="/contact">Contact</a></li>
|
||||||
Height:
|
</ul>
|
||||||
<input class="cardStats" id="snakeHeight" type="number" min="2" max="24" value="15">
|
</nav>
|
||||||
</p>
|
<div class="column gap"></div>
|
||||||
<p class="cardStats">Snake Head Location: <span id="snakeHead"></span></p>
|
<div class="column content"></div>
|
||||||
<p class="cardStats">Food Location: <span id="snakeFood"></span></p>
|
|
||||||
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/snake.ts">View Code</a>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
DirectoryIndex index.html
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8"/>
|
||||||
|
<title>Trianta</title>
|
||||||
|
<link rel="stylesheet" href="/default.css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="inside">
|
||||||
|
<div>
|
||||||
|
<a href="/" class="trianta">TRIANTA</a>
|
||||||
|
<p>Function over form by design</p>
|
||||||
|
</div>
|
||||||
|
<div style="display: flex;">
|
||||||
|
<nav class="column">
|
||||||
|
<ul>
|
||||||
|
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
|
||||||
|
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
|
||||||
|
<li><a href="/completed">Completed</a></li>
|
||||||
|
<li><a href="/current">Current</a></li>
|
||||||
|
<li><a href="/other">Other</a></li>
|
||||||
|
<li><a href="/contact">Contact</a></li>
|
||||||
|
</ul>
|
||||||
|
</nav>
|
||||||
|
<div class="column gap"></div>
|
||||||
|
<div class="column content">
|
||||||
|
<h2>Completed Projects</h2>
|
||||||
|
<div class="card reserve">
|
||||||
|
<div class="canvas">
|
||||||
|
<canvas width="750" height="585" id="pong"></canvas>
|
||||||
|
<script src="/public/pong.js"></script>
|
||||||
|
<div id="gameover" hidden="true">
|
||||||
|
<h3>Game Over</h3>
|
||||||
|
</div>
|
||||||
|
<div id="restart" hidden="true">
|
||||||
|
<button class="button" type="button" onclick = "restartGame()">Restart Game</a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="stats">
|
||||||
|
<p style="font-size: 22px;">Pong</p>
|
||||||
|
<p>Left Paddle Height: <span id="leftPaddle"></span></p>
|
||||||
|
<p>Right Paddle Height: <span id="rightPaddle"></span></p>
|
||||||
|
<a href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/pong.js">View Code</a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="card reserve">
|
||||||
|
<div class="canvas">
|
||||||
|
<canvas width="625" height="375" id="snake"></canvas>
|
||||||
|
<script src="/public/snake.js"></script>
|
||||||
|
</div>
|
||||||
|
<div class="stats">
|
||||||
|
<p style="font-size: 22px;">Snake</p>
|
||||||
|
<p>
|
||||||
|
Adjust game size -- Width:
|
||||||
|
<input id="snakeWidth" type="number" min="2" max="31" value="31">
|
||||||
|
Height:
|
||||||
|
<input id="snakeHeight" type="number" min="2" max="24" value="24">
|
||||||
|
</p>
|
||||||
|
<p>Snake Head Location: <span id="snakeHead"></span></p>
|
||||||
|
<p>Food Location: <span id="snakeFood"></span></p>
|
||||||
|
<a href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/snake.ts">View Code</a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
DirectoryIndex index.html
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8"/>
|
||||||
|
<title>Trianta</title>
|
||||||
|
<link rel="stylesheet" href="/default.css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="inside">
|
||||||
|
<div>
|
||||||
|
<a href="/" class="trianta">TRIANTA</a>
|
||||||
|
<p>Function over form by design</p>
|
||||||
|
</div>
|
||||||
|
<div style="display: flex;">
|
||||||
|
<nav class="column">
|
||||||
|
<ul>
|
||||||
|
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
|
||||||
|
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
|
||||||
|
<li><a href="/completed">Completed</a></li>
|
||||||
|
<li><a href="/current">Current</a></li>
|
||||||
|
<li><a href="/other">Other</a></li>
|
||||||
|
<li><a href="/contact">Contact</a></li>
|
||||||
|
</ul>
|
||||||
|
</nav>
|
||||||
|
<div class="column gap"></div>
|
||||||
|
<div class="column content">
|
||||||
|
<h2>Contact Methods</h2>
|
||||||
|
<p>E-mail: gregcraw2001@gmail.com</p>
|
||||||
|
<p>Discord: trianta</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
DirectoryIndex index.html
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8"/>
|
||||||
|
<title>Trianta</title>
|
||||||
|
<link rel="stylesheet" href="/default.css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="inside">
|
||||||
|
<div>
|
||||||
|
<a href="/" class="trianta">TRIANTA</a>
|
||||||
|
<p>Function over form by design</p>
|
||||||
|
</div>
|
||||||
|
<div style="display: flex;">
|
||||||
|
<nav class="column">
|
||||||
|
<ul>
|
||||||
|
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
|
||||||
|
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
|
||||||
|
<li><a href="/completed">Completed</a></li>
|
||||||
|
<li><a href="/current">Current</a></li>
|
||||||
|
<li><a href="/other">Other</a></li>
|
||||||
|
<li><a href="/contact">Contact</a></li>
|
||||||
|
</ul>
|
||||||
|
</nav>
|
||||||
|
<div class="column gap"></div>
|
||||||
|
<div class="column content">
|
||||||
|
<h2>Current Personal Projects</h2>
|
||||||
|
<div class="card">
|
||||||
|
<h3>Wrench</h3>
|
||||||
|
<p>Description: A simple application to handle all of your Linux configuration needs.</p>
|
||||||
|
<p>Language: C++26</p>
|
||||||
|
<p>Tools: CMake</p>
|
||||||
|
<p>Frameworks: Qt6</p>
|
||||||
|
<a href="https://github.com/Trimutex/wrench">View Repository</a>
|
||||||
|
</div>
|
||||||
|
<div class="card">
|
||||||
|
<h3>Synopsis</h3>
|
||||||
|
<p>Description: A markdown repository containing details and changes of servers I maintain.</p>
|
||||||
|
<a href="https://github.com/Trimutex/synopsis">View Repository</a>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
DirectoryIndex index.html
|
||||||
@@ -0,0 +1,75 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8"/>
|
||||||
|
<title>Trianta</title>
|
||||||
|
<link rel="stylesheet" href="/default.css" />
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="inside">
|
||||||
|
<div>
|
||||||
|
<a href="/" class="trianta">TRIANTA</a>
|
||||||
|
<p>Function over form by design</p>
|
||||||
|
</div>
|
||||||
|
<div style="display: flex;">
|
||||||
|
<nav class="column">
|
||||||
|
<ul>
|
||||||
|
<li><a href="https://www.github.com/trimutex">GitHub</a></li>
|
||||||
|
<li><a href="https://lab.trianta.dev/Trianta">Projects</a></li>
|
||||||
|
<li><a href="/completed">Completed</a></li>
|
||||||
|
<li><a href="/current">Current</a></li>
|
||||||
|
<li><a href="/other">Other</a></li>
|
||||||
|
<li><a href="/contact">Contact</a></li>
|
||||||
|
</ul>
|
||||||
|
</nav>
|
||||||
|
<div class="column gap"></div>
|
||||||
|
<div class="column content">
|
||||||
|
<h2>Other Projects</h2>
|
||||||
|
<div class="card">
|
||||||
|
<h3>Hyprland</h3>
|
||||||
|
<p>Description: An independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks. </p>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland">View Repository</a>
|
||||||
|
<p>Language: C++26</p>
|
||||||
|
<p>Tools: CMake</p>
|
||||||
|
<p>and various libraries.</p>
|
||||||
|
<p>Contributions (newest first)</p>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland/pull/8323">hyprwm/Hyprland#8323</a>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland/pull/8044">hyprwm/Hyprland#8044</a>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland/pull/7959">hyprwm/Hyprland#7959</a>
|
||||||
|
<br>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland/pull/7755">hyprwm/Hyprland#7755</a>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland/pull/7683">hyprwm/Hyprland#7683</a>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland/pull/7633">hyprwm/Hyprland#7633</a>
|
||||||
|
<br>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland/pull/7575">hyprwm/Hyprland#7575</a>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland/pull/7458">hyprwm/Hyprland#7458</a>
|
||||||
|
<a href="https://github.com/hyprwm/Hyprland/pull/6652">hyprwm/Hyprland#6652</a>
|
||||||
|
</div>
|
||||||
|
<div class="card">
|
||||||
|
<h3>Proxy</h3>
|
||||||
|
<p>Description: A program written in C++ to act as a proxy for another server.</p>
|
||||||
|
<a href="https://lab.trianta.dev/Trianta/proxy-network">View Repository</a>
|
||||||
|
<p>Language: C++11</p>
|
||||||
|
<p>Tools: CMake</p>
|
||||||
|
<p>Testing Frameworks: <a href="https://github.com/ThrowTheSwitch/Unity">Unity Test (ThrowTheSwitch)</a></p>
|
||||||
|
</div>
|
||||||
|
<div class="card">
|
||||||
|
<h3>Cloudcare</h3>
|
||||||
|
<p>Description: A sample repository that uses downloaded .bed files to train a model on DNA using PyTorch.</p>
|
||||||
|
<a href="https://github.com/Trimutex/cloudcare">View Repository</a>
|
||||||
|
<p>Languages: Python, Bash</p>
|
||||||
|
<p>Libraries: PyTorch</p>
|
||||||
|
<p>Tools: Conda</p>
|
||||||
|
</div>
|
||||||
|
<div class="card">
|
||||||
|
<h3>N-Queens</h3>
|
||||||
|
<p>Description: The N-Queens problem recreated in C++ which gets solved using a Genetic Algorithm.</p>
|
||||||
|
<a href="https://lab.trianta.dev/Trianta/n-queens">View Repository</a>
|
||||||
|
<p>Language: C++11</p>
|
||||||
|
<p>Tools: CMake</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
-226
@@ -1,226 +0,0 @@
|
|||||||
const canvas = document.getElementById('pong');
|
|
||||||
const context = canvas.getContext('2d');
|
|
||||||
const grid = 15;
|
|
||||||
const paddleHeight = grid * 5; // 80
|
|
||||||
const maxPaddleY = canvas.height - grid - paddleHeight;
|
|
||||||
|
|
||||||
var paddleSpeed = 6;
|
|
||||||
var ballSpeed = 5;
|
|
||||||
|
|
||||||
var leftScore = 0;
|
|
||||||
var rightScore = 0;
|
|
||||||
|
|
||||||
const leftPaddle = {
|
|
||||||
// start in the middle of the game on the left side
|
|
||||||
x: grid * 2,
|
|
||||||
y: canvas.height / 2 - paddleHeight / 2,
|
|
||||||
width: grid,
|
|
||||||
height: paddleHeight,
|
|
||||||
|
|
||||||
// paddle velocity
|
|
||||||
dy: 0
|
|
||||||
};
|
|
||||||
const rightPaddle = {
|
|
||||||
// start in the middle of the game on the right side
|
|
||||||
x: canvas.width - grid * 3,
|
|
||||||
y: canvas.height / 2 - paddleHeight / 2,
|
|
||||||
width: grid,
|
|
||||||
height: paddleHeight,
|
|
||||||
|
|
||||||
// paddle velocity
|
|
||||||
dy: 0
|
|
||||||
};
|
|
||||||
const ball = {
|
|
||||||
// start in the middle of the game
|
|
||||||
x: canvas.width / 2,
|
|
||||||
y: canvas.height / 2,
|
|
||||||
width: grid,
|
|
||||||
height: grid,
|
|
||||||
|
|
||||||
// keep track of when need to reset the ball position
|
|
||||||
resetting: false,
|
|
||||||
|
|
||||||
// ball velocity (start going to the top-right corner)
|
|
||||||
dx: ballSpeed,
|
|
||||||
dy: -ballSpeed
|
|
||||||
};
|
|
||||||
|
|
||||||
// check for collision between two objects using axis-aligned bounding box (AABB)
|
|
||||||
// @see https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection
|
|
||||||
function collides(obj1, obj2) {
|
|
||||||
return obj1.x < obj2.x + obj2.width &&
|
|
||||||
obj1.x + obj1.width > obj2.x &&
|
|
||||||
obj1.y < obj2.y + obj2.height &&
|
|
||||||
obj1.y + obj1.height > obj2.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
function gameOver() {
|
|
||||||
context.clearRect(0, 0, canvas.width, canvas.height);
|
|
||||||
let restartGame = document.getElementById("restart");
|
|
||||||
let gameOverText = document.getElementById("gameover");
|
|
||||||
restartGame.hidden = false;
|
|
||||||
gameOverText.hidden = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
function restartGame() {
|
|
||||||
leftScore = 0;
|
|
||||||
rightScore = 0;
|
|
||||||
let restartGame = document.getElementById("restart");
|
|
||||||
restartGame.hidden = true;
|
|
||||||
requestAnimationFrame(loop);
|
|
||||||
}
|
|
||||||
|
|
||||||
function BotMovesPaddle(paddle) {
|
|
||||||
ballRegion = Math.floor(ball.y / 15);
|
|
||||||
paddleRegion = Math.floor(paddle.y / 15);
|
|
||||||
if (ballRegion < paddleRegion) paddle.dy = -paddleSpeed;
|
|
||||||
if (ballRegion > paddleRegion) paddle.dy = paddleSpeed;
|
|
||||||
if (ballRegion === paddleRegion) paddle.dy = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
// game loop
|
|
||||||
function loop() {
|
|
||||||
//if (leftScore < 7 && rightScore < 7) {
|
|
||||||
requestAnimationFrame(loop);
|
|
||||||
//} else if (leftScore >= 7 || rightScore >= 7) {
|
|
||||||
// gameOver();
|
|
||||||
//}
|
|
||||||
context.clearRect(0,0,canvas.width,canvas.height);
|
|
||||||
|
|
||||||
if (ball.dx < 0) {
|
|
||||||
BotMovesPaddle(leftPaddle);
|
|
||||||
document.getElementById("leftPaddle").innerHTML = leftPaddle.y;
|
|
||||||
}
|
|
||||||
if (ball.dx > 0) {
|
|
||||||
BotMovesPaddle(rightPaddle);
|
|
||||||
document.getElementById("rightPaddle").innerHTML = rightPaddle.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
// move paddles by their velocity
|
|
||||||
leftPaddle.y += leftPaddle.dy;
|
|
||||||
rightPaddle.y += rightPaddle.dy;
|
|
||||||
|
|
||||||
// prevent paddles from going through walls
|
|
||||||
if (leftPaddle.y < grid) {
|
|
||||||
leftPaddle.y = grid;
|
|
||||||
}
|
|
||||||
else if (leftPaddle.y > maxPaddleY) {
|
|
||||||
leftPaddle.y = maxPaddleY;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (rightPaddle.y < grid) {
|
|
||||||
rightPaddle.y = grid;
|
|
||||||
}
|
|
||||||
else if (rightPaddle.y > maxPaddleY) {
|
|
||||||
rightPaddle.y = maxPaddleY;
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw paddles
|
|
||||||
context.fillStyle = 'white';
|
|
||||||
context.fillRect(leftPaddle.x, leftPaddle.y, leftPaddle.width, leftPaddle.height);
|
|
||||||
context.fillRect(rightPaddle.x, rightPaddle.y, rightPaddle.width, rightPaddle.height);
|
|
||||||
|
|
||||||
// move ball by its velocity
|
|
||||||
ball.x += ball.dx;
|
|
||||||
ball.y += ball.dy;
|
|
||||||
|
|
||||||
// prevent ball from going through walls by changing its velocity
|
|
||||||
if (ball.y < grid) {
|
|
||||||
ball.y = grid;
|
|
||||||
ball.dy *= -1;
|
|
||||||
}
|
|
||||||
else if (ball.y + grid > canvas.height - grid) {
|
|
||||||
ball.y = canvas.height - grid * 2;
|
|
||||||
ball.dy *= -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// reset ball if it goes past paddle (but only if we haven't already done so)
|
|
||||||
if ( (ball.x < 0 || ball.x > canvas.width) && !ball.resetting) {
|
|
||||||
ball.resetting = true;
|
|
||||||
|
|
||||||
if (ball.x < 0) {
|
|
||||||
rightScore++;
|
|
||||||
}
|
|
||||||
if (ball.x > canvas.width) {
|
|
||||||
leftScore++;
|
|
||||||
}
|
|
||||||
|
|
||||||
// give some time for the player to recover before launching the ball again
|
|
||||||
setTimeout(() => {
|
|
||||||
ball.resetting = false;
|
|
||||||
ball.x = canvas.width / 2;
|
|
||||||
ball.y = canvas.height / 2;
|
|
||||||
}, 400);
|
|
||||||
}
|
|
||||||
|
|
||||||
// check to see if ball collides with paddle. if they do change x velocity
|
|
||||||
if (collides(ball, leftPaddle)) {
|
|
||||||
ball.dx *= -1;
|
|
||||||
leftPaddle.dy = 0;
|
|
||||||
|
|
||||||
// move ball next to the paddle otherwise the collision will happen again
|
|
||||||
// in the next frame
|
|
||||||
ball.x = leftPaddle.x + leftPaddle.width;
|
|
||||||
}
|
|
||||||
else if (collides(ball, rightPaddle)) {
|
|
||||||
ball.dx *= -1;
|
|
||||||
rightPaddle.dy = 0;
|
|
||||||
|
|
||||||
// move ball next to the paddle otherwise the collision will happen again
|
|
||||||
// in the next frame
|
|
||||||
ball.x = rightPaddle.x - ball.width;
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw score
|
|
||||||
context.font = "30px Arial";
|
|
||||||
context.fillText(leftScore, 200, 50);
|
|
||||||
context.fillText(rightScore, 560, 50);
|
|
||||||
|
|
||||||
// draw ball
|
|
||||||
context.fillRect(ball.x, ball.y, ball.width, ball.height);
|
|
||||||
|
|
||||||
// draw walls
|
|
||||||
context.fillStyle = "#f4dbd6";
|
|
||||||
context.fillRect(0, 0, canvas.width, grid);
|
|
||||||
context.fillRect(0, canvas.height - grid, canvas.width, canvas.height);
|
|
||||||
|
|
||||||
// draw dotted line down the middle
|
|
||||||
for (let i = grid; i < canvas.height - grid; i += grid * 2) {
|
|
||||||
context.fillRect(canvas.width / 2 - grid / 2, i, grid, grid);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// listen to keyboard events to move the paddles
|
|
||||||
document.addEventListener('keydown', function(e) {
|
|
||||||
// up arrow key
|
|
||||||
if (e.which === 38) {
|
|
||||||
rightPaddle.dy = -paddleSpeed;
|
|
||||||
}
|
|
||||||
// down arrow key
|
|
||||||
else if (e.which === 40) {
|
|
||||||
rightPaddle.dy = paddleSpeed;
|
|
||||||
}
|
|
||||||
|
|
||||||
// w key
|
|
||||||
if (e.which === 87) {
|
|
||||||
leftPaddle.dy = -paddleSpeed;
|
|
||||||
}
|
|
||||||
// a key
|
|
||||||
else if (e.which === 83) {
|
|
||||||
leftPaddle.dy = paddleSpeed;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// listen to keyboard events to stop the paddle if key is released
|
|
||||||
document.addEventListener('keyup', function(e) {
|
|
||||||
if (e.which === 38 || e.which === 40) {
|
|
||||||
rightPaddle.dy = 0;
|
|
||||||
}
|
|
||||||
if (e.which === 83 || e.which === 87) {
|
|
||||||
leftPaddle.dy = 0;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// start the game
|
|
||||||
requestAnimationFrame(loop);
|
|
||||||
|
|
||||||
+311
@@ -0,0 +1,311 @@
|
|||||||
|
class Box {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
|
||||||
|
constructor(_x: number, _y: number, _width: number, _height: number) {
|
||||||
|
this.x = _x;
|
||||||
|
this.y = _y;
|
||||||
|
this.width = _width;
|
||||||
|
this.height = _height;
|
||||||
|
}
|
||||||
|
|
||||||
|
collides(other: Box) {
|
||||||
|
return this.x < other.x + other.width &&
|
||||||
|
this.x + this.width > other.x &&
|
||||||
|
this.y < other.y + other.height &&
|
||||||
|
this.y + this.height > other.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class Ball {
|
||||||
|
geometry: Box;
|
||||||
|
speed: number;
|
||||||
|
dx: number;
|
||||||
|
dy: number;
|
||||||
|
resetting: boolean;
|
||||||
|
|
||||||
|
constructor(_geometry: Box) {
|
||||||
|
// start in the middle of the game
|
||||||
|
this.geometry = _geometry;
|
||||||
|
this.speed = 5;
|
||||||
|
// ball velocity (start going to the top-right corner)
|
||||||
|
this.dx = this.speed;
|
||||||
|
this.dy = -this.speed;
|
||||||
|
// keep track of when need to reset the ball position
|
||||||
|
this.resetting = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class Paddle {
|
||||||
|
geometry: Box;
|
||||||
|
speed: number;
|
||||||
|
isBot: boolean;
|
||||||
|
isLeft: boolean;
|
||||||
|
score: number;
|
||||||
|
dy: number;
|
||||||
|
idleCounter: number;
|
||||||
|
|
||||||
|
constructor(_geometry: Box, _isLeft: boolean) {
|
||||||
|
this.geometry = _geometry;
|
||||||
|
this.isLeft = _isLeft;
|
||||||
|
this.speed = 6;
|
||||||
|
this.isBot = true;
|
||||||
|
this.score = 0;
|
||||||
|
this.dy = 0;
|
||||||
|
this.idleCounter = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
scored() {
|
||||||
|
this.score++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class PongCore {
|
||||||
|
canvas: HTMLCanvasElement;
|
||||||
|
context: CanvasRenderingContext2D;
|
||||||
|
grid: number;
|
||||||
|
timeout: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
gameover: boolean;
|
||||||
|
ball: Ball;
|
||||||
|
left: Paddle;
|
||||||
|
right: Paddle;
|
||||||
|
paddleHeight: number;
|
||||||
|
paddleHeightMax: number;
|
||||||
|
paddleSpeed: number;
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
this.canvas = document.getElementById('pong') as HTMLCanvasElement;
|
||||||
|
this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
|
||||||
|
this.grid = 15; // size of grid squares
|
||||||
|
this.paddleHeight = this.grid * 5;
|
||||||
|
this.paddleHeightMax = this.canvas.height - this.grid - this.paddleHeight;
|
||||||
|
this.timeout = 4; // speed in ms
|
||||||
|
this.width = this.canvas.width;
|
||||||
|
this.height = this.canvas.height;
|
||||||
|
this.gameover = false;
|
||||||
|
this.paddleSpeed = 6;
|
||||||
|
this.ball = new Ball(new Box(this.width / 2, this.height / 2, this.grid, this.grid));
|
||||||
|
this.left = new Paddle(new Box(this.grid * 2, this.height / 2 - this.paddleHeight / 2, this.grid, this.paddleHeight), true);
|
||||||
|
this.right = new Paddle(new Box(this.width - this.grid * 3, this.height / 2 - this.paddleHeight / 2, this.grid, this.paddleHeight), false);
|
||||||
|
}
|
||||||
|
|
||||||
|
start() {
|
||||||
|
setInterval(this.loop, this.timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
reset() {
|
||||||
|
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||||
|
let restartGame = document.getElementById("restart");
|
||||||
|
let gameOverText = document.getElementById("gameover");
|
||||||
|
restartGame.hidden = false;
|
||||||
|
gameOverText.hidden = false;
|
||||||
|
console.debug("[TRACE] Reset was triggered");
|
||||||
|
this.gameover = false;
|
||||||
|
this.left.score = 0;
|
||||||
|
this.right.score = 0;
|
||||||
|
this.draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Game loop
|
||||||
|
loop() {
|
||||||
|
// Reset of needed
|
||||||
|
if (g_pong.gameover)
|
||||||
|
g_pong.reset();
|
||||||
|
|
||||||
|
g_pong.simulate();
|
||||||
|
|
||||||
|
g_pong.draw();
|
||||||
|
g_pong.updatePageText();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Simulate game logic
|
||||||
|
simulate() {
|
||||||
|
if (this.ball.dx < 0) {
|
||||||
|
this.botInput(this.left);
|
||||||
|
this.botIdle(this.right);
|
||||||
|
} else {
|
||||||
|
this.botInput(this.right);
|
||||||
|
this.botIdle(this.left);
|
||||||
|
}
|
||||||
|
|
||||||
|
// move paddles by their velocity
|
||||||
|
this.left.geometry.y += this.left.dy;
|
||||||
|
this.right.geometry.y += this.right.dy;
|
||||||
|
|
||||||
|
// prevent paddles from going through walls
|
||||||
|
if (this.left.geometry.y < this.grid) {
|
||||||
|
this.left.geometry.y = this.grid;
|
||||||
|
}
|
||||||
|
else if (this.left.geometry.y > this.paddleHeightMax) {
|
||||||
|
this.left.geometry.y = this.paddleHeightMax;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.right.geometry.y < this.grid) {
|
||||||
|
this.right.geometry.y = this.grid;
|
||||||
|
}
|
||||||
|
else if (this.right.geometry.y > this.paddleHeightMax) {
|
||||||
|
this.right.geometry.y = this.paddleHeightMax;
|
||||||
|
}
|
||||||
|
|
||||||
|
// move ball by its velocity
|
||||||
|
this.ball.geometry.x += this.ball.dx;
|
||||||
|
this.ball.geometry.y += this.ball.dy;
|
||||||
|
|
||||||
|
// prevent ball from going through walls by changing its velocity
|
||||||
|
if (this.ball.geometry.y < this.grid) {
|
||||||
|
this.ball.geometry.y = this.grid;
|
||||||
|
this.ball.dy *= -1;
|
||||||
|
}
|
||||||
|
else if (this.ball.geometry.y + this.grid > this.canvas.height - this.grid) {
|
||||||
|
this.ball.geometry.y = this.canvas.height - this.grid * 2;
|
||||||
|
this.ball.dy *= -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// reset ball if it goes past paddle (but only if we haven't already done so)
|
||||||
|
if ( (this.ball.geometry.x < 0 || this.ball.geometry.x > this.canvas.width) && !this.ball.resetting) {
|
||||||
|
this.ball.resetting = true;
|
||||||
|
|
||||||
|
if (this.ball.geometry.x < 0) {
|
||||||
|
this.right.scored();
|
||||||
|
}
|
||||||
|
if (this.ball.geometry.x > this.canvas.width) {
|
||||||
|
this.left.scored();
|
||||||
|
}
|
||||||
|
|
||||||
|
// give some time for the player to recover before launching the ball again
|
||||||
|
setTimeout(() => {
|
||||||
|
this.ball.resetting = false;
|
||||||
|
this.ball.geometry.x = this.canvas.width / 2;
|
||||||
|
this.ball.geometry.y = this.canvas.height / 2;
|
||||||
|
}, 400);
|
||||||
|
}
|
||||||
|
|
||||||
|
// check to see if ball collides with paddle. if they do change x velocity
|
||||||
|
if (this.left.geometry.collides(this.ball.geometry)) {
|
||||||
|
this.ball.dx *= -1;
|
||||||
|
this.left.dy = 0;
|
||||||
|
|
||||||
|
// move ball next to the paddle otherwise the collision will happen again
|
||||||
|
// in the next frame
|
||||||
|
this.ball.geometry.x = this.left.geometry.x + this.left.geometry.width;
|
||||||
|
}
|
||||||
|
else if (this.right.geometry.collides(this.ball.geometry)) {
|
||||||
|
this.ball.dx *= -1;
|
||||||
|
this.right.dy = 0;
|
||||||
|
|
||||||
|
// move ball next to the paddle otherwise the collision will happen again
|
||||||
|
// in the next frame
|
||||||
|
this.ball.geometry.x = this.right.geometry.x - this.ball.geometry.width;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw game to canvas
|
||||||
|
draw() {
|
||||||
|
// Clear the screen
|
||||||
|
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||||
|
|
||||||
|
// draw score
|
||||||
|
this.context.font = "30px Arial";
|
||||||
|
this.context.fillText(this.left.score.toString(), 200, 50);
|
||||||
|
this.context.fillText(this.right.score.toString(), 560, 50);
|
||||||
|
|
||||||
|
// draw paddles
|
||||||
|
this.context.fillStyle = 'white';
|
||||||
|
this.fillRect(this.left.geometry);
|
||||||
|
this.fillRect(this.right.geometry);
|
||||||
|
|
||||||
|
// draw ball
|
||||||
|
this.fillRect(this.ball.geometry);
|
||||||
|
|
||||||
|
// draw walls
|
||||||
|
this.context.fillStyle = "#f4dbd6";
|
||||||
|
this.fillRect(new Box(0, 0, this.canvas.width, this.grid));
|
||||||
|
this.fillRect(new Box(0, this.canvas.height - this.grid, this.canvas.width, this.canvas.height));
|
||||||
|
|
||||||
|
// draw dotted line down the middle
|
||||||
|
for (let i = this.grid; i < this.canvas.height - this.grid; i += this.grid * 2) {
|
||||||
|
this.fillRect(new Box(this.canvas.width / 2 - this.grid / 2, i, this.grid, this.grid));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fillRect(_box: Box) {
|
||||||
|
this.context.fillRect(_box.x, _box.y, _box.width, _box.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update text on page to match game
|
||||||
|
updatePageText() {
|
||||||
|
document.getElementById("leftPaddle").innerHTML = this.left.geometry.y.toString();
|
||||||
|
document.getElementById("rightPaddle").innerHTML = this.right.geometry.y.toString();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Function for bot to play as a paddle
|
||||||
|
botInput(player: Paddle) {
|
||||||
|
if (!player.isBot)
|
||||||
|
return;
|
||||||
|
let ballRegion = Math.floor(this.ball.geometry.y / 15);
|
||||||
|
let paddleRegion = Math.floor(player.geometry.y / 15);
|
||||||
|
if (ballRegion < paddleRegion) player.dy = -player.speed;
|
||||||
|
if (ballRegion > paddleRegion) player.dy = player.speed;
|
||||||
|
if (ballRegion === paddleRegion) player.dy = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Randomly move the bot paddle when ball not towards it
|
||||||
|
botIdle(player: Paddle) {
|
||||||
|
player.idleCounter++;
|
||||||
|
if (player.idleCounter < 20)
|
||||||
|
return;
|
||||||
|
else
|
||||||
|
player.idleCounter = 0;
|
||||||
|
let direction: number = Math.floor(Math.random() * 3);
|
||||||
|
switch (direction) {
|
||||||
|
case 0:
|
||||||
|
player.dy = 0;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
player.dy = -player.speed;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
player.dy = player.speed;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// listen to keyboard events to move the paddles
|
||||||
|
document.addEventListener('keydown', function(e) {
|
||||||
|
// up arrow key
|
||||||
|
if (e.which === 38) {
|
||||||
|
g_pong.right.dy = -g_pong.paddleSpeed;
|
||||||
|
}
|
||||||
|
// down arrow key
|
||||||
|
else if (e.which === 40) {
|
||||||
|
g_pong.right.dy = g_pong.paddleSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// w key
|
||||||
|
if (e.which === 87) {
|
||||||
|
g_pong.left.dy = -g_pong.paddleSpeed;
|
||||||
|
}
|
||||||
|
// a key
|
||||||
|
else if (e.which === 83) {
|
||||||
|
g_pong.left.dy = g_pong.paddleSpeed;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// listen to keyboard events to stop the paddle if key is released
|
||||||
|
document.addEventListener('keyup', function(e) {
|
||||||
|
if (e.which === 38 || e.which === 40) {
|
||||||
|
g_pong.right.dy = 0;
|
||||||
|
}
|
||||||
|
if (e.which === 83 || e.which === 87) {
|
||||||
|
g_pong.left.dy = 0;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
const g_pong: PongCore = new PongCore();
|
||||||
|
g_pong.start();
|
||||||
+1
-1
@@ -158,7 +158,7 @@ class SnakeCore {
|
|||||||
else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
|
else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
|
||||||
g_snake.context.fillStyle = "red";
|
g_snake.context.fillStyle = "red";
|
||||||
else
|
else
|
||||||
g_snake.context.fillStyle = "black";
|
continue;
|
||||||
g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
|
g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user