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21 Commits
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ai
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e5698ec96b |
Vendored
+1
@@ -49,3 +49,4 @@ build
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# Extras
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# Extras
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.vs*
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.vs*
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.cache
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+1
-1
@@ -4,7 +4,7 @@ project(
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snakeplusplus
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snakeplusplus
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LANGUAGES CXX)
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LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 11 CACHE STRING "The C++ standard to use")
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set(CMAKE_CXX_STANDARD 23 CACHE STRING "The C++ standard to use")
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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+292
-119
@@ -1,100 +1,116 @@
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#include "botinterface.hpp"
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#include "botinterface.hpp"
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#include "common.hpp"
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#include "common.hpp"
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#include "gamestate.hpp"
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#include <array>
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#include <array>
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#include <cstdlib>
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#include <cstdlib>
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#include <iostream>
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#include <iostream>
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#include <queue>
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#include <queue>
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#include <stdexcept>
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#include <stdexcept>
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#include <SFML/System/Vector2.hpp>
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namespace snakeplusplus
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PlayerDirection lastKnownDirection = kNone;
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{
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PlayerDirection lastKnownDirection = kNone;
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AISnake::AISnake() {
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AISnake::AISnake(void) {
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;
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;
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}
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}
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PlayerDirection AISnake::GetInput(const sf::Vector2f* source)
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PlayerDirection AISnake::GetInput(void) {
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{
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sf::Vector2f source(g_pEngine->GetHeadLocation());
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sf::Vector2f directionDelta;
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sf::Vector2f directionDelta;
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if (*source == path.top()) { path.pop(); }
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if (path.empty()) { return kUp; } // Snake is trapped
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while (!path.empty() && source == path.top())
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directionDelta = *source - path.top();
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path.pop();
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path.pop();
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if ((directionDelta.y == 1)
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if (path.empty()) {
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&& (lastKnownDirection != kDown))
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if (g_pEngine->state.m_bSmart) {
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{ lastKnownDirection = kUp; }
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return CurrentBestDecision();
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else if ((directionDelta.y == -1)
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} else
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&& (lastKnownDirection != kUp))
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path.push(GetAnyOpenPath());
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{ lastKnownDirection = kDown; }
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}
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else if ((directionDelta.x == 1)
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&& (lastKnownDirection != kRight))
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try {
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{ lastKnownDirection = kLeft; }
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sf::Vector2f next = path.top();
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else if ((directionDelta.x == -1)
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if (g_pEngine->gameBoard.at(next.y).at(next.x).m_bSnake)
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&& (lastKnownDirection != kLeft))
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next = GetAnyOpenPath();
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{ lastKnownDirection = kRight; }
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directionDelta = source - next;
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path.pop();
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} catch (const std::out_of_range& error) {
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directionDelta = source - GetAnyOpenPath(); // Out of bounds
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EmptyPath();
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}
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if ((directionDelta.y == 1) && (lastKnownDirection != kDown))
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lastKnownDirection = kUp;
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else if ((directionDelta.y == -1) && (lastKnownDirection != kUp))
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lastKnownDirection = kDown;
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else if ((directionDelta.x == 1) && (lastKnownDirection != kRight))
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lastKnownDirection = kLeft;
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else if ((directionDelta.x == -1) && (lastKnownDirection != kLeft))
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lastKnownDirection = kRight;
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return lastKnownDirection;
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return lastKnownDirection;
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}
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}
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void AISnake::UpdateProbability(int snakeSize)
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void AISnake::UpdateProbability(int snakeSize) {
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{
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thresholdDFS = 1 - ((double) snakeSize) / 1000;
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probabilityBFS = 1 - ((double) snakeSize) / 1000;
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return;
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return;
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}
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}
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void AISnake::AdjustProbability(double amount)
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void AISnake::AdjustProbability(double amount) {
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{
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thresholdDFS += amount;
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probabilityBFS += amount;
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if (thresholdDFS > 1.0)
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if (probabilityBFS > 1.0) { probabilityBFS = 1.0; }
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thresholdDFS = 1.0;
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if (probabilityBFS < 0.0) { probabilityBFS = 0.0; }
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if (thresholdDFS < 0.0)
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std::cout << "[Info - AISnake] New BFS probability: " << probabilityBFS << std::endl;
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thresholdDFS = 0.0;
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return;
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return;
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}
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}
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// Gets a new path for the bot to follow
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void AISnake::AddIteration(const int size) {
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// Uses DFS algorithm
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if (size > 40) {
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void AISnake::GetNewPath(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries, const int snakeSize)
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UpdateAverage(size);
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{
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double adjustmentAmount = 0.002;
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if (average > size)
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AdjustProbability(adjustmentAmount);
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else
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AdjustProbability(-adjustmentAmount);
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}
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std::cout << "[LOG - AI] Current average: " << average << std::endl;
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std::cout << "[LOG - AI] Previous iteration size: " << size << std::endl;
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}
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void AISnake::ResetPath(void) {
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while (!path.empty())
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path.pop();
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}
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// Gets a new path for the bot to follow
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// Uses DFS algorithm
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void AISnake::GetNewPath(void) {
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// Search for food
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// Search for food
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/*
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BFS(gameBoard, source, boundaries);
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if (gameBoard[botPathUnsanitized.top().y][botPathUnsanitized.top().x] != 'X') {
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while (!botPathUnsanitized.empty()) { botPathUnsanitized.pop(); }
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DFS(gameBoard, source, boundaries);
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while (botPathUnsanitized.size() > 15) { botPathUnsanitized.pop(); }
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}
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*/
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// Probability-based approach for fun
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// Probability-based approach for fun
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double roll = ((double) GenerateRandomNumber(RAND_MAX)) / ((double) RAND_MAX);
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double roll = ((double) GenerateRandomNumber(RAND_MAX)) / ((double) RAND_MAX);
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if (roll <= probabilityBFS) { BFS(gameBoard, source, boundaries); }
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if (roll <= thresholdDFS)
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else { DFS(gameBoard, source, boundaries); }
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BFS();
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// Create path for food
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else
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path.push(botPathUnsanitized.top());
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DFS();
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botPathUnsanitized.pop();
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while (!botPathUnsanitized.empty()) {
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sf::Vector2f deltaVector = botPathUnsanitized.top() - path.top();
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int delta = abs(deltaVector.x) + abs(deltaVector.y);
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if (delta == 1) {
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path.push(botPathUnsanitized.top());
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}
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botPathUnsanitized.pop();
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}
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}
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void AISnake::BFS(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries) {
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UnvisitBoard();
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if (pathFailed) {
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pathFailed = false;
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EmptyPath();
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} else {
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TrimPath();
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if (path.empty())
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path.push(GetAnyOpenPath());
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}
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}
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void AISnake::BFS(void) {
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std::queue<sf::Vector2f> search;
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std::queue<sf::Vector2f> search;
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std::vector<std::vector<bool>> visited(boundaries.y, std::vector<bool> (boundaries.x, false));
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search.push(g_pEngine->GetHeadLocation());
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bool foodFound = false;
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search.push(source);
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while (!search.empty()) {
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while (!search.empty()) {
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sf::Vector2f currentLocation = search.front();
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sf::Vector2f currentLocation = search.front();
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search.pop();
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search.pop();
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if (foodFound) { break; }
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if (g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited)
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if (visited.at(currentLocation.y).at(currentLocation.x)) { continue; }
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continue;
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if (gameBoard.at(currentLocation.y).at(currentLocation.x) == 'X') {
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foodFound = true;
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}
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botPathUnsanitized.push(currentLocation);
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botPathUnsanitized.push(currentLocation);
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std::array<sf::Vector2f, 4> localLocations;
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std::array<sf::Vector2f, 4> localLocations;
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localLocations.fill(currentLocation);
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localLocations.fill(currentLocation);
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@@ -102,77 +118,234 @@ namespace snakeplusplus
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localLocations[1].x += 1;
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localLocations[1].x += 1;
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localLocations[2].y -= 1;
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localLocations[2].y -= 1;
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localLocations[3].x -= 1;
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localLocations[3].x -= 1;
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for (auto i : localLocations) {
|
for (sf::Vector2f nearby : localLocations) {
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try {
|
try {
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if (gameBoard.at(i.y).at(i.x) == 'X') {
|
GameSpace* space = &g_pEngine->gameBoard.at(nearby.y).at(nearby.x);
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botPathUnsanitized.push(i);
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if (space->m_bFood) {
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foodFound = true;
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botPathUnsanitized.push(nearby);
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return;
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}
|
}
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if (space->m_bVisited)
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|
continue;
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|
if (space->m_bSnake)
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|
continue;
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|
search.push(nearby);
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} catch (const std::out_of_range& error) {
|
} catch (const std::out_of_range& error) {
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continue; // Out of bounds
|
continue; // Out of bounds
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}
|
}
|
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}
|
}
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for (sf::Vector2f newLocation : localLocations) {
|
g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true;
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try {
|
|
||||||
if ((!visited.at(newLocation.y).at(newLocation.x))
|
|
||||||
&& (gameBoard.at(newLocation.y).at(newLocation.x) == ' ')) {
|
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search.push(newLocation);
|
|
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}
|
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} catch (const std::out_of_range& error) {
|
|
||||||
continue; // Out of bounds
|
|
||||||
}
|
|
||||||
}
|
|
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visited.at(currentLocation.y).at(currentLocation.x) = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
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|
pathFailed = true;
|
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|
}
|
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|
|
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void AISnake::DFS(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries) {
|
void AISnake::DFS(void) {
|
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std::stack<sf::Vector2f> search;
|
std::stack<sf::Vector2f> search;
|
||||||
std::vector<std::vector<bool>> visited(boundaries.y, std::vector<bool> (boundaries.x, false));
|
search.push(g_pEngine->GetHeadLocation());
|
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bool foodFound = false;
|
|
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search.push(source);
|
|
||||||
while (!search.empty()) {
|
while (!search.empty()) {
|
||||||
sf::Vector2f currentLocation = search.top();
|
sf::Vector2f currentLocation = search.top();
|
||||||
search.pop();
|
search.pop();
|
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if (foodFound) { break; }
|
if (g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited)
|
||||||
if (visited.at(currentLocation.y).at(currentLocation.x)) { continue; }
|
continue;
|
||||||
if (gameBoard.at(currentLocation.y).at(currentLocation.x) == 'X') {
|
|
||||||
foodFound = true;
|
|
||||||
}
|
|
||||||
botPathUnsanitized.push(currentLocation);
|
botPathUnsanitized.push(currentLocation);
|
||||||
std::array<sf::Vector2f, 4> localLocations;
|
std::array<sf::Vector2f, 4> localLocations;
|
||||||
localLocations.fill(currentLocation);
|
localLocations.fill(currentLocation);
|
||||||
localLocations[0].y += 1;
|
localLocations.at(0).y += 1;
|
||||||
localLocations[1].x += 1;
|
localLocations.at(1).x += 1;
|
||||||
localLocations[2].y -= 1;
|
localLocations.at(2).y -= 1;
|
||||||
localLocations[3].x -= 1;
|
localLocations.at(3).x -= 1;
|
||||||
for (auto i : localLocations) {
|
for (sf::Vector2f nearby : localLocations) {
|
||||||
try {
|
try {
|
||||||
if (gameBoard.at(i.y).at(i.x) == 'X') {
|
GameSpace* space = &g_pEngine->gameBoard.at(nearby.y).at(nearby.x);
|
||||||
botPathUnsanitized.push(i);
|
if (space->m_bFood) {
|
||||||
foodFound = true;
|
botPathUnsanitized.push(nearby);
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
} catch (const std::out_of_range& error) {
|
if (space->m_bVisited)
|
||||||
continue; // Out of bounds
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (sf::Vector2f newLocation : localLocations) {
|
|
||||||
try {
|
|
||||||
if (newLocation.x < 1 || newLocation.y < 1
|
|
||||||
|| newLocation.x > boundaries.x - 2
|
|
||||||
|| newLocation.y > boundaries.y - 2) {
|
|
||||||
continue;
|
continue;
|
||||||
|
if (space->m_bSnake)
|
||||||
}
|
continue;
|
||||||
if ((!visited.at(newLocation.y).at(newLocation.x))
|
search.push(nearby);
|
||||||
&& (gameBoard.at(newLocation.y).at(newLocation.x) == ' ')) {
|
|
||||||
search.push(newLocation);
|
|
||||||
}
|
|
||||||
} catch (const std::out_of_range& error) {
|
} catch (const std::out_of_range& error) {
|
||||||
continue; // Out of bounds
|
continue; // Out of bounds
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
visited.at(currentLocation.y).at(currentLocation.x) = true;
|
g_pEngine->gameBoard.at(currentLocation.y).at(currentLocation.x).m_bVisited = true;
|
||||||
}
|
}
|
||||||
|
pathFailed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f AISnake::GetAnyOpenPath(void) {
|
||||||
|
sf::Vector2f bail;
|
||||||
|
std::array<sf::Vector2f, 4> paths;
|
||||||
|
paths.fill(g_pEngine->GetHeadLocation());
|
||||||
|
paths[0].x -= 1;
|
||||||
|
paths[1].x += 1;
|
||||||
|
paths[2].y -= 1;
|
||||||
|
paths[3].y += 1;
|
||||||
|
|
||||||
|
for (auto path : paths) {
|
||||||
|
try {
|
||||||
|
if (path == -g_pEngine->GetCurrentDirectionRaw())
|
||||||
|
continue; // Impossible action
|
||||||
|
bail = path;
|
||||||
|
if (g_pEngine->gameBoard.at(path.y).at(path.x).m_bSnake)
|
||||||
|
continue;
|
||||||
|
return path;
|
||||||
|
} catch (const std::out_of_range& error) {
|
||||||
|
continue; // Out of bounds
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return bail; // Snake is trapped, give up and die
|
||||||
|
}
|
||||||
|
|
||||||
|
void AISnake::UnvisitBoard(void) {
|
||||||
|
for (std::vector<GameSpace>& i : g_pEngine->gameBoard)
|
||||||
|
for (GameSpace& j : i)
|
||||||
|
j.m_bVisited = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AISnake::UpdateAverage(const int size) {
|
||||||
|
totalLength += size;
|
||||||
|
amountPlayed += 1;
|
||||||
|
average = (double)totalLength / amountPlayed;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AISnake::TrimPath(void) {
|
||||||
|
bool reachedSnake = false;
|
||||||
|
path.push(botPathUnsanitized.top()); // Push food location
|
||||||
|
while (!botPathUnsanitized.empty()) {
|
||||||
|
if (!reachedSnake) {
|
||||||
|
sf::Vector2f location = botPathUnsanitized.top();
|
||||||
|
if (g_pEngine->gameBoard[location.y][location.x].m_bSnake)
|
||||||
|
reachedSnake = true;
|
||||||
|
sf::Vector2f deltaVector = location - path.top();
|
||||||
|
int delta = abs(deltaVector.x) + abs(deltaVector.y);
|
||||||
|
if (delta == 1)
|
||||||
|
path.push(location);
|
||||||
|
}
|
||||||
|
botPathUnsanitized.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AISnake::EmptyPath(void) {
|
||||||
|
while (!botPathUnsanitized.empty())
|
||||||
|
botPathUnsanitized.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main method for using AI snake
|
||||||
|
PlayerDirection AISnake::CurrentBestDecision(void) {
|
||||||
|
// Reset probabilities
|
||||||
|
probabilityUp = 0.25;
|
||||||
|
probabilityDown = 0.25;
|
||||||
|
probabilityLeft = 0.25;
|
||||||
|
probabilityRight = 0.25;
|
||||||
|
|
||||||
|
// Calculate options
|
||||||
|
CheckLocalFreedom();
|
||||||
|
CheckFoodDirection();
|
||||||
|
|
||||||
|
// Deny impossible movement
|
||||||
|
RemoveImpossibleChoice();
|
||||||
|
|
||||||
|
// Make decision
|
||||||
|
if (probabilityUp > probabilityDown) {
|
||||||
|
if (probabilityUp < probabilityLeft)
|
||||||
|
return kLeft;
|
||||||
|
if (probabilityUp < probabilityRight)
|
||||||
|
return kRight;
|
||||||
|
return kUp;
|
||||||
|
} else {
|
||||||
|
if (probabilityDown < probabilityLeft)
|
||||||
|
return kLeft;
|
||||||
|
if (probabilityDown < probabilityRight)
|
||||||
|
return kRight;
|
||||||
|
return kDown;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Improves probability based on amount of local open spaces
|
||||||
|
// TODO: Add weights
|
||||||
|
void AISnake::CheckLocalFreedom(void) {
|
||||||
|
std::array<sf::Vector2f, 4> choices;
|
||||||
|
std::array<double, 4> chances;
|
||||||
|
chances.fill(0);
|
||||||
|
choices.fill(g_pEngine->GetHeadLocation());
|
||||||
|
choices[0].y += 1;
|
||||||
|
choices[1].x += 1;
|
||||||
|
choices[2].y -= 1;
|
||||||
|
choices[3].x -= 1;
|
||||||
|
for (int i = 0; i < 4; ++i) {
|
||||||
|
try {
|
||||||
|
if (g_pEngine->gameBoard.at(choices[i].y).at(choices[i].x).m_bSnake) {
|
||||||
|
chances[i] = 0;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (g_pEngine->gameBoard.at(choices[i].y).at(choices[i].x).m_bFood) {
|
||||||
|
chances[0] = 0;
|
||||||
|
chances[1] = 0;
|
||||||
|
chances[2] = 0;
|
||||||
|
chances[3] = 0;
|
||||||
|
chances[i] = 1;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} catch (const std::out_of_range& error) {
|
||||||
|
chances[i] = 0;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
double openSpaces = 0;
|
||||||
|
for (int j = -1; j < 2; ++j) {
|
||||||
|
for (int k = -1; k < 2; ++k) {
|
||||||
|
try {
|
||||||
|
if (!g_pEngine->gameBoard.at(choices[i].y + j).at(choices[i].x + k).m_bSnake)
|
||||||
|
++openSpaces;
|
||||||
|
} catch (const std::out_of_range& error) {
|
||||||
|
continue; // Out of bounds
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
chances[i] = openSpaces * 0.11111111111;
|
||||||
|
}
|
||||||
|
probabilityDown *= chances[0] * 4;
|
||||||
|
probabilityRight *= chances[1] * 4;
|
||||||
|
probabilityUp *= chances[2] * 4;
|
||||||
|
probabilityLeft *= chances[3] * 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Improves probability that direction of food is best option
|
||||||
|
// TODO: Add weights
|
||||||
|
void AISnake::CheckFoodDirection(void) {
|
||||||
|
sf::Vector2f delta = g_pEngine->GetHeadLocation() - g_pEngine->GetFoodLocation();
|
||||||
|
if (delta.x > 0)
|
||||||
|
probabilityLeft *= 1.5;
|
||||||
|
if (delta.x < 0)
|
||||||
|
probabilityRight *= 1.5;
|
||||||
|
if (delta.y > 0)
|
||||||
|
probabilityUp *= 1.5;
|
||||||
|
if (delta.y < 0)
|
||||||
|
probabilityDown *= 1.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AISnake::RemoveImpossibleChoice(void) {
|
||||||
|
if (g_pEngine->GetPlayerSize() == 1)
|
||||||
|
return; // Player can go any direction
|
||||||
|
PlayerDirection currentDirection = g_pEngine->GetCurrentDirection();
|
||||||
|
switch (currentDirection) {
|
||||||
|
case (kUp):
|
||||||
|
probabilityDown = 0;
|
||||||
|
break;
|
||||||
|
case (kDown):
|
||||||
|
probabilityUp = 0;
|
||||||
|
break;
|
||||||
|
case (kLeft):
|
||||||
|
probabilityRight = 0;
|
||||||
|
break;
|
||||||
|
case (kRight):
|
||||||
|
probabilityLeft = 0;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
std::cout << "[ERR - AI] Impossibility defaulted somehow??" << std::endl;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+35
-14
@@ -3,25 +3,46 @@
|
|||||||
|
|
||||||
#include "common.hpp"
|
#include "common.hpp"
|
||||||
#include <stack>
|
#include <stack>
|
||||||
#include <vector>
|
|
||||||
#include <SFML/System/Vector2.hpp>
|
#include <SFML/System/Vector2.hpp>
|
||||||
|
|
||||||
namespace snakeplusplus
|
class AISnake {
|
||||||
{
|
public:
|
||||||
class AISnake {
|
|
||||||
public:
|
|
||||||
std::stack<sf::Vector2f> path;
|
std::stack<sf::Vector2f> path;
|
||||||
AISnake();
|
AISnake(void);
|
||||||
void GetNewPath(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries, const int snakeSize);
|
void GetNewPath(void);
|
||||||
PlayerDirection GetInput(const sf::Vector2f* source);
|
PlayerDirection GetInput(void);
|
||||||
void UpdateProbability(int snakeSize);
|
void UpdateProbability(int snakeSize);
|
||||||
void AdjustProbability(double amount);
|
void AdjustProbability(double amount);
|
||||||
private:
|
void AddIteration(const int size);
|
||||||
double probabilityBFS = 0.500;
|
void ResetPath(void);
|
||||||
|
int amountPlayed = 0;
|
||||||
|
private:
|
||||||
|
int totalLength = 0;
|
||||||
|
double average = 0;
|
||||||
|
double thresholdDFS = 0.900;
|
||||||
|
bool pathFailed = false;
|
||||||
|
|
||||||
|
// Generic search algorithms
|
||||||
std::stack<sf::Vector2f> botPathUnsanitized;
|
std::stack<sf::Vector2f> botPathUnsanitized;
|
||||||
void BFS(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries);
|
void BFS(void);
|
||||||
void DFS(const std::vector< std::vector<char> >& gameBoard, const sf::Vector2f& source, const sf::Vector2f& boundaries);
|
void DFS(void);
|
||||||
};
|
sf::Vector2f GetAnyOpenPath(void);
|
||||||
}
|
void UnvisitBoard(void);
|
||||||
|
void UpdateAverage(const int size);
|
||||||
|
void TrimPath(void);
|
||||||
|
void EmptyPath(void);
|
||||||
|
|
||||||
|
// Unsupervised learning
|
||||||
|
// Make decisions about current state of board
|
||||||
|
double probabilityUp = 0.25;
|
||||||
|
double probabilityDown = 0.25;
|
||||||
|
double probabilityLeft = 0.25;
|
||||||
|
double probabilityRight = 0.25;
|
||||||
|
PlayerDirection CurrentBestDecision(void);
|
||||||
|
void CheckLocalFreedom(void);
|
||||||
|
void CheckFoodDirection(void);
|
||||||
|
void RemoveImpossibleChoice(void);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+18
-12
@@ -2,20 +2,26 @@
|
|||||||
#include <random>
|
#include <random>
|
||||||
#include "common.hpp"
|
#include "common.hpp"
|
||||||
|
|
||||||
namespace snakeplusplus
|
std::default_random_engine generator;
|
||||||
{
|
|
||||||
std::default_random_engine generator;
|
|
||||||
void InitializeGenerator(void)
|
|
||||||
{
|
|
||||||
generator.seed(std::random_device{}());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Returns a newly generated number
|
void InitializeGenerator(void) {
|
||||||
int GenerateRandomNumber(int generationLimit)
|
generator.seed(std::random_device{}());
|
||||||
{
|
}
|
||||||
|
|
||||||
|
// Returns a newly generated number
|
||||||
|
int GenerateRandomNumber(int generationLimit) {
|
||||||
int generatedNumber;
|
int generatedNumber;
|
||||||
std::uniform_int_distribution<> distribution(0, generationLimit - 1);
|
std::uniform_int_distribution<> distribution(0, generationLimit - 1);
|
||||||
generatedNumber = distribution(snakeplusplus::generator);
|
generatedNumber = distribution(generator);
|
||||||
return generatedNumber;
|
return generatedNumber;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GameSpace::GameSpace(void) {
|
||||||
|
Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameSpace::Reset(void) {
|
||||||
|
m_bFood = 0;
|
||||||
|
m_bSnake = 0;
|
||||||
|
m_bVisited = 0;
|
||||||
}
|
}
|
||||||
|
|||||||
+16
-8
@@ -1,20 +1,28 @@
|
|||||||
#ifndef COMMON_HPP
|
#ifndef COMMON_HPP
|
||||||
#define COMMON_HPP
|
#define COMMON_HPP
|
||||||
|
|
||||||
namespace snakeplusplus
|
void InitializeGenerator(void);
|
||||||
{
|
int GenerateRandomNumber(int generationLimit);
|
||||||
void InitializeGenerator(void);
|
|
||||||
int GenerateRandomNumber(int generationLimit);
|
|
||||||
|
|
||||||
enum PlayerDirection
|
enum PlayerDirection {
|
||||||
{
|
|
||||||
kNone = 0,
|
kNone = 0,
|
||||||
kLeft = 1,
|
kLeft = 1,
|
||||||
kUp = 2,
|
kUp = 2,
|
||||||
kDown = 3,
|
kDown = 3,
|
||||||
kRight = 4
|
kRight = 4
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
struct GameSpace {
|
||||||
|
GameSpace(void);
|
||||||
|
unsigned char m_bFood : 1 = 0;
|
||||||
|
unsigned char m_bSnake : 1 = 0;
|
||||||
|
unsigned char m_bVisited : 1 = 0; // Used for BFS/DFS
|
||||||
|
unsigned char _3 : 1 = 0;
|
||||||
|
unsigned char _4 : 1 = 0;
|
||||||
|
unsigned char _5 : 1 = 0;
|
||||||
|
unsigned char _6 : 1 = 0;
|
||||||
|
unsigned char _7 : 1 = 0;
|
||||||
|
void Reset(void);
|
||||||
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+108
-91
@@ -1,5 +1,4 @@
|
|||||||
// GameState.cpp
|
// GameState.cpp
|
||||||
#include <iostream>
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include "botinterface.hpp"
|
#include "botinterface.hpp"
|
||||||
@@ -7,154 +6,178 @@
|
|||||||
#include "playerinterface.hpp"
|
#include "playerinterface.hpp"
|
||||||
#include "gamestate.hpp"
|
#include "gamestate.hpp"
|
||||||
|
|
||||||
namespace snakeplusplus
|
GameEngine::GameEngine(void) {
|
||||||
{
|
|
||||||
GameEngine::GameEngine()
|
|
||||||
{
|
|
||||||
InitializeGenerator();
|
InitializeGenerator();
|
||||||
return;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void GameEngine::Start()
|
void GameEngine::Start(void) {
|
||||||
{
|
|
||||||
PrepareGameBoard();
|
PrepareGameBoard();
|
||||||
|
if (!state.m_bNoDisplay)
|
||||||
graphics.StartGameWindow();
|
graphics.StartGameWindow();
|
||||||
|
if (state.m_bIsBotControlled)
|
||||||
|
graphics.SetShowGame(true);
|
||||||
Loop();
|
Loop();
|
||||||
return;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void GameEngine::Reset()
|
void GameEngine::Reset(void) {
|
||||||
{
|
if (!state.m_bIsBotControlled)
|
||||||
AddIteration();
|
graphics.CheckContinue();
|
||||||
|
else
|
||||||
|
bot.AddIteration(player.body.size());
|
||||||
player.Reset();
|
player.Reset();
|
||||||
if (isBotControlled) { while (!bot.path.empty()) { bot.path.pop(); } }
|
|
||||||
PrepareGameBoard();
|
PrepareGameBoard();
|
||||||
isGameOver = false;
|
state.m_bIsGameOver = false;
|
||||||
graphics.SetShowGame((amountPlayed + 1) % 50 == 0);
|
if (!state.m_bIsBotControlled)
|
||||||
return;
|
return;
|
||||||
|
if (!state.m_bSmart) {
|
||||||
|
while (!bot.path.empty())
|
||||||
|
bot.path.pop();
|
||||||
}
|
}
|
||||||
|
if (state.m_bNoDisplay)
|
||||||
|
graphics.SetShowGame(false);
|
||||||
|
if (state.m_bSkipIterations)
|
||||||
|
graphics.SetShowGame((bot.amountPlayed + 1) % 50 == 0);
|
||||||
|
// TODO: Replace with value to force this effect
|
||||||
|
graphics.SetShowGame(true);
|
||||||
|
}
|
||||||
|
|
||||||
void GameEngine::AddIteration(void)
|
void GameEngine::Loop(void) {
|
||||||
{
|
|
||||||
graphics.CheckContinue(isBotControlled);
|
|
||||||
if (player.body.size() > 40)
|
|
||||||
{
|
|
||||||
UpdateAverage();
|
|
||||||
double adjustmentAmount = 0.002;
|
|
||||||
if (average > player.body.size()) { bot.AdjustProbability(adjustmentAmount); }
|
|
||||||
else { bot.AdjustProbability(-adjustmentAmount); }
|
|
||||||
}
|
|
||||||
std::cout << "[Info - GameEngine] Current average: " << average << std::endl;
|
|
||||||
std::cout << "[Info - GameEngine] Previous iteration size: " << player.body.size() << std::endl;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void GameEngine::Loop(void)
|
|
||||||
{
|
|
||||||
int currentScore = 0;
|
int currentScore = 0;
|
||||||
while (graphics.IsOpen())
|
while (graphics.IsOpen() || state.m_bNoDisplay) {
|
||||||
{
|
if (state.m_bIsGameOver)
|
||||||
if (isGameOver) { Reset(); }
|
Reset();
|
||||||
UpdatePlayerSpeed();
|
UpdatePlayerSpeed();
|
||||||
PlaceNewSnakePart(MovePlayer());
|
PlaceNewSnakePart(MovePlayer());
|
||||||
RegenerateFood();
|
RegenerateFood();
|
||||||
currentScore = player.body.size() * 100;
|
currentScore = player.body.size() * 100;
|
||||||
//bot.UpdateProbability(player.body.size());
|
if (!state.m_bNoDisplay)
|
||||||
graphics.DisplayGameState(gameBoard, currentScore);
|
graphics.DisplayGameState(gameBoard, currentScore);
|
||||||
}
|
}
|
||||||
return;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
sf::Vector2f GameEngine::MovePlayer(void)
|
sf::Vector2f GameEngine::MovePlayer(void) {
|
||||||
{
|
|
||||||
return sf::Vector2f(player.headLocation.x + player.speed.x, player.headLocation.y + player.speed.y);
|
return sf::Vector2f(player.headLocation.x + player.speed.x, player.headLocation.y + player.speed.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
sf::Vector2f GameEngine::GetGameBoundaries(void)
|
sf::Vector2f GameEngine::GetGameBoundaries(void) {
|
||||||
{
|
|
||||||
return graphics.gameBoundaries;
|
return graphics.gameBoundaries;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameEngine::PlaceNewSnakePart(sf::Vector2f location) {
|
PlayerDirection GameEngine::GetCurrentDirection(void) {
|
||||||
if (!player.speed.x && !player.speed.y) { return; }
|
if (player.speed.x) {
|
||||||
try {
|
if (player.speed.x > 0)
|
||||||
char* locationState = &gameBoard.at(location.y).at(location.x);
|
return kRight;
|
||||||
if (*locationState == 'O' && (player.body.size() > 1)) {
|
else
|
||||||
isGameOver = true; // Game should end (Snake touching snake)
|
return kLeft;
|
||||||
|
} else {
|
||||||
|
if (player.speed.y > 0)
|
||||||
|
return kDown;
|
||||||
|
else
|
||||||
|
return kUp;
|
||||||
}
|
}
|
||||||
*locationState = 'O';
|
}
|
||||||
|
|
||||||
|
sf::Vector2f GameEngine::GetCurrentDirectionRaw(void) {
|
||||||
|
return player.speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
int GameEngine::GetPlayerSize(void) {
|
||||||
|
return player.body.size();
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f GameEngine::GetHeadLocation(void) {
|
||||||
|
return player.headLocation;
|
||||||
|
}
|
||||||
|
|
||||||
|
sf::Vector2f GameEngine::GetFoodLocation(void) {
|
||||||
|
return playerFood.location;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameEngine::PlaceNewSnakePart(sf::Vector2f location) {
|
||||||
|
if (!player.speed.x && !player.speed.y)
|
||||||
|
return;
|
||||||
|
try {
|
||||||
|
GameSpace* locationState = &gameBoard.at(location.y).at(location.x);
|
||||||
|
if (locationState->m_bSnake && (player.body.size() > 1))
|
||||||
|
state.m_bIsGameOver = true; // Game should end (Snake touching snake)
|
||||||
|
locationState->m_bSnake = true;
|
||||||
player.body.push(locationState);
|
player.body.push(locationState);
|
||||||
player.headLocation = location;
|
player.headLocation = location;
|
||||||
if (playerFood.location != location)
|
if (playerFood.location != location)
|
||||||
player.Pop();
|
player.Pop();
|
||||||
|
else {
|
||||||
|
locationState->m_bFood = false;
|
||||||
|
if (state.m_bIsBotControlled)
|
||||||
|
bot.ResetPath();
|
||||||
|
}
|
||||||
} catch (const std::out_of_range& error) {
|
} catch (const std::out_of_range& error) {
|
||||||
isGameOver = true; // Snake ran into edge
|
state.m_bIsGameOver = true; // Snake ran into edge
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Generates new food until not colliding with player
|
// Generates new food until not colliding with player
|
||||||
void GameEngine::RegenerateFood()
|
void GameEngine::RegenerateFood(void) {
|
||||||
{
|
|
||||||
// Generate a new food location if the current one is occupied
|
// Generate a new food location if the current one is occupied
|
||||||
while (gameBoard.at(playerFood.location.y).at(playerFood.location.x) == 'O') {
|
while (gameBoard.at(playerFood.location.y).at(playerFood.location.x).m_bSnake)
|
||||||
playerFood.GenerateNewFood(GetGameBoundaries());
|
playerFood.GenerateNewFood(GetGameBoundaries());
|
||||||
}
|
|
||||||
|
|
||||||
// Update the game board with the new food location
|
// Update the game board with the new food location
|
||||||
gameBoard.at(playerFood.location.y).at(playerFood.location.x) = 'X';
|
gameBoard.at(playerFood.location.y).at(playerFood.location.x).m_bFood = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void GameEngine::PrepareGameBoard(void)
|
void GameEngine::PrepareGameBoard(void) {
|
||||||
{
|
// Create empty game board
|
||||||
gameBoard.clear();
|
gameBoard.clear();
|
||||||
sf::Vector2f boardDimensions = GetGameBoundaries();
|
sf::Vector2f boardDimensions = GetGameBoundaries();
|
||||||
gameBoard.resize(boardDimensions.y, std::vector<char> (boardDimensions.x, ' '));
|
gameBoard.resize(boardDimensions.y, std::vector<GameSpace>(boardDimensions.x));
|
||||||
|
|
||||||
// Snake setup
|
// Snake setup
|
||||||
player.headLocation.x = GenerateRandomNumber(boardDimensions.x);
|
player.headLocation.x = GenerateRandomNumber(boardDimensions.x);
|
||||||
player.headLocation.y = GenerateRandomNumber(boardDimensions.y);
|
player.headLocation.y = GenerateRandomNumber(boardDimensions.y);
|
||||||
{
|
GameSpace* locationState = &gameBoard.at(player.headLocation.y).at(player.headLocation.x);
|
||||||
char* locationState = &gameBoard.at(player.headLocation.y).at(player.headLocation.x);
|
|
||||||
player.body.push(locationState);
|
player.body.push(locationState);
|
||||||
*locationState = 'O';
|
locationState->m_bSnake = true;
|
||||||
}
|
|
||||||
// Food setup
|
// Food setup
|
||||||
playerFood.GenerateNewFood(boardDimensions);
|
playerFood.GenerateNewFood(boardDimensions);
|
||||||
gameBoard.at(playerFood.location.y).at(playerFood.location.x) = 'X';
|
gameBoard.at(playerFood.location.y).at(playerFood.location.x).m_bFood = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameEngine::UpdatePlayerSpeed(void)
|
void GameEngine::UpdatePlayerSpeed(void) {
|
||||||
{
|
|
||||||
PlayerDirection controller;
|
PlayerDirection controller;
|
||||||
if (isBotControlled) {
|
if (state.m_bIsBotControlled) {
|
||||||
if (bot.path.empty()) {
|
if (bot.path.empty())
|
||||||
bot.GetNewPath(gameBoard, player.headLocation, GetGameBoundaries(), player.body.size());
|
bot.GetNewPath();
|
||||||
}
|
controller = bot.GetInput();
|
||||||
controller = bot.GetInput(&player.headLocation);
|
} else
|
||||||
}
|
controller = GetPlayerInput();
|
||||||
else { controller = GetPlayerInput(); }
|
|
||||||
switch (controller) {
|
switch (controller) {
|
||||||
case kUp:
|
case kUp:
|
||||||
if (player.speed.y == kUnitSpeed) { break; }
|
if (player.speed.y == kUnitSpeed)
|
||||||
|
break;
|
||||||
player.speed.x = 0;
|
player.speed.x = 0;
|
||||||
player.speed.y = -kUnitSpeed;
|
player.speed.y = -kUnitSpeed;
|
||||||
break;
|
break;
|
||||||
case kLeft:
|
case kLeft:
|
||||||
if (player.speed.x == kUnitSpeed) { break; }
|
if (player.speed.x == kUnitSpeed)
|
||||||
|
break;
|
||||||
player.speed.x = -kUnitSpeed;
|
player.speed.x = -kUnitSpeed;
|
||||||
player.speed.y = 0;
|
player.speed.y = 0;
|
||||||
break;
|
break;
|
||||||
case kRight:
|
case kRight:
|
||||||
if (player.speed.x == -kUnitSpeed) { break; }
|
if (player.speed.x == -kUnitSpeed)
|
||||||
|
break;
|
||||||
player.speed.x = kUnitSpeed;
|
player.speed.x = kUnitSpeed;
|
||||||
player.speed.y = 0;
|
player.speed.y = 0;
|
||||||
break;
|
break;
|
||||||
case kDown:
|
case kDown:
|
||||||
if (player.speed.y == -kUnitSpeed) { break; }
|
if (player.speed.y == -kUnitSpeed)
|
||||||
|
break;
|
||||||
player.speed.x = 0;
|
player.speed.x = 0;
|
||||||
player.speed.y = kUnitSpeed;
|
player.speed.y = kUnitSpeed;
|
||||||
break;
|
break;
|
||||||
@@ -162,10 +185,4 @@ namespace snakeplusplus
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
void GameEngine::UpdateAverage() {
|
|
||||||
totalLength += player.body.size();
|
|
||||||
amountPlayed += 1;
|
|
||||||
average = (double)totalLength / amountPlayed;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+27
-20
@@ -3,42 +3,49 @@
|
|||||||
#define GAMESTATE_HPP
|
#define GAMESTATE_HPP
|
||||||
|
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
|
#include <memory>
|
||||||
#include "botinterface.hpp"
|
#include "botinterface.hpp"
|
||||||
|
#include "common.hpp"
|
||||||
#include "snake.hpp"
|
#include "snake.hpp"
|
||||||
#include "playerinterface.hpp"
|
#include "playerinterface.hpp"
|
||||||
|
|
||||||
namespace snakeplusplus
|
const int kUnitSpeed = 1;
|
||||||
{
|
|
||||||
const int kUnitSpeed = 1;
|
|
||||||
|
|
||||||
class GameEngine
|
class GameEngine {
|
||||||
{
|
public:
|
||||||
public:
|
GameEngine(void);
|
||||||
GameEngine();
|
|
||||||
void Start(void);
|
void Start(void);
|
||||||
void Reset(void);
|
void Reset(void);
|
||||||
void AddIteration(void);
|
|
||||||
sf::Vector2f GetGameBoundaries(void);
|
sf::Vector2f GetGameBoundaries(void);
|
||||||
private:
|
struct GameState {
|
||||||
std::vector< std::vector<char> > gameBoard;
|
unsigned char m_bIsGameOver : 1 = 0;
|
||||||
|
unsigned char m_bIsBotControlled : 1 = 0;
|
||||||
|
unsigned char m_bNoDisplay : 1 = 0;
|
||||||
|
unsigned char m_bSmart : 1 = 0;
|
||||||
|
unsigned char m_bSkipIterations : 1 = 0;
|
||||||
|
unsigned char _5 : 1 = 0;
|
||||||
|
unsigned char _6 : 1 = 0;
|
||||||
|
unsigned char _7 : 1 = 0;
|
||||||
|
} state;
|
||||||
|
std::vector< std::vector<GameSpace> > gameBoard;
|
||||||
|
PlayerDirection GetCurrentDirection(void);
|
||||||
|
sf::Vector2f GetCurrentDirectionRaw(void);
|
||||||
|
int GetPlayerSize(void);
|
||||||
|
sf::Vector2f GetHeadLocation(void);
|
||||||
|
sf::Vector2f GetFoodLocation(void);
|
||||||
|
private:
|
||||||
PlayerOutput graphics;
|
PlayerOutput graphics;
|
||||||
Snake player;
|
Snake player;
|
||||||
Food playerFood;
|
Food playerFood;
|
||||||
AISnake bot;
|
AISnake bot;
|
||||||
bool isGameOver = 0;
|
|
||||||
bool isBotControlled = 1;
|
|
||||||
void DisplayEndScreen(void);
|
|
||||||
void Loop(void);
|
void Loop(void);
|
||||||
sf::Vector2f MovePlayer(void);
|
sf::Vector2f MovePlayer(void);
|
||||||
void PlaceNewSnakePart(sf::Vector2f location);
|
void PlaceNewSnakePart(sf::Vector2f location);
|
||||||
void RegenerateFood(void);
|
void RegenerateFood(void);
|
||||||
void PrepareGameBoard(void);
|
void PrepareGameBoard(void);
|
||||||
void UpdatePlayerSpeed();
|
void UpdatePlayerSpeed(void);
|
||||||
void UpdateAverage();
|
};
|
||||||
int totalLength = 0;
|
|
||||||
int amountPlayed = 0;
|
inline std::unique_ptr<GameEngine> g_pEngine;
|
||||||
double average = 0;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+44
-4
@@ -1,8 +1,48 @@
|
|||||||
#include "gamestate.hpp"
|
#include "gamestate.hpp"
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
int main(void)
|
void Help(void) {
|
||||||
{
|
std::cout << "Usage: snakeplusplus [OPTIONS]" << std::endl;
|
||||||
snakeplusplus::GameEngine game;
|
std::cout << "Options:" << std::endl;
|
||||||
game.Start();
|
std::cout << "\t--server\tRun snake in server mode (also sets --bot)" << std::endl;
|
||||||
|
std::cout << "\t--auto\t\tControl snake using a bot or AI" << std::endl;
|
||||||
|
std::cout << "\t-h, --help\tPrint this help message and exit" << std::endl;
|
||||||
|
std::cout << std::endl;
|
||||||
|
std::cout << "Autoplay options (requires --auto):" << std::endl;
|
||||||
|
std::cout << "\t--dumb\t\tPlays using basic search algorithms BFS and DFS" << std::endl;
|
||||||
|
std::cout << "\t--smart\t\tTrains an algorithm using unsupervised learning" << std::endl;
|
||||||
|
std::cout << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
int main(int argc, char* argv[]) {
|
||||||
|
std::vector<std::string> args(argv, argv + argc);
|
||||||
|
g_pEngine = std::make_unique<GameEngine>();
|
||||||
|
for (int i = 1; i < args.size(); ++i) {
|
||||||
|
if (args[i].compare("--server") == 0) {
|
||||||
|
g_pEngine->state.m_bNoDisplay = true;
|
||||||
|
g_pEngine->state.m_bIsBotControlled = true;
|
||||||
|
std::cout << "[LOG - Main] Disabling display" << std::endl;
|
||||||
|
} else if (args[i].compare("--auto") == 0) {
|
||||||
|
g_pEngine->state.m_bIsBotControlled = true;
|
||||||
|
std::cout << "[LOG - Main] Bot control enabled" << std::endl;
|
||||||
|
} else if (args[i].compare("--smart") == 0) {
|
||||||
|
g_pEngine->state.m_bSmart = true;
|
||||||
|
std::cout << "[LOG - Main] Using AI" << std::endl;
|
||||||
|
} else if (args[i].compare("--skip") == 0) {
|
||||||
|
g_pEngine->state.m_bSkipIterations = true;
|
||||||
|
std::cout << "[LOG - Main] Only showing every 50 epochs" << std::endl;
|
||||||
|
} else if (args[i].compare("-h") == 0 || args[i].compare("--help") == 0) {
|
||||||
|
Help();
|
||||||
|
return 0;
|
||||||
|
} else {
|
||||||
|
std::cout << "[LOG - Main] Argument `" << args[i] << "` unrecognized, printing help and exiting..."<< std::endl;
|
||||||
|
Help();
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
g_pEngine->Start();
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|||||||
+56
-81
@@ -2,32 +2,29 @@
|
|||||||
#include <SFML/System/Vector2.hpp>
|
#include <SFML/System/Vector2.hpp>
|
||||||
#include <SFML/Window/Keyboard.hpp>
|
#include <SFML/Window/Keyboard.hpp>
|
||||||
|
|
||||||
namespace snakeplusplus
|
PlayerDirection GetPlayerInput(void) {
|
||||||
{
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) ||
|
||||||
PlayerDirection GetPlayerInput(void)
|
(sf::Keyboard::isKeyPressed(sf::Keyboard::A)))
|
||||||
{
|
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)
|
|
||||||
|| sf::Keyboard::isKeyPressed(sf::Keyboard::A))
|
|
||||||
return kLeft;
|
return kLeft;
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) ||
|
||||||
|| sf::Keyboard::isKeyPressed(sf::Keyboard::W))
|
(sf::Keyboard::isKeyPressed(sf::Keyboard::W)))
|
||||||
return kUp;
|
return kUp;
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down) ||
|
||||||
|| sf::Keyboard::isKeyPressed(sf::Keyboard::S))
|
(sf::Keyboard::isKeyPressed(sf::Keyboard::S)))
|
||||||
return kDown;
|
return kDown;
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right) ||
|
||||||
|| sf::Keyboard::isKeyPressed(sf::Keyboard::D))
|
(sf::Keyboard::isKeyPressed(sf::Keyboard::D)))
|
||||||
return kRight;
|
return kRight;
|
||||||
return kNone;
|
return kNone;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PlayerOutput::IsOpen(void)
|
bool PlayerOutput::IsOpen(void) {
|
||||||
{
|
return isWindowAlive;
|
||||||
return gameWindow.isOpen();
|
}
|
||||||
}
|
|
||||||
|
|
||||||
PlayerOutput::PlayerOutput(void)
|
// TODO: Add board size limits
|
||||||
{
|
// Add gaps and a border that accommodate the limits
|
||||||
|
PlayerOutput::PlayerOutput(void) {
|
||||||
float kWidth = 1025;
|
float kWidth = 1025;
|
||||||
float kHeight = 725;
|
float kHeight = 725;
|
||||||
float kBoardWidth = kWidth / kGridSize;
|
float kBoardWidth = kWidth / kGridSize;
|
||||||
@@ -36,28 +33,25 @@ namespace snakeplusplus
|
|||||||
gameVideoSettings = sf::VideoMode(kWidth, kHeight);
|
gameVideoSettings = sf::VideoMode(kWidth, kHeight);
|
||||||
drawObject.setSize(sf::Vector2f(kGridSize, kGridSize));
|
drawObject.setSize(sf::Vector2f(kGridSize, kGridSize));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerOutput::CheckContinue(bool isBotControlled)
|
void PlayerOutput::CheckContinue(void) {
|
||||||
{
|
|
||||||
if (isBotControlled) { return; }
|
|
||||||
DisplayEndScreen();
|
DisplayEndScreen();
|
||||||
while (true)
|
while (true) {
|
||||||
{
|
|
||||||
gameWindow.pollEvent(event);
|
gameWindow.pollEvent(event);
|
||||||
if ((event.type == sf::Event::Closed)
|
if ((event.type == sf::Event::Closed) ||
|
||||||
|| (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))) {
|
||||||
{
|
|
||||||
gameWindow.close();
|
gameWindow.close();
|
||||||
|
isWindowAlive = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Enter)) { return; }
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Enter))
|
||||||
|
return;
|
||||||
sf::sleep(delay);
|
sf::sleep(delay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerOutput::DisplayEndScreen(void)
|
void PlayerOutput::DisplayEndScreen(void) {
|
||||||
{
|
|
||||||
gameWindow.clear();
|
gameWindow.clear();
|
||||||
sf::Vector2f textPosition(gameBoundaries);
|
sf::Vector2f textPosition(gameBoundaries);
|
||||||
textPosition.x = textPosition.x / 2;
|
textPosition.x = textPosition.x / 2;
|
||||||
@@ -69,9 +63,9 @@ namespace snakeplusplus
|
|||||||
gameWindow.draw(gameOverText);
|
gameWindow.draw(gameOverText);
|
||||||
gameWindow.display();
|
gameWindow.display();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerOutput::DisplayScore(int score) {
|
void PlayerOutput::DisplayScore(int score) {
|
||||||
sf::Vector2f textPosition(gameBoundaries);
|
sf::Vector2f textPosition(gameBoundaries);
|
||||||
textPosition.x = textPosition.x / 2;
|
textPosition.x = textPosition.x / 2;
|
||||||
textPosition.y = textPosition.y / 2;
|
textPosition.y = textPosition.y / 2;
|
||||||
@@ -81,59 +75,47 @@ namespace snakeplusplus
|
|||||||
sf::Text ScoreText(text, font);
|
sf::Text ScoreText(text, font);
|
||||||
ScoreText.setPosition(textPosition);
|
ScoreText.setPosition(textPosition);
|
||||||
gameWindow.draw(ScoreText);
|
gameWindow.draw(ScoreText);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
void PlayerOutput::DisplayGameState(std::vector< std::vector<GameSpace> >& gameBoard, int score) {
|
||||||
|
|
||||||
void PlayerOutput::DisplayGameState(std::vector< std::vector<char> >& gameBoard, int score)
|
|
||||||
{
|
|
||||||
CheckWindowEvents();
|
CheckWindowEvents();
|
||||||
if (delay == sf::milliseconds(0)) { return; }
|
if (delay == sf::milliseconds(0)) { return; }
|
||||||
char* letterOnBoard;
|
char* letterOnBoard;
|
||||||
for (float y = 0; y < gameBoundaries.y; y++)
|
for (float y = 0; y < gameBoundaries.y; y++) {
|
||||||
{
|
for (float x = 0; x < gameBoundaries.x; x++) {
|
||||||
for (float x = 0; x < gameBoundaries.x; x++)
|
if (gameBoard.at(y).at(x).m_bSnake)
|
||||||
{
|
|
||||||
letterOnBoard = &gameBoard.at(y).at(x);
|
|
||||||
switch (*letterOnBoard)
|
|
||||||
{
|
|
||||||
case 'O':
|
|
||||||
DrawSnake(sf::Vector2f(x, y));
|
DrawSnake(sf::Vector2f(x, y));
|
||||||
break;
|
else if (gameBoard.at(y).at(x).m_bFood)
|
||||||
case 'X':
|
|
||||||
DrawFood(sf::Vector2f(x,y));
|
DrawFood(sf::Vector2f(x,y));
|
||||||
break;
|
else
|
||||||
default:
|
|
||||||
DrawEmpty(sf::Vector2f(x,y));
|
DrawEmpty(sf::Vector2f(x,y));
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
DisplayScore(score);
|
DisplayScore(score);
|
||||||
gameWindow.display();
|
gameWindow.display();
|
||||||
sf::sleep(delay);
|
sf::sleep(delay);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerOutput::StartGameWindow(void)
|
void PlayerOutput::StartGameWindow(void) {
|
||||||
{
|
|
||||||
gameWindow.create(gameVideoSettings, "SnakePlusPlus");
|
gameWindow.create(gameVideoSettings, "SnakePlusPlus");
|
||||||
isWindowAlive = true;
|
isWindowAlive = true;
|
||||||
return;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerOutput::SetShowGame(bool isShowing) {
|
void PlayerOutput::SetShowGame(bool isShowing) {
|
||||||
if (isShowing) { delay = sf::milliseconds(2); }
|
if (isShowing)
|
||||||
else { delay = sf::milliseconds(0); }
|
delay = sf::milliseconds(5);
|
||||||
return;
|
else
|
||||||
}
|
delay = sf::milliseconds(0);
|
||||||
|
}
|
||||||
|
|
||||||
void PlayerOutput::CheckWindowEvents(void)
|
void PlayerOutput::CheckWindowEvents(void) {
|
||||||
{
|
while (gameWindow.pollEvent(event)) {
|
||||||
while (gameWindow.pollEvent(event))
|
if ((event.type == sf::Event::Closed) ||
|
||||||
{
|
(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))) {
|
||||||
if ((event.type == sf::Event::Closed)
|
|
||||||
|| (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)))
|
|
||||||
gameWindow.close();
|
gameWindow.close();
|
||||||
|
isWindowAlive = false;
|
||||||
|
}
|
||||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Equal)) {
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Equal)) {
|
||||||
if (delay > sf::milliseconds(16)) { continue; }
|
if (delay > sf::milliseconds(16)) { continue; }
|
||||||
delay += sf::milliseconds(1);
|
delay += sf::milliseconds(1);
|
||||||
@@ -143,32 +125,25 @@ namespace snakeplusplus
|
|||||||
delay -= sf::milliseconds(1);
|
delay -= sf::milliseconds(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayerOutput::DrawEmpty(sf::Vector2f location)
|
void PlayerOutput::DrawEmpty(sf::Vector2f location) {
|
||||||
{
|
|
||||||
location *= static_cast<float>(kGridSize);
|
location *= static_cast<float>(kGridSize);
|
||||||
drawObject.setPosition(location);
|
drawObject.setPosition(location);
|
||||||
drawObject.setFillColor(sf::Color::Black);
|
drawObject.setFillColor(sf::Color::Black);
|
||||||
gameWindow.draw(drawObject);
|
gameWindow.draw(drawObject);
|
||||||
return;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerOutput::DrawFood(sf::Vector2f location)
|
void PlayerOutput::DrawFood(sf::Vector2f location) {
|
||||||
{
|
|
||||||
location *= static_cast<float>(kGridSize);
|
location *= static_cast<float>(kGridSize);
|
||||||
drawObject.setPosition(location);
|
drawObject.setPosition(location);
|
||||||
drawObject.setFillColor(sf::Color::Red);
|
drawObject.setFillColor(sf::Color::Red);
|
||||||
gameWindow.draw(drawObject);
|
gameWindow.draw(drawObject);
|
||||||
return;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerOutput::DrawSnake(sf::Vector2f location)
|
void PlayerOutput::DrawSnake(sf::Vector2f location) {
|
||||||
{
|
|
||||||
location *= static_cast<float>(kGridSize);
|
location *= static_cast<float>(kGridSize);
|
||||||
drawObject.setPosition(location);
|
drawObject.setPosition(location);
|
||||||
drawObject.setFillColor(sf::Color::Green);
|
drawObject.setFillColor(sf::Color::Green);
|
||||||
gameWindow.draw(drawObject);
|
gameWindow.draw(drawObject);
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+9
-13
@@ -6,22 +6,19 @@
|
|||||||
|
|
||||||
const int kGridSize = 25;
|
const int kGridSize = 25;
|
||||||
|
|
||||||
namespace snakeplusplus
|
PlayerDirection GetPlayerInput(void);
|
||||||
{
|
|
||||||
PlayerDirection GetPlayerInput(void);
|
|
||||||
|
|
||||||
class PlayerOutput
|
class PlayerOutput {
|
||||||
{
|
public:
|
||||||
public:
|
|
||||||
sf::Vector2f gameBoundaries;
|
sf::Vector2f gameBoundaries;
|
||||||
PlayerOutput(void);
|
PlayerOutput(void);
|
||||||
bool IsOpen(void);
|
bool IsOpen(void);
|
||||||
void CheckContinue(bool isBotControlled);
|
void CheckContinue(void);
|
||||||
void DisplayGameState(std::vector< std::vector<char> >& gameBoard, int score);
|
void DisplayGameState(std::vector< std::vector<GameSpace> >& gameBoard, int score);
|
||||||
void DisplayScore(int score);
|
void DisplayScore(int score);
|
||||||
void StartGameWindow(void);
|
void StartGameWindow(void);
|
||||||
void SetShowGame(bool isShowing);
|
void SetShowGame(bool isShowing);
|
||||||
private:
|
private:
|
||||||
void CheckWindowEvents(void);
|
void CheckWindowEvents(void);
|
||||||
void DisplayEndScreen(void);
|
void DisplayEndScreen(void);
|
||||||
void DrawEmpty(sf::Vector2f location);
|
void DrawEmpty(sf::Vector2f location);
|
||||||
@@ -31,9 +28,8 @@ namespace snakeplusplus
|
|||||||
sf::VideoMode gameVideoSettings;
|
sf::VideoMode gameVideoSettings;
|
||||||
sf::RectangleShape drawObject;
|
sf::RectangleShape drawObject;
|
||||||
sf::Event event;
|
sf::Event event;
|
||||||
bool isWindowAlive;
|
bool isWindowAlive = false;
|
||||||
sf::Time delay = sf::milliseconds(1);
|
sf::Time delay = sf::milliseconds(12);
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
+9
-14
@@ -4,28 +4,23 @@
|
|||||||
#include "common.hpp"
|
#include "common.hpp"
|
||||||
#include "snake.hpp"
|
#include "snake.hpp"
|
||||||
|
|
||||||
namespace snakeplusplus
|
void Snake::Pop(void) {
|
||||||
{
|
body.front()->m_bSnake = false;
|
||||||
void Snake::Pop(void)
|
|
||||||
{
|
|
||||||
*(body.front()) = ' ';
|
|
||||||
body.pop();
|
body.pop();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Snake::Reset(void)
|
void Snake::Reset(void) {
|
||||||
{
|
while (!body.empty())
|
||||||
while (!body.empty()) Pop();
|
Pop();
|
||||||
speed.x = 0;
|
speed.x = 0;
|
||||||
speed.y = 0;
|
speed.y = 0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Returns a new food object for the snakeFood
|
// Returns a new food object for the snakeFood
|
||||||
void Food::GenerateNewFood(sf::Vector2f boundaries)
|
void Food::GenerateNewFood(sf::Vector2f boundaries) {
|
||||||
{
|
|
||||||
location.x = GenerateRandomNumber(boundaries.x);
|
location.x = GenerateRandomNumber(boundaries.x);
|
||||||
location.y = GenerateRandomNumber(boundaries.y);
|
location.y = GenerateRandomNumber(boundaries.y);
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
+8
-13
@@ -4,26 +4,21 @@
|
|||||||
|
|
||||||
#include <SFML/System/Vector2.hpp>
|
#include <SFML/System/Vector2.hpp>
|
||||||
#include <queue>
|
#include <queue>
|
||||||
|
#include "common.hpp"
|
||||||
|
|
||||||
namespace snakeplusplus
|
struct Snake {
|
||||||
{
|
public:
|
||||||
struct Snake
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
sf::Vector2f headLocation;
|
sf::Vector2f headLocation;
|
||||||
sf::Vector2f speed;
|
sf::Vector2f speed;
|
||||||
std::queue<char*> body;
|
std::queue<GameSpace*> body;
|
||||||
void Pop(void);
|
void Pop(void);
|
||||||
void Reset(void);
|
void Reset(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Food
|
struct Food {
|
||||||
{
|
public:
|
||||||
public:
|
|
||||||
sf::Vector2f location;
|
sf::Vector2f location;
|
||||||
char* food;
|
|
||||||
void GenerateNewFood(sf::Vector2f boundaries);
|
void GenerateNewFood(sf::Vector2f boundaries);
|
||||||
};
|
};
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user