Moved render window into GameState
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+6
-10
@@ -5,20 +5,16 @@
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GameState::GameState()
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{
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videoSizeHorizontal = 1024;
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videoSizeVertical = 725;
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// sf::Vector2u newVideoSize(videoSizeHorizontal, videoSizeVertical);
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// window.setSize(newVideoSize);
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// window.setTitle("SnakePlusPlus");
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sf::VideoMode tempVideoMode(1024, 725);
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gameVideoMode = tempVideoMode;
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sf::RenderWindow gameWindow(gameVideoMode, "SnakePlusPlus");
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return;
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}
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GameState::GameState(int newHorizontal, int newVertical)
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{
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videoSizeHorizontal = newHorizontal;
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videoSizeVertical = newVertical;
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// sf::Vector2u newVideoSize(videoSizeHorizontal, videoSizeVertical);
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// window.setSize(newVideoSize);
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// window.setTitle("SnakePlusPlus");
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sf::VideoMode tempVideoMode(newHorizontal, newVertical);
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gameVideoMode = tempVideoMode;
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sf::RenderWindow tempWindow(gameVideoMode, "SnakePlusPlus");
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return;
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}
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