Many issues restructuring the program, needs cleaning

This commit is contained in:
2023-03-17 17:27:02 -05:00
parent a76d9ccfb5
commit f317dc7a8c
16 changed files with 284 additions and 194 deletions
Regular → Executable
+16 -18
View File
@@ -1,18 +1,16 @@
#ifndef COMMON_H
#define COMMON_H
#include <SFML\Graphics.hpp>
const int kGridSize = 25;
enum PlayerDirection
{
kLeft = 1,
kUp = 2,
kDown = 3,
kRight = 4
};
bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position);
#endif
#ifndef COMMON_H
#define COMMON_H
#include <SFML/Graphics.hpp>
enum PlayerDirection
{
kLeft = 1,
kUp = 2,
kDown = 3,
kRight = 4
};
bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position);
#endif
Regular → Executable
+50 -36
View File
@@ -1,36 +1,50 @@
#ifndef DISPLAY_H
#define DISPLAY_H
class DisplayInterface
{
public:
DisplayInterface(void);
protected:
virtual void DisplayGameState(void) = 0;
private:
;
};
class CommandLine : public DisplayInterface
{
public:
CommandLine(void) = default;
void DisplayGameState(void);
protected:
;
private:
;
};
class GameWindow : public DisplayInterface
{
public:
GameWindow(void) = default;
void DisplayGameState(void);
protected:
;
private:
;
};
#endif
#ifndef DISPLAY_H
#define DISPLAY_H
#include <SFML/Graphics.hpp>
class DisplayInterface
{
public:
sf::Vector2f gameBoundaries;
DisplayInterface(void);
bool IsOpen(void);
protected:
bool isGameStillRunning;
virtual void DisplayGameState(void) = 0;
virtual void DisplayEndScreen(void) = 0;
virtual void StartGame(void) = 0;
private:
;
};
class CommandLine : public DisplayInterface
{
public:
CommandLine(void);
void DisplayGameState(void);
void DisplayEndScreen(void);
void StartGame(void);
protected:
;
private:
const int kGridSize = 25;
};
class SFML : public DisplayInterface
{
public:
SFML(void);
void DisplayGameState(void);
void DisplayEndScreen(void);
void StartGame(void);
void UpdateResolution(sf::Vector2i newResolution);
protected:
;
private:
sf::Time delay;
sf::RenderWindow gameWindow;
sf::VideoMode gameVideoSettings;
};
#endif
Regular → Executable
+14
View File
@@ -0,0 +1,14 @@
#ifndef GAME_H
#define GAME_H
class Game
{
public:
;
protected:
;
private:
;
};
#endif
Regular → Executable
+2 -5
View File
@@ -3,7 +3,7 @@
#define GAMESTATE_H
#include <memory>
#include <SFML\Graphics.hpp>
#include <SFML/Graphics.hpp>
#include "snake.h"
#include "display.h"
@@ -13,22 +13,19 @@ public:
std::vector< std::vector<char> > gameBoard;
bool useSFML = 1;
GameState();
GameState(int newHorizontal, int newVertical);
void StartGame(void);
sf::Vector2f GetGameBoundaries(void);
protected:
;
private:
std::unique_ptr<DisplayInterface> graphics;
sf::RenderWindow gameWindow;
sf::VideoMode gameVideoSettings;
SnakeFood playerFood;
Snake player;
sf::Time delay;
void DisplayEndScreen(void);
void GetKeyboardInput(void);
bool PlayerWantsToContinue(void);
void RegenerateFood(void);
void ResetGameBoard(void);
void RunGameLoop(void);
void RenderWindow(void);
};
Regular → Executable
+1 -1
View File
@@ -3,7 +3,7 @@
#define SNAKE_H
#include <deque>
#include <SFML\Graphics.hpp>
#include <SFML/Graphics.hpp>
#include "snakefood.h"
Regular → Executable
+1 -1
View File
@@ -2,7 +2,7 @@
#ifndef SNAKEFOOD_H
#define SNAKEFOOD_H
#include <SFML\Graphics.hpp>
#include <SFML/Graphics.hpp>
#include <random>
class SnakeFood