Fixed major issues, still not launching due to vectors
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+5
-2
@@ -11,11 +11,12 @@ public:
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sf::Vector2f gameBoundaries;
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DisplayInterface(void);
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bool IsOpen(void);
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protected:
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bool isWindowAlive;
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virtual void CheckContinue(void) = 0;
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virtual void DisplayGameState(std::vector< std::vector<char> >* gameBoard) = 0;
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virtual void DisplayEndScreen(void) = 0;
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virtual void StartGameWindow(void) = 0;
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protected:
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bool isWindowAlive;
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private:
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;
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};
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@@ -24,6 +25,7 @@ class CommandLine : public DisplayInterface
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{
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public:
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CommandLine(void);
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void CheckContinue(void);
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void DisplayGameState(std::vector< std::vector<char> >* gameBoard);
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void DisplayEndScreen(void);
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void StartGameWindow(void);
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@@ -37,6 +39,7 @@ class SFML : public DisplayInterface
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{
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public:
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SFML(void);
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void CheckContinue(void);
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void DisplayGameState(std::vector< std::vector<char> >* gameBoard);
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void DisplayEndScreen(void);
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void StartGameWindow(void);
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+3
-2
@@ -23,14 +23,15 @@ private:
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Snake player;
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SnakeFood playerFood;
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bool useSFML = 1;
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bool isGameOver = 0;
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void ApplySettings(void);
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void DisplayEndScreen(void);
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void GetKeyboardInput(void);
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bool PlayerWantsToContinue(void);
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void PlaceNewSnakePart(sf::Vector2f location);
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void PlayerWantsToContinue(void);
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void RegenerateFood(void);
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void ResetGameBoard(void);
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void RunGameLoop(void);
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void RenderWindow(void);
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};
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#endif
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