Moved snakeFood to be a separate class
Moved snakeFood to be a separate class and a temporary unused function was added for randomly generating the new location.
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+8
-6
@@ -1,7 +1,8 @@
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#include <iostream>
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// #include <iostream>
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#include <SFML\Graphics.hpp>
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#include <SFML\System.hpp>
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#include "Snake.h"
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#include "SnakeFood.h"
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#include "GameState.h"
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GameState::GameState()
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@@ -25,8 +26,9 @@ void GameState::startNewGame()
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gameWindow.create(gameVideoMode, "SnakePlusPlus");
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sf::Time delay = sf::milliseconds(25);
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int snakeDirection = 0;
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Snake Player(sf::Vector2f(25,25));
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sf::RectangleShape snakeHead(sf::Vector2f(25,25));
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Snake player(sf::Vector2f(25,25));
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SnakeFood playerFood(sf::Vector2f(25,25));
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// sf::RectangleShape snakeHead(sf::Vector2f(25,25));
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sf::RectangleShape snakeFood(sf::Vector2f(25,25));
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snakeFood.setFillColor(sf::Color::Red);
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snakeFood.setPosition(25,25);
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@@ -47,10 +49,10 @@ void GameState::startNewGame()
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snakeDirection = 3;
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
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snakeDirection = 4;
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Player.MoveSnake(snakeFood);
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player.MoveSnake(playerFood.snakeFoodObject);
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gameWindow.clear();
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gameWindow.draw(snakeFood);
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Player.DisplaySnake(gameWindow);
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player.DisplaySnake(gameWindow);
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gameWindow.draw(playerFood.snakeFoodObject);
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gameWindow.display();
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sf::sleep(delay);
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}
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