Fixed class organization

This commit is contained in:
2023-03-17 20:13:50 -05:00
parent f317dc7a8c
commit 9082d7fdfd
14 changed files with 178 additions and 241 deletions
-4
View File
@@ -1,8 +1,6 @@
#ifndef COMMON_H
#define COMMON_H
#include <SFML/Graphics.hpp>
enum PlayerDirection
{
kLeft = 1,
@@ -11,6 +9,4 @@ enum PlayerDirection
kRight = 4
};
bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position);
#endif
+15 -8
View File
@@ -3,6 +3,8 @@
#include <SFML/Graphics.hpp>
const int kGridSize = 25;
class DisplayInterface
{
public:
@@ -10,10 +12,10 @@ public:
DisplayInterface(void);
bool IsOpen(void);
protected:
bool isGameStillRunning;
virtual void DisplayGameState(void) = 0;
bool isWindowAlive;
virtual void DisplayGameState(std::vector< std::vector<char> >* gameBoard) = 0;
virtual void DisplayEndScreen(void) = 0;
virtual void StartGame(void) = 0;
virtual void StartGameWindow(void) = 0;
private:
;
};
@@ -22,29 +24,34 @@ class CommandLine : public DisplayInterface
{
public:
CommandLine(void);
void DisplayGameState(void);
void DisplayGameState(std::vector< std::vector<char> >* gameBoard);
void DisplayEndScreen(void);
void StartGame(void);
void StartGameWindow(void);
protected:
;
private:
const int kGridSize = 25;
;
};
class SFML : public DisplayInterface
{
public:
SFML(void);
void DisplayGameState(void);
void DisplayGameState(std::vector< std::vector<char> >* gameBoard);
void DisplayEndScreen(void);
void StartGame(void);
void StartGameWindow(void);
void UpdateResolution(sf::Vector2i newResolution);
protected:
;
private:
void CheckWindowEvents(void);
void DrawEmpty(sf::Vector2f location);
void DrawFood(sf::Vector2f location);
void DrawSnake(sf::Vector2f location);
sf::Time delay;
sf::RenderWindow gameWindow;
sf::VideoMode gameVideoSettings;
sf::RectangleShape drawObject;
};
#endif
-14
View File
@@ -1,14 +0,0 @@
#ifndef GAME_H
#define GAME_H
class Game
{
public:
;
protected:
;
private:
;
};
#endif
+6 -3
View File
@@ -5,22 +5,25 @@
#include <memory>
#include <SFML/Graphics.hpp>
#include "snake.h"
#include "snakefood.h"
#include "display.h"
class GameState
{
public:
std::vector< std::vector<char> > gameBoard;
bool useSFML = 1;
GameState();
void SetGameSettings(int argc, char* argv[]);
void StartGame(void);
sf::Vector2f GetGameBoundaries(void);
protected:
;
private:
std::vector< std::vector<char> > gameBoard;
std::unique_ptr<DisplayInterface> graphics;
SnakeFood playerFood;
Snake player;
SnakeFood playerFood;
bool useSFML = 1;
void ApplySettings(void);
void DisplayEndScreen(void);
void GetKeyboardInput(void);
bool PlayerWantsToContinue(void);
+6 -15
View File
@@ -2,33 +2,24 @@
#ifndef SNAKE_H
#define SNAKE_H
#include <deque>
#include <queue>
#include <SFML/Graphics.hpp>
#include "snakefood.h"
class Snake
{
public:
bool gameFinished = false;
Snake(void);
void DisplaySnake(sf::RenderWindow& window);
sf::RectangleShape GetSnakeHead(void);
sf::Vector2f GetSnakeHeadPosition(void);
bool IsTouchingObject(sf::RectangleShape object);
void MoveSnake(SnakeFood* playerFood);
sf::Vector2f MoveSnake(void);
sf::Vector2f Pop(void);
void UpdateDirection(int newDirection);
protected:
;
private:
std::deque<sf::RectangleShape> snakeBody;
sf::Vector2f bodyPartSize;
std::queue<sf::Vector2f> snakeBody;
int snakeDirection = 0;
void AddBodyPart(sf::RectangleShape newBodyPart);
sf::Vector2f CalculateNewPosition(sf::Vector2f position);
bool CheckBoundaries(void);
void CreateHead(void);
bool IsSelfCollision(sf::RectangleShape testRectangle);
sf::Vector2f CalculateNewHead();
void CreateNewHead(sf::Vector2f);
};
+2 -5
View File
@@ -9,14 +9,11 @@ class SnakeFood
{
public:
SnakeFood();
SnakeFood(sf::Vector2f snakeFoodSize);
void GenerateNewFood(sf::Vector2f windowSize);
sf::RectangleShape GetFoodObject(void);
sf::Vector2f GetFoodObjectPosition(void);
sf::Vector2f GenerateNewFood(sf::Vector2f boundaries);
protected:
;
private:
sf::RectangleShape snakeFoodObject;
sf::Vector2f location;
std::default_random_engine generator;
int GenerateRandomNumber(int generationLimit);
};