More cleaning for readabillity, added common file

This commit is contained in:
2023-03-12 21:57:46 -05:00
parent de189301d4
commit 6589dabc09
9 changed files with 161 additions and 142 deletions
+18
View File
@@ -0,0 +1,18 @@
#ifndef COMMON_H
#define COMMON_H
#include <SFML\Graphics.hpp>
const int kGridSize = 25;
enum PlayerDirection
{
kLeft = 1,
kUp = 2,
kDown = 3,
kRight = 4
};
bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position);
#endif
+1 -4
View File
@@ -12,10 +12,6 @@ public:
GameState(int newHorizontal, int newVertical);
void StartGame(void);
sf::Vector2f GetGameBoundaries(void);
/*
gameGridHorizontal = (videoSizeHorizontal // 25) * 25;
gameGridVertical = (videoSizeVertical // 25) * 25;
*/
protected:
;
private:
@@ -24,6 +20,7 @@ private:
SnakeFood playerFood;
Snake player;
sf::Time delay;
void GetKeyboardInput(void);
void RegenerateFood(void);
void RunGameLoop(void);
void RenderWindow(void);
+8 -9
View File
@@ -6,27 +6,26 @@
#include <SFML\Graphics.hpp>
#include "SnakeFood.h"
sf::Vector2f CalculateNewPosition(int direction, sf::Vector2f position);
bool GlobalCollision(sf::Vector2f object1Position, sf::Vector2f object2Position);
class Snake
{
public:
Snake();
Snake(void);
Snake(sf::Vector2f head);
sf::Vector2f GetSnakeHeadPosition();
sf::RectangleShape GetSnakeHead();
void DisplaySnake(sf::RenderWindow& window);
void MoveSnake(SnakeFood& playerFood, sf::VideoMode gameVideoMode);
void CheckDirection();
bool CheckBoundaries();
bool IsSelfCollision(sf::RectangleShape testRectangle);
sf::RectangleShape GetSnakeHead(void);
sf::Vector2f GetSnakeHeadPosition(void);
bool IsTouchingObject(sf::RectangleShape object);
void MoveSnake(SnakeFood* playerFood);
void UpdateDirection(int newDirection);
protected:
;
private:
std::deque<sf::RectangleShape> snakeBody;
int snakeDirection = 0;
sf::Vector2f CalculateNewPosition(sf::Vector2f position);
bool CheckBoundaries(void);
bool IsSelfCollision(sf::RectangleShape testRectangle);
};
+2 -3
View File
@@ -2,10 +2,8 @@
#ifndef SNAKEFOOD_H
#define SNAKEFOOD_H
#include <random>
#include <SFML\Graphics.hpp>
extern const int kGridSize;
#include <random>
class SnakeFood
{
@@ -14,6 +12,7 @@ public:
SnakeFood(sf::Vector2f snakeFoodSize);
void GenerateNewFood(sf::Vector2f windowSize);
sf::RectangleShape GetFoodObject(void);
sf::Vector2f GetFoodObjectPosition(void);
protected:
;
private: