snakeplusplus/src/GameState.h

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// GameState.h
#ifndef GAMESTATE_H
#define GAMESTATE_H
class GameState
{
private:
public:
2022-07-29 16:27:18 -05:00
sf::VideoMode gameVideoMode;
sf::RenderWindow gameWindow;
/*
gameGridHorizontal = (videoSizeHorizontal // 25) * 25;
gameGridVertical = (videoSizeVertical // 25) * 25;
*/
GameState();
GameState(int newHorizontal, int newVertical);
// sf::Vector2f GetGameBoundaries();
};
#endif