#include "unity.h" #include "unity_internals.h" void setUp() { } void tearDown() { } void test_SUCCESS(void) { TEST_ASSERT_EQUAL_INT(4, 2+2); } void test_FAILURE(void) { TEST_ASSERT_EQUAL_INT(4, 2+3); } int main(void) { UNITY_BEGIN(); RUN_TEST(test_SUCCESS); RUN_TEST(test_FAILURE); return UNITY_END(); }