feat: Refactor hint system

Hints are now accessible using the CLI subcommand `rustlings hint
<exercise name`.

BREAKING CHANGE: This fundamentally changes the way people interact with exercises.
This commit is contained in:
marisa
2019-11-11 16:51:38 +01:00
parent 627cdc07d0
commit 9bdb0a12e4
47 changed files with 400 additions and 1681 deletions
+1 -29
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@@ -1,5 +1,5 @@
// enums1.rs
// Make me compile! Scroll down for hints!
// Make me compile! Execute `rustlings hint enums1` for hints!
#[derive(Debug)]
enum Message {
@@ -12,31 +12,3 @@ fn main() {
println!("{:?}", Message::Move);
println!("{:?}", Message::ChangeColor);
}
// Hint: The declaration of the enumeration type has not been defined yet.
+1 -36
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@@ -1,5 +1,5 @@
// enums2.rs
// Make me compile! Scroll down for hints
// Make me compile! Execute `rustlings hint enums2` for hints!
#[derive(Debug)]
enum Message {
@@ -24,38 +24,3 @@ fn main() {
message.call();
}
}
// Hint: you can create enumerations that have different variants with different types
// such as no data, anonymous structs, a single string, tuples, ...etc
+1 -34
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@@ -4,7 +4,7 @@
// was, instead of just sometimes returning `None`. The 2nd test currently
// does not compile or pass, but it illustrates the behavior we would like
// this function to have.
// Scroll down for hints!!!
// Execute `rustlings hint errors1` for hints!
pub fn generate_nametag_text(name: String) -> Option<String> {
if name.len() > 0 {
@@ -38,36 +38,3 @@ mod tests {
);
}
}
// `Err` is one of the variants of `Result`, so what the 2nd test is saying
// is that `generate_nametag_text` should return a `Result` instead of an
// `Option`.
// To make this change, you'll need to:
// - update the return type in the function signature to be a Result<String, String> that
// could be the variants `Ok(String)` and `Err(String)`
// - change the body of the function to return `Ok(stuff)` where it currently
// returns `Some(stuff)`
// - change the body of the function to return `Err(error message)` where it
// currently returns `None`
// - change the first test to expect `Ok(stuff)` where it currently expects
// `Some(stuff)`.
+1 -25
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@@ -14,7 +14,7 @@
// and add.
// There are at least two ways to implement this that are both correct-- but
// one is a lot shorter! Scroll down for hints to both ways.
// one is a lot shorter! Execute `rustlings hint errors2` for hints to both ways.
use std::num::ParseIntError;
@@ -43,27 +43,3 @@ mod tests {
);
}
}
// One way to handle this is using a `match` statement on
// `item_quantity.parse::<i32>()` where the cases are `Ok(something)` and
// `Err(something)`. This pattern is very common in Rust, though, so there's
// a `?` operator that does pretty much what you would make that match statement
// do for you! Take a look at this section of the Error Handling chapter:
// https://doc.rust-lang.org/book/ch09-02-recoverable-errors-with-result.html#a-shortcut-for-propagating-errors-the--operator
// and give it a try!
+2 -20
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@@ -1,7 +1,8 @@
// errors3.rs
// This is a program that is trying to use a completed version of the
// `total_cost` function from the previous exercise. It's not working though!
// Why not? What should we do to fix it? Scroll for hints!
// Why not? What should we do to fix it?
// Execute `rustlings hint errors3` for hints!
use std::num::ParseIntError;
@@ -26,22 +27,3 @@ pub fn total_cost(item_quantity: &str) -> Result<i32, ParseIntError> {
Ok(qty * cost_per_item + processing_fee)
}
// If other functions can return a `Result`, why shouldn't `main`?
+1 -136
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@@ -13,7 +13,7 @@
// type goes where the question marks are, and how do we return
// that type from the body of read_and_validate?
//
// Scroll down for hints :)
// Execute `rustlings hint errors4` for hints :)
use std::error;
use std::fmt;
@@ -110,138 +110,3 @@ impl error::Error for CreationError {
}
}
}
// First hint: To figure out what type should go where the ??? is, take a look
// at the test helper function `test_with_str`, since it returns whatever
// `read_and_validate` returns and`test_with_str` has its signature fully
// specified.
// Next hint: There are three places in `read_and_validate` that we call a
// function that returns a `Result` (that is, the functions might fail).
// Apply the `?` operator on those calls so that we return immediately from
// `read_and_validate` if those function calls fail.
// Another hint: under the hood, the `?` operator calls `From::from`
// on the error value to convert it to a boxed trait object, a Box<dyn error::Error>,
// which is polymorphic-- that means that lots of different kinds of errors
// can be returned from the same function because all errors act the same
// since they all implement the `error::Error` trait.
// Check out this section of the book:
// https://doc.rust-lang.org/book/ch09-02-recoverable-errors-with-result.html#a-shortcut-for-propagating-errors-the--operator
// Another another hint: Note that because the `?` operator returns
// the *unwrapped* value in the `Ok` case, if we want to return a `Result` from
// `read_and_validate` for *its* success case, we'll have to rewrap a value
// that we got from the return value of a `?`ed call in an `Ok`-- this will
// look like `Ok(something)`.
// Another another another hint: `Result`s must be "used", that is, you'll
// get a warning if you don't handle a `Result` that you get in your
// function. Read more about that in the `std::result` module docs:
// https://doc.rust-lang.org/std/result/#results-must-be-used
+1 -29
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@@ -2,7 +2,7 @@
// This example panics because the second time it calls `pop`, the `vec`
// is empty, so `pop` returns `None`, and `unwrap` panics if it's called
// on `None`. Handle this in a more graceful way than calling `unwrap`!
// Scroll down for hints :)
// Execute `rustlings hint option1` for hints :)
pub fn pop_too_much() -> bool {
let mut list = vec![3];
@@ -27,31 +27,3 @@ mod tests {
assert!(pop_too_much());
}
}
// Try using a `match` statement where the arms are `Some(thing)` and `None`.
// Or set a default value to print out if you get `None` by using the
// function `unwrap_or`.
// Or use an `if let` statement on the result of `pop()` to both destructure
// a `Some` value and only print out something if we have a value!
+1 -20
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@@ -1,5 +1,5 @@
// result1.rs
// Make this test pass! Scroll down for hints :)
// Make this test pass! Execute `rustlings hint option2` for hints :)
#[derive(PartialEq, Debug)]
struct PositiveNonzeroInteger(u64);
@@ -25,22 +25,3 @@ fn test_creation() {
);
assert_eq!(Err(CreationError::Zero), PositiveNonzeroInteger::new(0));
}
// `PositiveNonzeroInteger::new` is always creating a new instance and returning an `Ok` result.
// It should be doing some checking, returning an `Err` result if those checks fail, and only
// returning an `Ok` result if those checks determine that everything is... okay :)
+1 -39
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@@ -1,44 +1,6 @@
// functions1.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint function1` for hints :)
fn main() {
call_me();
}
// This main function is calling a function that it expects to exist, but the
// function doesn't exist. It expects this function to have the name `call_me`.
// It expects this function to not take any arguments and not return a value.
// Sounds a lot like `main`, doesn't it?
+1 -31
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@@ -1,5 +1,5 @@
// functions2.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint functions2` for hints :)
fn main() {
call_me(3);
@@ -10,33 +10,3 @@ fn call_me(num) {
println!("Ring! Call number {}", i + 1);
}
}
// Rust requires that all parts of a function's signature have type annotations,
// but `call_me` is missing the type annotation of `num`.
+1 -31
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@@ -1,5 +1,5 @@
// functions3.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint functions3` for hints :)
fn main() {
call_me();
@@ -10,33 +10,3 @@ fn call_me(num: i32) {
println!("Ring! Call number {}", i + 1);
}
}
// This time, the function *declaration* is okay, but there's something wrong
// with the place where we're calling the function.
+1 -23
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@@ -1,5 +1,5 @@
// functions4.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint functions4` for hints :)
// This store is having a sale where if the price is an even number, you get
// 10 (money unit) off, but if it's an odd number, it's 3 (money unit) less.
@@ -20,25 +20,3 @@ fn sale_price(price: i32) -> {
fn is_even(num: i32) -> bool {
num % 2 == 0
}
// The error message points to line 12 and says it expects a type after the
// `->`. This is where the function's return type should be-- take a look at
// the `is_even` function for an example!
+1 -37
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@@ -1,5 +1,5 @@
// functions5.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint functions5` for hints :)
fn main() {
let answer = square(3);
@@ -9,39 +9,3 @@ fn main() {
fn square(num: i32) -> i32 {
num * num;
}
// This is a really common error that can be fixed by removing one character.
// It happens because Rust distinguishes between expressions and statements: expressions return
// a value based on its operand, and statements simply return a () type which behaves just like `void` in C/C++ language.
// We want to return a value of `i32` type from the `square` function, but it is returning a `()` type...
// They are not the same. There are two solutions:
// 1. Add a `return` ahead of `num * num;`
// 2. remove `;`, make it to be `num * num`
+1 -34
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@@ -5,7 +5,7 @@ pub fn bigger(a: i32, b: i32) -> i32 {
// Do not use:
// - another function call
// - additional variables
// Scroll down for hints.
// Execute `rustlings hint if1` for hints
}
// Don't mind this for now :)
@@ -23,36 +23,3 @@ mod tests {
assert_eq!(42, bigger(32, 42));
}
}
// It's possible to do this in one line if you would like!
// Some similar examples from other languages:
// - In C(++) this would be: `a > b ? a : b`
// - In Python this would be: `a if a > b else b`
// Remember in Rust that:
// - the `if` condition does not need to be surrounded by parentheses
// - `if`/`else` conditionals are expressions
// - Each condition is followed by a `{}` block.
+1 -53
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@@ -1,5 +1,5 @@
// macros1.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint macros1` for hints :)
macro_rules! my_macro {
() => {
@@ -10,55 +10,3 @@ macro_rules! my_macro {
fn main() {
my_macro();
}
// When you call a macro, you need to add something special compared to a
// regular function call. If you're stuck, take a look at what's inside
// `my_macro`.
+1 -62
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@@ -1,5 +1,5 @@
// macros2.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint macros2` for hints :)
fn main() {
my_macro!();
@@ -10,64 +10,3 @@ macro_rules! my_macro {
println!("Check out my macro!");
};
}
// Macros don't quite play by the same rules as the rest of Rust, in terms of
// what's available where.
// Unlike other things in Rust, the order of "where you define a macro" versus
// "where you use it" actually matters.
+2 -62
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@@ -1,5 +1,6 @@
// macros3.rs
// Make me compile, without taking the macro out of the module! Scroll down for hints :)
// Make me compile, without taking the macro out of the module!
// Execute `rustlings hint macros3` for hints :)
mod macros {
macro_rules! my_macro {
@@ -12,64 +13,3 @@ mod macros {
fn main() {
my_macro!();
}
// In order to use a macro outside of its module, you need to do something
// special to the module to lift the macro out into its parent.
// The same trick also works on "extern crate" statements for crates that have
// exported macros, if you've seen any of those around.
+1 -62
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@@ -1,5 +1,5 @@
// macros4.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint macros4` for hints :)
macro_rules! my_macro {
() => {
@@ -14,64 +14,3 @@ fn main() {
my_macro!();
my_macro!(7777);
}
// You only need to add a single character to make this compile.
// The way macros are written, it wants to see something between each
// "macro arm", so it can separate them.
+1 -32
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@@ -1,5 +1,5 @@
// modules1.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint modules1` for hints :)
mod sausage_factory {
fn make_sausage() {
@@ -10,34 +10,3 @@ mod sausage_factory {
fn main() {
sausage_factory::make_sausage();
}
// Everything is private in Rust by default-- but there's a keyword we can use
// to make something public! The compiler error should point to the thing that
// needs to be public.
+1 -23
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@@ -1,5 +1,5 @@
// modules2.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint modules2` for hints :)
mod delicious_snacks {
use self::fruits::PEAR as fruit;
@@ -23,25 +23,3 @@ fn main() {
delicious_snacks::veggie
);
}
// The delicious_snacks module is trying to present an external
// interface (the `fruit` and `veggie` constants) that is different than
// its internal structure (the `fruits` and `veggies` modules and
// associated constants). It's almost there except for one keyword missing for
// each constant.
+1 -19
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@@ -1,5 +1,5 @@
// move_semantics1.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute `rustlings hint move_semantics1` for hints :)
fn main() {
let vec0 = Vec::new();
@@ -22,21 +22,3 @@ fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
vec
}
// So you've got the "cannot borrow immutable local variable `vec1` as mutable" error on line 11,
// right? The fix for this is going to be adding one keyword, and the addition is NOT on line 11
// where the error is.
+2 -29
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@@ -1,5 +1,6 @@
// move_semantics2.rs
// Make me compile without changing line 10! Scroll down for hints :)
// Make me compile without changing line 10!
// Execute `rustlings hint move_semantics2` for hints :)
fn main() {
let vec0 = Vec::new();
@@ -23,31 +24,3 @@ fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
vec
}
// So `vec0` is being *moved* into the function `fill_vec` when we call it on
// line 7, which means it gets dropped at the end of `fill_vec`, which means we
// can't use `vec0` again on line 10 (or anywhere else in `main` after the
// `fill_vec` call for that matter). We could fix this in a few ways, try them
// all!
// 1. Make another, separate version of the data that's in `vec0` and pass that
// to `fill_vec` instead.
// 2. Make `fill_vec` borrow its argument instead of taking ownership of it,
// and then copy the data within the function in order to return an owned
// `Vec<i32>`
// 3. Make `fill_vec` *mutably* borrow its argument (which will need to be
// mutable), modify it directly, then not return anything. Then you can get rid
// of `vec1` entirely -- note that this will change what gets printed by the
// first `println!`
+1 -22
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@@ -1,7 +1,7 @@
// move_semantics3.rs
// Make me compile without adding new lines-- just changing existing lines!
// (no lines with multiple semicolons necessary!)
// Scroll down for hints :)
// Execute `rustlings hint move_semantics3` for hints :)
fn main() {
let vec0 = Vec::new();
@@ -22,24 +22,3 @@ fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
vec
}
// The difference between this one and the previous ones is that the first line
// of `fn fill_vec` that had `let mut vec = vec;` is no longer there. You can,
// instead of adding that line back, add `mut` in one place that will change
// an existing binding to be a mutable binding instead of an immutable one :)
+2 -22
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@@ -1,7 +1,8 @@
// move_semantics4.rs
// Refactor this code so that instead of having `vec0` and creating the vector
// in `fn main`, we instead create it within `fn fill_vec` and transfer the
// freshly created vector from fill_vec to its caller. Scroll for hints!
// freshly created vector from fill_vec to its caller.
// Execute `rustlings hint move_semantics4` for hints!
fn main() {
let vec0 = Vec::new();
@@ -25,24 +26,3 @@ fn fill_vec() -> Vec<i32> {
vec
}
// Stop reading whenever you feel like you have enough direction :) Or try
// doing one step and then fixing the compiler errors that result!
// So the end goal is to:
// - get rid of the first line in main that creates the new vector
// - so then `vec0` doesn't exist, so we can't pass it to `fill_vec`
// - we don't want to pass anything to `fill_vec`, so its signature should
// reflect that it does not take any arguments
// - since we're not creating a new vec in `main` anymore, we need to create
// a new vec in `fill_vec`, similarly to the way we did in `main`
+1 -35
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@@ -1,6 +1,6 @@
// primitive_types3.rs
// Create an array with at least 100 elements in it where the ??? is.
// Scroll down for hints!
// Execute `rustlings hint primitive_types3` for hints!
fn main() {
let a = ???
@@ -11,37 +11,3 @@ fn main() {
println!("Meh, I eat arrays like that for breakfast.");
}
}
// There's a shorthand to initialize Arrays with a certain size that does not
// require you to type in 100 items (but you certainly can if you want!).
// For example, you can do:
// let array = ["Are we there yet?"; 10];
// Bonus: what are some other things you could have that would return true
// for `a.len() >= 100`?
+1 -57
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@@ -1,6 +1,6 @@
// primitive_types4.rs
// Get a slice out of Array a where the ??? is so that the `if` statement
// returns true. Scroll down for hints!!
// returns true. Execute `rustlings hint primitive_types4` for hints!!
#[test]
fn main() {
@@ -10,59 +10,3 @@ fn main() {
assert_eq!([2, 3, 4], nice_slice)
}
// Take a look at the Understanding Ownership -> Slices -> Other Slices section of the book:
// https://doc.rust-lang.org/book/ch04-03-slices.html
// and use the starting and ending indices of the items in the Array
// that you want to end up in the slice.
// If you're curious why the right hand of the `==` comparison does not
// have an ampersand for a reference since the left hand side is a
// reference, take a look at the Deref coercions section of the book:
// https://doc.rust-lang.org/book/ch15-02-deref.html
+1 -36
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@@ -1,6 +1,6 @@
// primitive_types5.rs
// Destructure the `cat` tuple so that the println will work.
// Scroll down for hints!
// Execute `rustlings hint primitive_types5` for hints!
fn main() {
let cat = ("Furry McFurson", 3.5);
@@ -8,38 +8,3 @@ fn main() {
println!("{} is {} years old.", name, age);
}
// Take a look at the Data Types -> The Tuple Type section of the book:
// https://doc.rust-lang.org/book/ch03-02-data-types.html#the-tuple-type
// Particularly the part about destructuring (second to last example in the section).
// You'll need to make a pattern to bind `name` and `age` to the appropriate parts
// of the tuple. You can do it!!
+1 -37
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@@ -1,45 +1,9 @@
// primitive_types6.rs
// Use a tuple index to access the second element of `numbers`.
// You can put this right into the `println!` where the ??? is.
// Scroll down for hints!
// Execute `rustlings hint primitive_types6` for hints!
fn main() {
let numbers = (1, 2, 3);
println!("The second number is {}", ???);
}
// While you could use a destructuring `let` for the tuple here, try
// indexing into it instead, as explained in the last example of the
// Data Types -> The Tuple Type section of the book:
// https://doc.rust-lang.org/book/ch03-02-data-types.html#the-tuple-type
// Now you have another tool in your toolbox!
+1 -27
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@@ -2,7 +2,7 @@
// Make this code compile by filling in a value for `shared_numbers` where the
// TODO comment is and creating an initial binding for `child_numbers`
// somewhere. Try not to create any copies of the `numbers` Vec!
// Scroll down for hints :)
// Execute `rustlings help arc1` for hints :)
use std::sync::Arc;
use std::thread;
@@ -27,29 +27,3 @@ fn main() {
handle.join().unwrap();
}
}
// Make `shared_numbers` be an `Arc` from the numbers vector. Then, in order
// to avoid creating a copy of `numbers`, you'll need to create `child_numbers`
// inside the loop but still in the main thread.
// `child_numbers` should be a clone of the Arc of the numbers instead of a
// thread-local copy of the numbers.
+1 -100
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@@ -3,7 +3,7 @@
// Step 1. Complete the `capitalize_first` function to pass the first two cases
// Step 2. Apply the `capitalize_first` function to a vector of strings, ensuring that it returns a vector of strings as well
// Step 3. Apply the `capitalize_first` function again to a list, but try and ensure it returns a single string
// As always, there are hints below!
// As always, there are hints if you execute `rustlings hint iterators2`!
pub fn capitalize_first(input: &str) -> String {
let mut c = input.chars();
@@ -44,102 +44,3 @@ mod tests {
assert_eq!(capitalized_words, "Hello World");
}
}
// Step 1
// You need to call something on `first` before it can be collected
// Currently its type is `char`. Have a look at the methods that are available on that type:
// https://doc.rust-lang.org/std/primitive.char.html
// Step 2
// First you'll need to turn the Vec into an iterator
// Then you'll need to apply your function unto each item in the vector
// P.s. Don't forget to collect() at the end!
// Step 3.
// This is very similar to the previous test. The only real change is that you will need to
// alter the type that collect is coerced into. For a bonus you could try doing this with a
// turbofish
+1 -71
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@@ -4,8 +4,7 @@
// 1. Complete the divide function to get the first four tests to pass
// 2. Uncomment the last two tests and get them to pass by filling in
// values for `x` using `division_results`.
// Scroll down for a minor hint for part 2, and scroll down further for
// a major hint.
// Execute `rustlings hint iterators3` to get some hints!
// Have fun :-)
#[derive(Debug, PartialEq, Eq)]
@@ -75,72 +74,3 @@ mod tests {
}
*/
}
// Minor hint: In each of the two cases in the match in main, you can create x with either
// a 'turbofish' or by hinting the type of x to the compiler. You may try both.
// Major hint: Have a look at the Iter trait and at the explanation of its collect function.
// Especially the part about Result is interesting.
+1 -30
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@@ -9,7 +9,7 @@ pub fn factorial(num: u64) -> u64 {
// - additional variables
// For the most fun don't use:
// - recursion
// Scroll down for hints.
// Execute `rustlings hint iterators4` for hints.
}
#[cfg(test)]
@@ -30,32 +30,3 @@ mod tests {
assert_eq!(24, factorial(4));
}
}
// In an imperative language you might write a for loop to iterate through
// multiply the values into a mutable variable. Or you might write code more
// functionally with recursion and a match clause. But you can also use ranges
// and iterators to solve this in rust.
+2 -36
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@@ -1,5 +1,6 @@
// strings1.rs
// Make me compile without changing the function signature! Scroll down for hints :)
// Make me compile without changing the function signature!
// Execute `rustlings hint strings1` for hints ;)
fn main() {
let answer = current_favorite_color();
@@ -9,38 +10,3 @@ fn main() {
fn current_favorite_color() -> String {
"blue"
}
// The `current_favorite_color` function is currently returning a string slice with the `'static`
// lifetime. We know this because the data of the string lives in our code itself -- it doesn't
// come from a file or user input or another program -- so it will live as long as our program
// lives. But it is still a string slice. There's one way to create a `String` by converting a
// string slice covered in the Strings chapter of the book, and another way that uses the `From`
// trait.
+2 -30
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@@ -1,5 +1,6 @@
// strings2.rs
// Make me compile without changing the function signature! Scroll down for hints :)
// Make me compile without changing the function signature!
// Execute `rustlings hint strings2` for hints :)
fn main() {
let word = String::from("green"); // Try not changing this line :)
@@ -13,32 +14,3 @@ fn main() {
fn is_a_color_word(attempt: &str) -> bool {
attempt == "green" || attempt == "blue" || attempt == "red"
}
// Yes, it would be really easy to fix this by just changing the value bound to `word` to be a
// string slice instead of a `String`, wouldn't it?? There is a way to add one character to line
// 6, though, that will coerce the `String` into a string slice.
+1 -35
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@@ -4,7 +4,7 @@
// rustlings run --test exercises/tests/tests1.rs
// This test has a problem with it -- make the test compile! Make the test
// pass! Make the test fail! Scroll down for hints :)
// pass! Make the test fail! Execute `rustlings hint tests1` for hints :)
#[cfg(test)]
mod tests {
@@ -13,37 +13,3 @@ mod tests {
assert!();
}
}
// You don't even need to write any code to test -- you can just test values and run that, even
// though you wouldn't do that in real life :) `assert!` is a macro that needs an argument.
// Depending on the value of the argument, `assert!` will do nothing (in which case the test will
// pass) or `assert!` will panic (in which case the test will fail). So try giving different values
// to `assert!` and see which ones compile, which ones pass, and which ones fail :)
+1 -34
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@@ -1,6 +1,6 @@
// tests2.rs
// This test has a problem with it -- make the test compile! Make the test
// pass! Make the test fail! Scroll down for hints :)
// pass! Make the test fail! Execute `rustlings hint tests2` for hints :)
#[cfg(test)]
mod tests {
@@ -9,36 +9,3 @@ mod tests {
assert_eq!();
}
}
// Like the previous exercise, you don't need to write any code to get this test to compile and
// run. `assert_eq!` is a macro that takes two arguments and compares them. Try giving it two
// values that are equal! Try giving it two arguments that are different! Try giving it two values
// that are of different types! Try switching which argument comes first and which comes second!
+2 -26
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@@ -1,7 +1,8 @@
// tests3.rs
// This test isn't testing our function -- make it do that in such a way that
// the test passes. Then write a second test that tests whether we get the result
// we expect to get when we call `is_even(5)`. Scroll down for hints!
// we expect to get when we call `is_even(5)`.
// Execute `rustlings hint tests3` for hints :)
pub fn is_even(num: i32) -> bool {
num % 2 == 0
@@ -16,28 +17,3 @@ mod tests {
assert!();
}
}
// You can call a function right where you're passing arguments to `assert!` -- so you could do
// something like `assert!(having_fun())`. If you want to check that you indeed get false, you
// can negate the result of what you're doing using `!`, like `assert!(!having_fun())`.
+3 -69
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@@ -1,8 +1,8 @@
// threads1.rs
// Make this compile! Scroll down for hints :) The idea is the thread
// spawned on line 19 is completing jobs while the main thread is
// Make this compile! Execute `rustlings hint threads1` for hints :)
// The idea is the thread spawned on line 19 is completing jobs while the main thread is
// monitoring progress until 10 jobs are completed. If you see 6 lines
// of "waiting..." and the program ends without timing out the playground,
// of "waiting..." and the program ends without timing out when running,
// you've got it :)
use std::sync::Arc;
@@ -27,69 +27,3 @@ fn main() {
thread::sleep(Duration::from_millis(500));
}
}
// `Arc` is an Atomic Reference Counted pointer that allows safe, shared access
// to **immutable** data. But we want to *change* the number of `jobs_completed`
// so we'll need to also use another type that will only allow one thread to
// mutate the data at a time. Take a look at this section of the book:
// https://doc.rust-lang.org/book/ch16-03-shared-state.html#atomic-reference-counting-with-arct
// and keep scrolling if you'd like more hints :)
// Do you now have an `Arc` `Mutex` `JobStatus` at the beginning of main? Like:
// `let status = Arc::new(Mutex::new(JobStatus { jobs_completed: 0 }));`
// Similar to the code in the example in the book that happens after the text
// that says "We can use Arc<T> to fix this.". If not, give that a try! If you
// do and would like more hints, keep scrolling!!
// Make sure neither of your threads are holding onto the lock of the mutex
// while they are sleeping, since this will prevent the other thread from
// being allowed to get the lock. Locks are automatically released when
// they go out of scope.
// Ok, so, real talk, this was actually tricky for *me* to do too. And
// I could see a lot of different problems you might run into, so at this
// point I'm not sure which one you've hit :) Please see a few possible
// answers on https://github.com/carols10cents/rustlings/issues/3 --
// mine is a little more complicated because I decided I wanted to see
// the number of jobs currently done when I was checking the status.
// Please open an issue if you're still running into a problem that
// these hints are not helping you with, or if you've looked at the sample
// answers and don't understand why they work and yours doesn't.
// If you've learned from the sample solutions, I encourage you to come
// back to this exercise and try it again in a few days to reinforce
// what you've learned :)
+1 -36
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@@ -1,42 +1,7 @@
// variables1.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute the command `rustlings hint variables1` if you want a hint :)
fn main() {
x = 5;
println!("x has the value {}", x);
}
// Hint: The declaration on line 5 is missing a keyword that is needed in Rust
// to create a new variable binding.
+1 -37
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@@ -1,5 +1,5 @@
// variables2.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
fn main() {
let x;
@@ -9,39 +9,3 @@ fn main() {
println!("Not ten!");
}
}
// The compiler message is saying that Rust cannot infer the type that the
// variable binding `x` has with what is given here.
// What happens if you annotate line 5 with a type annotation?
// What if you give x a value?
// What if you do both?
// What type should x be, anyway?
// What if x is the same type as 10? What if it's a different type?
+1 -35
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@@ -1,5 +1,5 @@
// variables3.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
fn main() {
let x = 3;
@@ -7,37 +7,3 @@ fn main() {
x = 5;
println!("Number {}", x);
}
// In Rust, variable bindings are immutable by default. But here we're trying
// to reassign a different value to x! There's a keyword we can use to make
// a variable binding mutable instead.
+1 -39
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@@ -1,45 +1,7 @@
// variables4.rs
// Make me compile! Scroll down for hints :)
// Make me compile! Execute the command `rustlings hint variables4` if you want a hint :)
fn main() {
let x: i32;
println!("Number {}", x);
}
// Oops! In this exercise, we have a variable binding that we've created on
// line 5, and we're trying to use it on line 6, but we haven't given it a
// value. We can't print out something that isn't there; try giving x a value!
// This is an error that can cause bugs that's very easy to make in any
// programming language -- thankfully the Rust compiler has caught this for us!