221 lines
6.3 KiB
JavaScript
221 lines
6.3 KiB
JavaScript
/*
|
|
bits:
|
|
0 = snake
|
|
1 = food
|
|
2 = checked (for searching algorithms)
|
|
*/
|
|
|
|
// Bit functions for ease
|
|
function isBitSet(num, bit){
|
|
return ((num >> bit) % 2 != 0)
|
|
}
|
|
|
|
function bitSet(num, bit){
|
|
return num | 1 << bit;
|
|
}
|
|
|
|
function bitClear(num, bit){
|
|
return num & ~(1 << bit);
|
|
}
|
|
|
|
class OrderedPair {
|
|
constructor(x, y) {
|
|
this.x = x;
|
|
this.y = y;
|
|
}
|
|
}
|
|
|
|
class SnakeCore {
|
|
constructor() {
|
|
// TODO: Add CSS stuff for page
|
|
this.canvas = document.getElementById('snake');
|
|
this.context = this.canvas.getContext('2d');
|
|
this.grid = 25; // size of grid squares
|
|
this.speed = 10; // speed in ms
|
|
this.width = 25;
|
|
this.height = 15;
|
|
this.board = [];
|
|
for (let i = 0; i < this.height; i++) {
|
|
this.board.push(new Array(this.width));
|
|
for (let j = 0; j < this.width; j++) {
|
|
this.board[i][j] = 0;
|
|
}
|
|
}
|
|
this.body = [];
|
|
this.gameover = false;
|
|
this.foodAte = true;
|
|
this.body.push(new OrderedPair(12, 8));
|
|
this.board[8][12] = 1;
|
|
}
|
|
|
|
reset() {
|
|
snake.gameover = false;
|
|
snake.foodAte = true;
|
|
for (let i = 0; i < this.height; i++) {
|
|
for (let j = 0; j < this.width; j++) {
|
|
this.board[i][j] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
foodRegen() {
|
|
if (!this.foodAte)
|
|
return;
|
|
this.foodAte = false;
|
|
while (true) {
|
|
let tmp = new OrderedPair(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
|
|
if (isBitSet(this.board[tmp.y][tmp.x], 0))
|
|
continue;
|
|
this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], 1);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
class Bot {
|
|
constructor() {
|
|
this.pathUntrimmed = [];
|
|
this.path = [];
|
|
}
|
|
|
|
bfs() {
|
|
var search = [snake.body.at(0)];
|
|
while (search.length !== 0) {
|
|
let current = search.pop();
|
|
if (isBitSet(snake.board[current.y][current.x], 2))
|
|
continue;
|
|
this.pathUntrimmed.push(current);
|
|
let locals = [];
|
|
for (var i = 0; i < 4; i++)
|
|
locals[i] = new OrderedPair(current.x, current.y);
|
|
locals[0].y += 1;
|
|
locals[1].x += 1;
|
|
locals[2].y -= 1;
|
|
locals[3].x -= 1;
|
|
for (const local of locals) {
|
|
if (local.x < 0 || local.x > snake.width - 1 || local.y < 0 || local.y > snake.height - 1) {
|
|
continue;
|
|
}
|
|
let value = snake.board[local.y][local.x];
|
|
if (isBitSet(value, 1)) {
|
|
this.pathUntrimmed.push(local);
|
|
return;
|
|
}
|
|
if (isBitSet(value, 2))
|
|
continue;
|
|
if (isBitSet(value, 0))
|
|
continue;
|
|
search.push(local);
|
|
}
|
|
snake.board[current.y][current.x] = bitSet(snake.board[current.y][current.x], 2);
|
|
}
|
|
}
|
|
|
|
// TODO: Fix trim function
|
|
trim() {
|
|
let reachedSnake = false;
|
|
this.path.push(this.pathUntrimmed.pop()); // Push food location
|
|
while (this.pathUntrimmed.length !== 0) {
|
|
if (!reachedSnake) {
|
|
let location = this.pathUntrimmed.shift();
|
|
if (isBitSet(snake.board[location.y][location.x], 0))
|
|
reachedSnake = true;
|
|
var delta = new OrderedPair;
|
|
let connection = this.path.at(0);
|
|
delta.x = location.x - connection.x;
|
|
delta.y = location.y - connection.y;
|
|
if ((Math.abs(delta.x) + Math.abs(delta.y)) === 1)
|
|
this.path.push(location);
|
|
} else
|
|
this.pathUntrimmed.shift();
|
|
}
|
|
}
|
|
|
|
unvisit() {
|
|
for (let i = 0; i < snake.height; i++) {
|
|
for (let j = 0; j < snake.width; j++) {
|
|
snake.board[i][j] = bitClear(snake.board[i][j], 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
values:
|
|
0 = left
|
|
1 = up
|
|
2 = right
|
|
4 = down
|
|
*/
|
|
autoplay() {
|
|
if (this.path.length !== 0)
|
|
return;
|
|
this.bfs();
|
|
//this.trim();
|
|
this.unvisit();
|
|
/*
|
|
let delta = this.headPos - this.path.pop();
|
|
if (delta.x > 0)
|
|
return 0;
|
|
if (delta.y > 0)
|
|
return 1;
|
|
if (delta.x < 0)
|
|
return 2;
|
|
if (delta.y < 0)
|
|
return 4;
|
|
return 0; // Safety guard if above doesn't return
|
|
*/
|
|
}
|
|
}
|
|
|
|
const snake = new SnakeCore(); // Singleton for snake game
|
|
const bot = new Bot(); // Singleton for bot playing
|
|
|
|
function snakeloop() {
|
|
snake.context.clearRect(0, 0, snake.canvas.width, snake.canvas.height);
|
|
// Reset of needed
|
|
if (snake.gameover)
|
|
snake.reset();
|
|
// Input
|
|
bot.autoplay();
|
|
|
|
// Move snake
|
|
// TODO: Fix teleporting snake
|
|
let next = bot.pathUntrimmed.shift();
|
|
|
|
if (next.x < 0 || next.x > snake.width || next.y < 0 || next.y > snake.height)
|
|
snake.gameover = true;
|
|
if (isBitSet(snake.board[next.y][next.x], 0) && (snake.body.length > 1))
|
|
snake.gameover = true; // Game should end (Snake touching snake)
|
|
|
|
snake.board[next.y][next.x] = bitSet(snake.board[next.y][next.x], 0);
|
|
snake.body.push(next);
|
|
if (!isBitSet(snake.board[next.y][next.x], 1)) {
|
|
let old = snake.body.shift();
|
|
snake.board[old.y][old.x] = bitClear(snake.board[old.y][old.x], 0);
|
|
} else {
|
|
snake.board[next.y][next.x] = bitClear(snake.board[next.y][next.x], 1);
|
|
snake.foodAte = true;
|
|
while (bot.path.length > 0)
|
|
bot.path.pop();
|
|
}
|
|
|
|
// Regenerate food if needed
|
|
snake.foodRegen();
|
|
|
|
// Draw game
|
|
for (let i = 0; i < snake.height; i++) {
|
|
for (let j = 0; j < snake.width; j++) {
|
|
if (isBitSet(snake.board[i][j], 0))
|
|
snake.context.fillStyle = "green";
|
|
else if (isBitSet(snake.board[i][j], 1))
|
|
snake.context.fillStyle = "red";
|
|
else
|
|
snake.context.fillStyle = "black";
|
|
snake.context.fillRect(j * snake.grid, i * snake.grid, snake.grid, snake.grid);
|
|
}
|
|
}
|
|
}
|
|
|
|
// start the game
|
|
setInterval(snakeloop, snake.speed);
|