core: add Snake using Typescript #7
45
src/snake.ts
45
src/snake.ts
@ -1,9 +1,8 @@
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/*
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enum BoardState {
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bits:
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SNAKE = 0,
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0 = snake
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FOOD = 1,
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1 = food
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CHECKED = 2, // For search algorithms
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2 = checked (for searching algorithms)
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}
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*/
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// Bit functions for ease
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// Bit functions for ease
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function isBitSet(value: number, bit: number): boolean {
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function isBitSet(value: number, bit: number): boolean {
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@ -108,9 +107,9 @@ class SnakeCore {
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this.foodAte = false;
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this.foodAte = false;
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while (true) {
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while (true) {
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let tmp = new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
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let tmp = new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
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if (isBitSet(this.board[tmp.y][tmp.x], 0))
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if (isBitSet(this.board[tmp.y][tmp.x], BoardState.SNAKE))
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continue;
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continue;
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this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], 1);
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this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], BoardState.FOOD);
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return;
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return;
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}
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}
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}
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}
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@ -118,25 +117,24 @@ class SnakeCore {
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// Simulate game logic
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// Simulate game logic
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simulate() {
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simulate() {
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// Move snake
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// Move snake
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// TODO: Fix teleporting snake
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let next: Point = new Point;
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let next: Point = new Point;
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next.copy(g_snakebot.nextMove());
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next.copy(g_snakebot.nextMove());
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if (next.x < 0 || next.x > g_snake.width || next.y < 0 || next.y > g_snake.height) {
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if (next.x < 0 || next.x > g_snake.width || next.y < 0 || next.y > g_snake.height) {
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g_snake.gameover = true;
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g_snake.gameover = true;
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return;
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return;
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}
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}
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if (isBitSet(g_snake.board[next.y][next.x], 0) && (g_snake.body.length > 1)) {
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if (isBitSet(g_snake.board[next.y][next.x], BoardState.SNAKE) && (g_snake.body.length > 1)) {
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g_snake.gameover = true; // Game should end (Snake touching snake)
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g_snake.gameover = true; // Game should end (Snake touching snake)
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return;
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return;
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}
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}
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g_snake.board[next.y][next.x] = bitSet(g_snake.board[next.y][next.x], 0);
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g_snake.board[next.y][next.x] = bitSet(g_snake.board[next.y][next.x], BoardState.SNAKE);
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g_snake.body.push(next);
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g_snake.body.push(next);
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if (!isBitSet(g_snake.board[next.y][next.x], 1)) {
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if (!isBitSet(g_snake.board[next.y][next.x], BoardState.FOOD)) {
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let old: Point = g_snake.body.shift() as Point;
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let old: Point = g_snake.body.shift() as Point;
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g_snake.board[old.y][old.x] = bitClear(g_snake.board[old.y][old.x], 0);
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g_snake.board[old.y][old.x] = bitClear(g_snake.board[old.y][old.x], BoardState.SNAKE);
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} else {
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} else {
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g_snake.board[next.y][next.x] = bitClear(g_snake.board[next.y][next.x], 1);
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g_snake.board[next.y][next.x] = bitClear(g_snake.board[next.y][next.x], BoardState.FOOD);
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g_snake.foodAte = true;
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g_snake.foodAte = true;
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while (g_snakebot.path.length > 0)
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while (g_snakebot.path.length > 0)
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g_snakebot.path.pop();
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g_snakebot.path.pop();
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@ -151,9 +149,9 @@ class SnakeCore {
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// Draw game
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// Draw game
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for (let i = 0; i < g_snake.height; i++) {
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for (let i = 0; i < g_snake.height; i++) {
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for (let j = 0; j < g_snake.width; j++) {
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for (let j = 0; j < g_snake.width; j++) {
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if (isBitSet(g_snake.board[i][j], 0))
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if (isBitSet(g_snake.board[i][j], BoardState.SNAKE))
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g_snake.context.fillStyle = "green";
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g_snake.context.fillStyle = "green";
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else if (isBitSet(g_snake.board[i][j], 1))
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else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
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g_snake.context.fillStyle = "red";
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g_snake.context.fillStyle = "red";
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else
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else
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g_snake.context.fillStyle = "black";
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g_snake.context.fillStyle = "black";
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@ -189,21 +187,18 @@ class Bot {
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locals[2].y -= 1;
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locals[2].y -= 1;
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locals[3].x -= 1;
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locals[3].x -= 1;
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for (const local of locals) {
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for (const local of locals) {
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if (local.x < 0 || local.x > g_snake.width - 1 || local.y < 0 || local.y > g_snake.height - 1) {
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if (local.x < 0 || local.x > g_snake.width - 1 || local.y < 0 || local.y > g_snake.height - 1)
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continue;
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continue;
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}
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let value = g_snake.board[local.y][local.x];
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let value = g_snake.board[local.y][local.x];
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if (isBitSet(value, 1)) {
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if (isBitSet(value, BoardState.FOOD)) {
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this.pathUntrimmed.push(local);
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this.pathUntrimmed.push(local);
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return;
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return;
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}
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}
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if (isBitSet(value, 2))
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if (isBitSet(value, BoardState.CHECKED) || isBitSet(value, BoardState.SNAKE))
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continue;
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if (isBitSet(value, 0))
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continue;
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continue;
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search.push(local);
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search.push(local);
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}
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}
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g_snake.board[current.y][current.x] = bitSet(g_snake.board[current.y][current.x], 2);
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g_snake.board[current.y][current.x] = bitSet(g_snake.board[current.y][current.x], BoardState.CHECKED);
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}
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}
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}
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}
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@ -215,7 +210,7 @@ class Bot {
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if (!reachedSnake) {
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if (!reachedSnake) {
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let location: Point = new Point;
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let location: Point = new Point;
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location.copy(this.pathUntrimmed[this.pathUntrimmed.length - 1]);
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location.copy(this.pathUntrimmed[this.pathUntrimmed.length - 1]);
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if (isBitSet(g_snake.board[location.y][location.x], 0))
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if (isBitSet(g_snake.board[location.y][location.x], BoardState.SNAKE))
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reachedSnake = true;
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reachedSnake = true;
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var delta = new Point;
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var delta = new Point;
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delta = location.subtract(this.path[this.path.length - 1]);
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delta = location.subtract(this.path[this.path.length - 1]);
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@ -229,7 +224,7 @@ class Bot {
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unvisit() {
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unvisit() {
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for (let i = 0; i < g_snake.height; i++) {
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for (let i = 0; i < g_snake.height; i++) {
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for (let j = 0; j < g_snake.width; j++) {
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for (let j = 0; j < g_snake.width; j++) {
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g_snake.board[i][j] = bitClear(g_snake.board[i][j], 2);
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g_snake.board[i][j] = bitClear(g_snake.board[i][j], BoardState.CHECKED);
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}
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}
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}
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}
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}
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}
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