rewrite: major rework of home page #1
156
css/home.css
Normal file
156
css/home.css
Normal file
@ -0,0 +1,156 @@
|
||||
/* Whole document */
|
||||
body {
|
||||
font-family: Helvetica, Arial, sans-serif;
|
||||
font-size: 1rem;
|
||||
color: #cad3f5;
|
||||
line-height: 1.5;
|
||||
width: 800px;
|
||||
margin-inline: auto;
|
||||
background: #24273a;
|
||||
padding: 6px;
|
||||
margin: 10px auto;
|
||||
}
|
||||
|
||||
/*
|
||||
.title {
|
||||
display: none;
|
||||
}
|
||||
*/
|
||||
|
||||
#top {
|
||||
margin-bottom: 6px;
|
||||
border-radius: 16px;
|
||||
border-top-left-radius: 0px;
|
||||
margin: 4px auto;
|
||||
margin-top: 0px;
|
||||
height: 55px;
|
||||
}
|
||||
|
||||
#main {
|
||||
background: #1e2030;
|
||||
}
|
||||
|
||||
/* Title of the resume */
|
||||
h1 {
|
||||
width: 130px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
font-size: 1.8rem;
|
||||
margin: 0px;
|
||||
padding: 8px;
|
||||
border-top-left-radius: 18px;
|
||||
border-top-right-radius: 18px;
|
||||
}
|
||||
|
||||
/* Titles of categories */
|
||||
h2 {
|
||||
color: #f5a97f;
|
||||
font-size: 1.8rem;
|
||||
text-align: center;
|
||||
margin-top: 0;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
h3 {
|
||||
color: #dc8a78;
|
||||
font-size: 1.3rem;
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
h4 {
|
||||
color: #8c8fa1;
|
||||
font-size: 1.1rem;
|
||||
margin-top: 0;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
/* Definitions */
|
||||
dt {
|
||||
float: left;
|
||||
clear: left;
|
||||
width: 17%;
|
||||
font-weight: bold;
|
||||
}
|
||||
dd {
|
||||
margin-left: 17%;
|
||||
}
|
||||
p {
|
||||
margin-top: 0;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
/* Links */
|
||||
a {
|
||||
text-decoration: none;
|
||||
padding: 8px;
|
||||
color: #8aadf4;
|
||||
}
|
||||
|
||||
a:hover, a:active {
|
||||
border-radius: 9px;
|
||||
text-decoration: underline;
|
||||
text-shadow: 1px 1px 1px #333;
|
||||
animation: animate 3s linear infinite;
|
||||
}
|
||||
|
||||
a.button {
|
||||
margin: 14px 10%;
|
||||
padding: 4px 12px;
|
||||
border: 1px outset #494d64;
|
||||
border-radius: 9px;
|
||||
color: #8aadf4;
|
||||
display: inline-block;
|
||||
background-color: #363a4f;
|
||||
text-decoration: none;
|
||||
width: 80px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* Horizontal separators */
|
||||
hr {
|
||||
color: #A6A6A6;
|
||||
}
|
||||
|
||||
/* List spacing */
|
||||
ul, ol {
|
||||
padding-left: 1em; /* Keeping padding relative to the font size of the list */
|
||||
}
|
||||
|
||||
li {
|
||||
margin-top: 0.25em;
|
||||
}
|
||||
|
||||
p, li {
|
||||
margin-top: 0;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
|
||||
@keyframes animate {
|
||||
0% { box-shadow: 0 0 8px 4px #24273a; }
|
||||
15% { box-shadow: 0 0 8px 4px #494d64; }
|
||||
50% { box-shadow: 0 0 8px 4px #b7bdf8; }
|
||||
85% { box-shadow: 0 0 8px 4px #494d64; }
|
||||
100% { box-shadow: 0 0 8px 4px #24273a; }
|
||||
}
|
||||
|
||||
.card {
|
||||
background: #363a4f;
|
||||
text-align: center;
|
||||
border-radius: 6px;
|
||||
border-top-left-radius: 18px;
|
||||
border-top-right-radius: 18px;
|
||||
}
|
||||
|
||||
.card-top {
|
||||
background: #1e2030;
|
||||
border-top-left-radius: 18px;
|
||||
border-top-right-radius: 18px;
|
||||
}
|
||||
|
||||
#pong {
|
||||
margin: 6px;
|
||||
border-radius: 9px;
|
||||
background: #494d64;
|
||||
}
|
@ -1,22 +1,23 @@
|
||||
html, body {
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
background: black;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.button {
|
||||
background: blue;
|
||||
color: white;
|
||||
padding: 15px 20px;
|
||||
font-size: 32px;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
}
|
||||
html, body {
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
background: black;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.button {
|
||||
background: blue;
|
||||
color: white;
|
||||
padding: 15px 20px;
|
||||
font-size: 32px;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
text-transform: uppercase;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
}
|
||||
|
52
home.html
Normal file
52
home.html
Normal file
@ -0,0 +1,52 @@
|
||||
<!DOCTYPE html>
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<meta name="generator" content="pandoc" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
|
||||
<title>Trianta</title>
|
||||
<link rel="stylesheet" href="css/home.css" />
|
||||
<style>
|
||||
code{white-space: pre-wrap;}
|
||||
span.smallcaps{font-variant: small-caps;}
|
||||
div.columns{display: flex; gap: min(4vw, 1.5em);}
|
||||
div.column{flex: auto; overflow-x: auto;}
|
||||
div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;}
|
||||
/* The extra [class] is a hack that increases specificity enough to
|
||||
override a similar rule in reveal.js */
|
||||
ul.task-list[class]{list-style: none;}
|
||||
ul.task-list li input[type="checkbox"] {
|
||||
font-size: inherit;
|
||||
width: 0.8em;
|
||||
margin: 0 0.8em 0.2em -1.6em;
|
||||
vertical-align: middle;
|
||||
}
|
||||
.display.math{display: block; text-align: center; margin: 0.5rem auto;}
|
||||
</style>
|
||||
<!--[if lt IE 9]>
|
||||
<script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
|
||||
<![endif]-->
|
||||
</head>
|
||||
<body>
|
||||
<div>
|
||||
<h1 style="background: #1e2030">Trianta</h1>
|
||||
<h1><a href="https://www.github.com/trimutex">GitHub</a></h1>
|
||||
<h1><a href="https://lab.trianta.dev/Trianta">Projects</a></h1>
|
||||
</div>
|
||||
<div id="main">
|
||||
<div class="card">
|
||||
<h2 class="card-top">Pong</h3>
|
||||
<div>
|
||||
<canvas width="750" height="585" id="pong"></canvas>
|
||||
<script src="js/pong.js"></script>
|
||||
<div id="gameover" hidden="true">
|
||||
<h1>Game Over</h1>
|
||||
</div>
|
||||
<div id="restart" hidden="true">
|
||||
<button class="button" type="button" onclick = "restartGame()">Restart Game</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@ -6,7 +6,5 @@
|
||||
<link rel="stylesheet" href="style.css">
|
||||
</head>
|
||||
<body>
|
||||
<button class="button" type="button" onclick="window.location.href='pong.html'">Start Game</button>
|
||||
<script src = "scripts.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
@ -1,223 +1,224 @@
|
||||
const canvas = document.getElementById('game');
|
||||
const context = canvas.getContext('2d');
|
||||
const grid = 15;
|
||||
const paddleHeight = grid * 5; // 80
|
||||
const maxPaddleY = canvas.height - grid - paddleHeight;
|
||||
|
||||
var paddleSpeed = 6;
|
||||
var ballSpeed = 5;
|
||||
|
||||
var leftScore = 0;
|
||||
var rightScore = 0;
|
||||
|
||||
const leftPaddle = {
|
||||
// start in the middle of the game on the left side
|
||||
x: grid * 2,
|
||||
y: canvas.height / 2 - paddleHeight / 2,
|
||||
width: grid,
|
||||
height: paddleHeight,
|
||||
|
||||
// paddle velocity
|
||||
dy: 0
|
||||
};
|
||||
const rightPaddle = {
|
||||
// start in the middle of the game on the right side
|
||||
x: canvas.width - grid * 3,
|
||||
y: canvas.height / 2 - paddleHeight / 2,
|
||||
width: grid,
|
||||
height: paddleHeight,
|
||||
|
||||
// paddle velocity
|
||||
dy: 0
|
||||
};
|
||||
const ball = {
|
||||
// start in the middle of the game
|
||||
x: canvas.width / 2,
|
||||
y: canvas.height / 2,
|
||||
width: grid,
|
||||
height: grid,
|
||||
|
||||
// keep track of when need to reset the ball position
|
||||
resetting: false,
|
||||
|
||||
// ball velocity (start going to the top-right corner)
|
||||
dx: ballSpeed,
|
||||
dy: -ballSpeed
|
||||
};
|
||||
|
||||
// check for collision between two objects using axis-aligned bounding box (AABB)
|
||||
// @see https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection
|
||||
function collides(obj1, obj2) {
|
||||
return obj1.x < obj2.x + obj2.width &&
|
||||
obj1.x + obj1.width > obj2.x &&
|
||||
obj1.y < obj2.y + obj2.height &&
|
||||
obj1.y + obj1.height > obj2.y;
|
||||
}
|
||||
|
||||
function gameOver() {
|
||||
context.clearRect(0, 0, canvas.width, canvas.height);
|
||||
let restartGame = document.getElementById("restart");
|
||||
let gameOverText = document.getElementById("gameover");
|
||||
restartGame.hidden = false;
|
||||
gameOverText.hidden = false;
|
||||
}
|
||||
|
||||
function restartGame() {
|
||||
leftScore = 0;
|
||||
rightScore = 0;
|
||||
let restartGame = document.getElementById("restart");
|
||||
restartGame.hidden = true;
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
|
||||
function BotMovesPaddle(paddle) {
|
||||
ballRegion = Math.floor(ball.y / 15);
|
||||
paddleRegion = Math.floor(paddle.y / 15);
|
||||
if (ballRegion < paddleRegion) paddle.dy = -paddleSpeed;
|
||||
if (ballRegion > paddleRegion) paddle.dy = paddleSpeed;
|
||||
if (ballRegion === paddleRegion) paddle.dy = 0;
|
||||
}
|
||||
|
||||
// game loop
|
||||
function loop() {
|
||||
//if (leftScore < 7 && rightScore < 7) {
|
||||
requestAnimationFrame(loop);
|
||||
//} else if (leftScore >= 7 || rightScore >= 7) {
|
||||
// gameOver();
|
||||
//}
|
||||
context.clearRect(0,0,canvas.width,canvas.height);
|
||||
|
||||
if (ball.dx < 0) {
|
||||
BotMovesPaddle(leftPaddle);
|
||||
}
|
||||
if (ball.dx > 0) {
|
||||
BotMovesPaddle(rightPaddle);
|
||||
}
|
||||
|
||||
// move paddles by their velocity
|
||||
leftPaddle.y += leftPaddle.dy;
|
||||
rightPaddle.y += rightPaddle.dy;
|
||||
|
||||
// prevent paddles from going through walls
|
||||
if (leftPaddle.y < grid) {
|
||||
leftPaddle.y = grid;
|
||||
}
|
||||
else if (leftPaddle.y > maxPaddleY) {
|
||||
leftPaddle.y = maxPaddleY;
|
||||
}
|
||||
|
||||
if (rightPaddle.y < grid) {
|
||||
rightPaddle.y = grid;
|
||||
}
|
||||
else if (rightPaddle.y > maxPaddleY) {
|
||||
rightPaddle.y = maxPaddleY;
|
||||
}
|
||||
|
||||
// draw paddles
|
||||
context.fillStyle = 'white';
|
||||
context.fillRect(leftPaddle.x, leftPaddle.y, leftPaddle.width, leftPaddle.height);
|
||||
context.fillRect(rightPaddle.x, rightPaddle.y, rightPaddle.width, rightPaddle.height);
|
||||
|
||||
// move ball by its velocity
|
||||
ball.x += ball.dx;
|
||||
ball.y += ball.dy;
|
||||
|
||||
// prevent ball from going through walls by changing its velocity
|
||||
if (ball.y < grid) {
|
||||
ball.y = grid;
|
||||
ball.dy *= -1;
|
||||
}
|
||||
else if (ball.y + grid > canvas.height - grid) {
|
||||
ball.y = canvas.height - grid * 2;
|
||||
ball.dy *= -1;
|
||||
}
|
||||
|
||||
// reset ball if it goes past paddle (but only if we haven't already done so)
|
||||
if ( (ball.x < 0 || ball.x > canvas.width) && !ball.resetting) {
|
||||
ball.resetting = true;
|
||||
|
||||
if (ball.x < 0) {
|
||||
rightScore++;
|
||||
}
|
||||
if (ball.x > canvas.width) {
|
||||
leftScore++;
|
||||
}
|
||||
|
||||
// give some time for the player to recover before launching the ball again
|
||||
setTimeout(() => {
|
||||
ball.resetting = false;
|
||||
ball.x = canvas.width / 2;
|
||||
ball.y = canvas.height / 2;
|
||||
}, 400);
|
||||
}
|
||||
|
||||
// check to see if ball collides with paddle. if they do change x velocity
|
||||
if (collides(ball, leftPaddle)) {
|
||||
ball.dx *= -1;
|
||||
leftPaddle.dy = 0;
|
||||
|
||||
// move ball next to the paddle otherwise the collision will happen again
|
||||
// in the next frame
|
||||
ball.x = leftPaddle.x + leftPaddle.width;
|
||||
}
|
||||
else if (collides(ball, rightPaddle)) {
|
||||
ball.dx *= -1;
|
||||
rightPaddle.dy = 0;
|
||||
|
||||
// move ball next to the paddle otherwise the collision will happen again
|
||||
// in the next frame
|
||||
ball.x = rightPaddle.x - ball.width;
|
||||
}
|
||||
|
||||
// draw score
|
||||
context.font = "30px Arial";
|
||||
context.fillText(leftScore, 200, 50);
|
||||
context.fillText(rightScore, 560, 50);
|
||||
|
||||
// draw ball
|
||||
context.fillRect(ball.x, ball.y, ball.width, ball.height);
|
||||
|
||||
// draw walls
|
||||
context.fillStyle = 'lightgrey';
|
||||
context.fillRect(0, 0, canvas.width, grid);
|
||||
context.fillRect(0, canvas.height - grid, canvas.width, canvas.height);
|
||||
|
||||
// draw dotted line down the middle
|
||||
for (let i = grid; i < canvas.height - grid; i += grid * 2) {
|
||||
context.fillRect(canvas.width / 2 - grid / 2, i, grid, grid);
|
||||
}
|
||||
}
|
||||
|
||||
// listen to keyboard events to move the paddles
|
||||
document.addEventListener('keydown', function(e) {
|
||||
// up arrow key
|
||||
if (e.which === 38) {
|
||||
rightPaddle.dy = -paddleSpeed;
|
||||
}
|
||||
// down arrow key
|
||||
else if (e.which === 40) {
|
||||
rightPaddle.dy = paddleSpeed;
|
||||
}
|
||||
|
||||
// w key
|
||||
if (e.which === 87) {
|
||||
leftPaddle.dy = -paddleSpeed;
|
||||
}
|
||||
// a key
|
||||
else if (e.which === 83) {
|
||||
leftPaddle.dy = paddleSpeed;
|
||||
}
|
||||
});
|
||||
|
||||
// listen to keyboard events to stop the paddle if key is released
|
||||
document.addEventListener('keyup', function(e) {
|
||||
if (e.which === 38 || e.which === 40) {
|
||||
rightPaddle.dy = 0;
|
||||
}
|
||||
if (e.which === 83 || e.which === 87) {
|
||||
leftPaddle.dy = 0;
|
||||
}
|
||||
});
|
||||
|
||||
// start the game
|
||||
requestAnimationFrame(loop);
|
||||
const canvas = document.getElementById('pong');
|
||||
const context = canvas.getContext('2d');
|
||||
const grid = 15;
|
||||
const paddleHeight = grid * 5; // 80
|
||||
const maxPaddleY = canvas.height - grid - paddleHeight;
|
||||
|
||||
var paddleSpeed = 6;
|
||||
var ballSpeed = 5;
|
||||
|
||||
var leftScore = 0;
|
||||
var rightScore = 0;
|
||||
|
||||
const leftPaddle = {
|
||||
// start in the middle of the game on the left side
|
||||
x: grid * 2,
|
||||
y: canvas.height / 2 - paddleHeight / 2,
|
||||
width: grid,
|
||||
height: paddleHeight,
|
||||
|
||||
// paddle velocity
|
||||
dy: 0
|
||||
};
|
||||
const rightPaddle = {
|
||||
// start in the middle of the game on the right side
|
||||
x: canvas.width - grid * 3,
|
||||
y: canvas.height / 2 - paddleHeight / 2,
|
||||
width: grid,
|
||||
height: paddleHeight,
|
||||
|
||||
// paddle velocity
|
||||
dy: 0
|
||||
};
|
||||
const ball = {
|
||||
// start in the middle of the game
|
||||
x: canvas.width / 2,
|
||||
y: canvas.height / 2,
|
||||
width: grid,
|
||||
height: grid,
|
||||
|
||||
// keep track of when need to reset the ball position
|
||||
resetting: false,
|
||||
|
||||
// ball velocity (start going to the top-right corner)
|
||||
dx: ballSpeed,
|
||||
dy: -ballSpeed
|
||||
};
|
||||
|
||||
// check for collision between two objects using axis-aligned bounding box (AABB)
|
||||
// @see https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection
|
||||
function collides(obj1, obj2) {
|
||||
return obj1.x < obj2.x + obj2.width &&
|
||||
obj1.x + obj1.width > obj2.x &&
|
||||
obj1.y < obj2.y + obj2.height &&
|
||||
obj1.y + obj1.height > obj2.y;
|
||||
}
|
||||
|
||||
function gameOver() {
|
||||
context.clearRect(0, 0, canvas.width, canvas.height);
|
||||
let restartGame = document.getElementById("restart");
|
||||
let gameOverText = document.getElementById("gameover");
|
||||
restartGame.hidden = false;
|
||||
gameOverText.hidden = false;
|
||||
}
|
||||
|
||||
function restartGame() {
|
||||
leftScore = 0;
|
||||
rightScore = 0;
|
||||
let restartGame = document.getElementById("restart");
|
||||
restartGame.hidden = true;
|
||||
requestAnimationFrame(loop);
|
||||
}
|
||||
|
||||
function BotMovesPaddle(paddle) {
|
||||
ballRegion = Math.floor(ball.y / 15);
|
||||
paddleRegion = Math.floor(paddle.y / 15);
|
||||
if (ballRegion < paddleRegion) paddle.dy = -paddleSpeed;
|
||||
if (ballRegion > paddleRegion) paddle.dy = paddleSpeed;
|
||||
if (ballRegion === paddleRegion) paddle.dy = 0;
|
||||
}
|
||||
|
||||
// game loop
|
||||
function loop() {
|
||||
//if (leftScore < 7 && rightScore < 7) {
|
||||
requestAnimationFrame(loop);
|
||||
//} else if (leftScore >= 7 || rightScore >= 7) {
|
||||
// gameOver();
|
||||
//}
|
||||
context.clearRect(0,0,canvas.width,canvas.height);
|
||||
|
||||
if (ball.dx < 0) {
|
||||
BotMovesPaddle(leftPaddle);
|
||||
}
|
||||
if (ball.dx > 0) {
|
||||
BotMovesPaddle(rightPaddle);
|
||||
}
|
||||
|
||||
// move paddles by their velocity
|
||||
leftPaddle.y += leftPaddle.dy;
|
||||
rightPaddle.y += rightPaddle.dy;
|
||||
|
||||
// prevent paddles from going through walls
|
||||
if (leftPaddle.y < grid) {
|
||||
leftPaddle.y = grid;
|
||||
}
|
||||
else if (leftPaddle.y > maxPaddleY) {
|
||||
leftPaddle.y = maxPaddleY;
|
||||
}
|
||||
|
||||
if (rightPaddle.y < grid) {
|
||||
rightPaddle.y = grid;
|
||||
}
|
||||
else if (rightPaddle.y > maxPaddleY) {
|
||||
rightPaddle.y = maxPaddleY;
|
||||
}
|
||||
|
||||
// draw paddles
|
||||
context.fillStyle = 'white';
|
||||
context.fillRect(leftPaddle.x, leftPaddle.y, leftPaddle.width, leftPaddle.height);
|
||||
context.fillRect(rightPaddle.x, rightPaddle.y, rightPaddle.width, rightPaddle.height);
|
||||
|
||||
// move ball by its velocity
|
||||
ball.x += ball.dx;
|
||||
ball.y += ball.dy;
|
||||
|
||||
// prevent ball from going through walls by changing its velocity
|
||||
if (ball.y < grid) {
|
||||
ball.y = grid;
|
||||
ball.dy *= -1;
|
||||
}
|
||||
else if (ball.y + grid > canvas.height - grid) {
|
||||
ball.y = canvas.height - grid * 2;
|
||||
ball.dy *= -1;
|
||||
}
|
||||
|
||||
// reset ball if it goes past paddle (but only if we haven't already done so)
|
||||
if ( (ball.x < 0 || ball.x > canvas.width) && !ball.resetting) {
|
||||
ball.resetting = true;
|
||||
|
||||
if (ball.x < 0) {
|
||||
rightScore++;
|
||||
}
|
||||
if (ball.x > canvas.width) {
|
||||
leftScore++;
|
||||
}
|
||||
|
||||
// give some time for the player to recover before launching the ball again
|
||||
setTimeout(() => {
|
||||
ball.resetting = false;
|
||||
ball.x = canvas.width / 2;
|
||||
ball.y = canvas.height / 2;
|
||||
}, 400);
|
||||
}
|
||||
|
||||
// check to see if ball collides with paddle. if they do change x velocity
|
||||
if (collides(ball, leftPaddle)) {
|
||||
ball.dx *= -1;
|
||||
leftPaddle.dy = 0;
|
||||
|
||||
// move ball next to the paddle otherwise the collision will happen again
|
||||
// in the next frame
|
||||
ball.x = leftPaddle.x + leftPaddle.width;
|
||||
}
|
||||
else if (collides(ball, rightPaddle)) {
|
||||
ball.dx *= -1;
|
||||
rightPaddle.dy = 0;
|
||||
|
||||
// move ball next to the paddle otherwise the collision will happen again
|
||||
// in the next frame
|
||||
ball.x = rightPaddle.x - ball.width;
|
||||
}
|
||||
|
||||
// draw score
|
||||
context.font = "30px Arial";
|
||||
context.fillText(leftScore, 200, 50);
|
||||
context.fillText(rightScore, 560, 50);
|
||||
|
||||
// draw ball
|
||||
context.fillRect(ball.x, ball.y, ball.width, ball.height);
|
||||
|
||||
// draw walls
|
||||
context.fillStyle = "#f4dbd6";
|
||||
context.fillRect(0, 0, canvas.width, grid);
|
||||
context.fillRect(0, canvas.height - grid, canvas.width, canvas.height);
|
||||
|
||||
// draw dotted line down the middle
|
||||
for (let i = grid; i < canvas.height - grid; i += grid * 2) {
|
||||
context.fillRect(canvas.width / 2 - grid / 2, i, grid, grid);
|
||||
}
|
||||
}
|
||||
|
||||
// listen to keyboard events to move the paddles
|
||||
document.addEventListener('keydown', function(e) {
|
||||
// up arrow key
|
||||
if (e.which === 38) {
|
||||
rightPaddle.dy = -paddleSpeed;
|
||||
}
|
||||
// down arrow key
|
||||
else if (e.which === 40) {
|
||||
rightPaddle.dy = paddleSpeed;
|
||||
}
|
||||
|
||||
// w key
|
||||
if (e.which === 87) {
|
||||
leftPaddle.dy = -paddleSpeed;
|
||||
}
|
||||
// a key
|
||||
else if (e.which === 83) {
|
||||
leftPaddle.dy = paddleSpeed;
|
||||
}
|
||||
});
|
||||
|
||||
// listen to keyboard events to stop the paddle if key is released
|
||||
document.addEventListener('keyup', function(e) {
|
||||
if (e.which === 38 || e.which === 40) {
|
||||
rightPaddle.dy = 0;
|
||||
}
|
||||
if (e.which === 83 || e.which === 87) {
|
||||
leftPaddle.dy = 0;
|
||||
}
|
||||
});
|
||||
|
||||
// start the game
|
||||
requestAnimationFrame(loop);
|
||||
|
10
pong.html
10
pong.html
@ -4,17 +4,9 @@
|
||||
<head>
|
||||
<title>Pong Game</title>
|
||||
<meta charset="UTF-8">
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<link rel="stylesheet" href="css/pong.css">
|
||||
</head>
|
||||
<body>
|
||||
<canvas width="750" height="585" id="game"></canvas>
|
||||
<script src="scripts.js"></script>
|
||||
<div id="gameover" hidden="true">
|
||||
<h1>Game Over</h1>
|
||||
</div>
|
||||
<div id="restart" hidden="true">
|
||||
<button class="button" type="button" onclick = "restartGame()">Restart Game</a>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
Loading…
Reference in New Issue
Block a user