rewrite: major rework of home page #1
103
css/home.css
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103
css/home.css
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@ -0,0 +1,103 @@
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/* Whole document */
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body {
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font-family: Helvetica, Arial, sans-serif;
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font-size: 1rem;
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color: #4c4f69;
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line-height: 1.5;
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width: 800px;
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margin-inline: auto;
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background: white;
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padding: 10px 10px 10px 10px;
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}
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/*
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.title {
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display: none;
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}
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*/
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/* Title of the resume */
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h1 {
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color: #df8e1d;
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font-size: 2.1rem;
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text-align: center;
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margin-top: 0px;
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margin-bottom: 0px;
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}
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/* Titles of categories */
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h2 {
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color: #df8e1d;
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font-size: 1.6rem;
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margin-top: 0;
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margin-bottom: 0.5rem;
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border-bottom: 1px solid black;
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}
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h3 {
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color: #dc8a78;
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font-size: 1.3rem;
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margin-top: 0;
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margin-bottom: 0;
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}
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h4 {
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color: #8c8fa1;
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font-size: 1.1rem;
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margin-top: 0;
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margin-bottom: 0.5rem;
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}
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h6 {
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font-size: 0.9rem;
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text-align: center;
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margin: 0;
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padding-bottom: 9px;
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}
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/* Definitions */
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dt {
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float: left;
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clear: left;
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width: 17%;
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font-weight: bold;
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}
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dd {
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margin-left: 17%;
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}
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p {
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margin-top: 0;
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margin-bottom: 4px;
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}
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/* Links */
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a {
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text-decoration: none;
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color: #1e66f5;
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}
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a:hover, a:active {
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background-color: #7287fd;
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color: #FFFFFF;
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text-decoration: underline;
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text-shadow: 1px 1px 1px #333;
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}
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/* Horizontal separators */
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hr {
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color: #A6A6A6;
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}
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/* List spacing */
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ul, ol {
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padding-left: 1em; /* Keeping padding relative to the font size of the list */
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}
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li {
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margin-top: 0.25em;
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}
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p, li {
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margin-top: 0;
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line-height: 1.6;
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}
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23
css/pong.css
Normal file
23
css/pong.css
Normal file
@ -0,0 +1,23 @@
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html, body {
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height: 100%;
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margin: 0;
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}
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body {
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background: black;
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.button {
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background: blue;
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color: white;
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padding: 15px 20px;
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font-size: 32px;
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font-family: Arial, Helvetica, sans-serif;
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text-transform: uppercase;
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cursor: pointer;
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position: relative;
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}
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44
home.html
Normal file
44
home.html
Normal file
@ -0,0 +1,44 @@
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<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
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<head>
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<meta charset="utf-8" />
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<meta name="generator" content="pandoc" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
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<title>Trianta</title>
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<link rel="stylesheet" href="css/home.css" />
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<style>
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code{white-space: pre-wrap;}
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span.smallcaps{font-variant: small-caps;}
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div.columns{display: flex; gap: min(4vw, 1.5em);}
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div.column{flex: auto; overflow-x: auto;}
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div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;}
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/* The extra [class] is a hack that increases specificity enough to
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override a similar rule in reveal.js */
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ul.task-list[class]{list-style: none;}
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ul.task-list li input[type="checkbox"] {
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font-size: inherit;
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width: 0.8em;
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margin: 0 0.8em 0.2em -1.6em;
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vertical-align: middle;
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}
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.display.math{display: block; text-align: center; margin: 0.5rem auto;}
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</style>
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<!--[if lt IE 9]>
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<script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script>
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<![endif]-->
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</head>
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<body>
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<h1 id="trianta">Trianta</h1>
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<h6 id="github-profile-.-personal-projects">
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[ <a href="https://www.github.com/trimutex">GitHub Profile</a> ]
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. [ <a href="https://lab.trianta.dev/Trianta">Personal Projects</a> ]
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</h6>
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<h2 id="interactive-projects">Interactive Projects</h2>
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<div class="card">
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<p>Snakeplusplus</p>
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<p>Pong</p>
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<button class="button" type="button" onclick="window.location.href='pong.html'">Start Game</button>
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<script src = "js/pong.js"></script>
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</div>
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</body>
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</html>
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@ -6,7 +6,5 @@
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<button class="button" type="button" onclick="window.location.href='pong.html'">Start Game</button>
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<script src = "scripts.js"></script>
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</body>
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</html>
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@ -4,11 +4,11 @@
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<head>
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<title>Pong Game</title>
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<meta charset="UTF-8">
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<link rel="stylesheet" href="style.css">
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<link rel="stylesheet" href="css/pong.css">
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</head>
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<body>
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<canvas width="750" height="585" id="game"></canvas>
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<script src="scripts.js"></script>
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<script src="js/pong.js"></script>
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<div id="gameover" hidden="true">
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<h1>Game Over</h1>
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</div>
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223
scripts.js
223
scripts.js
@ -1,223 +0,0 @@
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const canvas = document.getElementById('game');
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const context = canvas.getContext('2d');
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const grid = 15;
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const paddleHeight = grid * 5; // 80
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const maxPaddleY = canvas.height - grid - paddleHeight;
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var paddleSpeed = 6;
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var ballSpeed = 5;
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var leftScore = 0;
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var rightScore = 0;
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const leftPaddle = {
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// start in the middle of the game on the left side
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x: grid * 2,
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y: canvas.height / 2 - paddleHeight / 2,
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width: grid,
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height: paddleHeight,
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// paddle velocity
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dy: 0
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};
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const rightPaddle = {
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// start in the middle of the game on the right side
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x: canvas.width - grid * 3,
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y: canvas.height / 2 - paddleHeight / 2,
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width: grid,
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height: paddleHeight,
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// paddle velocity
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dy: 0
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};
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const ball = {
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// start in the middle of the game
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x: canvas.width / 2,
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y: canvas.height / 2,
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width: grid,
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height: grid,
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// keep track of when need to reset the ball position
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resetting: false,
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// ball velocity (start going to the top-right corner)
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dx: ballSpeed,
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dy: -ballSpeed
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};
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// check for collision between two objects using axis-aligned bounding box (AABB)
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// @see https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection
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function collides(obj1, obj2) {
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return obj1.x < obj2.x + obj2.width &&
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obj1.x + obj1.width > obj2.x &&
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obj1.y < obj2.y + obj2.height &&
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obj1.y + obj1.height > obj2.y;
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}
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function gameOver() {
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context.clearRect(0, 0, canvas.width, canvas.height);
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let restartGame = document.getElementById("restart");
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let gameOverText = document.getElementById("gameover");
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restartGame.hidden = false;
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gameOverText.hidden = false;
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}
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function restartGame() {
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leftScore = 0;
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rightScore = 0;
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let restartGame = document.getElementById("restart");
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restartGame.hidden = true;
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requestAnimationFrame(loop);
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}
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function BotMovesPaddle(paddle) {
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ballRegion = Math.floor(ball.y / 15);
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paddleRegion = Math.floor(paddle.y / 15);
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if (ballRegion < paddleRegion) paddle.dy = -paddleSpeed;
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if (ballRegion > paddleRegion) paddle.dy = paddleSpeed;
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if (ballRegion === paddleRegion) paddle.dy = 0;
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}
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// game loop
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function loop() {
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//if (leftScore < 7 && rightScore < 7) {
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requestAnimationFrame(loop);
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//} else if (leftScore >= 7 || rightScore >= 7) {
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// gameOver();
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//}
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context.clearRect(0,0,canvas.width,canvas.height);
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if (ball.dx < 0) {
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BotMovesPaddle(leftPaddle);
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}
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if (ball.dx > 0) {
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BotMovesPaddle(rightPaddle);
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}
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// move paddles by their velocity
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leftPaddle.y += leftPaddle.dy;
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rightPaddle.y += rightPaddle.dy;
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// prevent paddles from going through walls
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if (leftPaddle.y < grid) {
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leftPaddle.y = grid;
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}
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else if (leftPaddle.y > maxPaddleY) {
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leftPaddle.y = maxPaddleY;
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}
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if (rightPaddle.y < grid) {
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rightPaddle.y = grid;
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}
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else if (rightPaddle.y > maxPaddleY) {
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rightPaddle.y = maxPaddleY;
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}
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// draw paddles
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context.fillStyle = 'white';
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context.fillRect(leftPaddle.x, leftPaddle.y, leftPaddle.width, leftPaddle.height);
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context.fillRect(rightPaddle.x, rightPaddle.y, rightPaddle.width, rightPaddle.height);
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// move ball by its velocity
|
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ball.x += ball.dx;
|
||||
ball.y += ball.dy;
|
||||
|
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// prevent ball from going through walls by changing its velocity
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if (ball.y < grid) {
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||||
ball.y = grid;
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||||
ball.dy *= -1;
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||||
}
|
||||
else if (ball.y + grid > canvas.height - grid) {
|
||||
ball.y = canvas.height - grid * 2;
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||||
ball.dy *= -1;
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||||
}
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// reset ball if it goes past paddle (but only if we haven't already done so)
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if ( (ball.x < 0 || ball.x > canvas.width) && !ball.resetting) {
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||||
ball.resetting = true;
|
||||
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||||
if (ball.x < 0) {
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||||
rightScore++;
|
||||
}
|
||||
if (ball.x > canvas.width) {
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||||
leftScore++;
|
||||
}
|
||||
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||||
// give some time for the player to recover before launching the ball again
|
||||
setTimeout(() => {
|
||||
ball.resetting = false;
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||||
ball.x = canvas.width / 2;
|
||||
ball.y = canvas.height / 2;
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||||
}, 400);
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||||
}
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||||
|
||||
// check to see if ball collides with paddle. if they do change x velocity
|
||||
if (collides(ball, leftPaddle)) {
|
||||
ball.dx *= -1;
|
||||
leftPaddle.dy = 0;
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||||
|
||||
// move ball next to the paddle otherwise the collision will happen again
|
||||
// in the next frame
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||||
ball.x = leftPaddle.x + leftPaddle.width;
|
||||
}
|
||||
else if (collides(ball, rightPaddle)) {
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||||
ball.dx *= -1;
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||||
rightPaddle.dy = 0;
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||||
|
||||
// move ball next to the paddle otherwise the collision will happen again
|
||||
// in the next frame
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||||
ball.x = rightPaddle.x - ball.width;
|
||||
}
|
||||
|
||||
// draw score
|
||||
context.font = "30px Arial";
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||||
context.fillText(leftScore, 200, 50);
|
||||
context.fillText(rightScore, 560, 50);
|
||||
|
||||
// draw ball
|
||||
context.fillRect(ball.x, ball.y, ball.width, ball.height);
|
||||
|
||||
// draw walls
|
||||
context.fillStyle = 'lightgrey';
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||||
context.fillRect(0, 0, canvas.width, grid);
|
||||
context.fillRect(0, canvas.height - grid, canvas.width, canvas.height);
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||||
|
||||
// draw dotted line down the middle
|
||||
for (let i = grid; i < canvas.height - grid; i += grid * 2) {
|
||||
context.fillRect(canvas.width / 2 - grid / 2, i, grid, grid);
|
||||
}
|
||||
}
|
||||
|
||||
// listen to keyboard events to move the paddles
|
||||
document.addEventListener('keydown', function(e) {
|
||||
// up arrow key
|
||||
if (e.which === 38) {
|
||||
rightPaddle.dy = -paddleSpeed;
|
||||
}
|
||||
// down arrow key
|
||||
else if (e.which === 40) {
|
||||
rightPaddle.dy = paddleSpeed;
|
||||
}
|
||||
|
||||
// w key
|
||||
if (e.which === 87) {
|
||||
leftPaddle.dy = -paddleSpeed;
|
||||
}
|
||||
// a key
|
||||
else if (e.which === 83) {
|
||||
leftPaddle.dy = paddleSpeed;
|
||||
}
|
||||
});
|
||||
|
||||
// listen to keyboard events to stop the paddle if key is released
|
||||
document.addEventListener('keyup', function(e) {
|
||||
if (e.which === 38 || e.which === 40) {
|
||||
rightPaddle.dy = 0;
|
||||
}
|
||||
if (e.which === 83 || e.which === 87) {
|
||||
leftPaddle.dy = 0;
|
||||
}
|
||||
});
|
||||
|
||||
// start the game
|
||||
requestAnimationFrame(loop);
|
Loading…
Reference in New Issue
Block a user