snake: better empty paint
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@ -158,7 +158,7 @@ class SnakeCore {
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else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
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else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
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g_snake.context.fillStyle = "red";
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g_snake.context.fillStyle = "red";
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else
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else
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g_snake.context.fillStyle = "none";
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continue;
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g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
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g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
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}
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}
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}
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}
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