Added extra bot autoplay
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							| @ -70,15 +70,30 @@ function restartGame() { | |||||||
|     requestAnimationFrame(loop); |     requestAnimationFrame(loop); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | function BotMovesPaddle(paddle) { | ||||||
|  |   ballRegion = Math.floor(ball.y / 15); | ||||||
|  |   paddleRegion = Math.floor(paddle.y / 15); | ||||||
|  |   if (ballRegion < paddleRegion) paddle.dy = -paddleSpeed;  | ||||||
|  |   if (ballRegion > paddleRegion) paddle.dy = paddleSpeed;  | ||||||
|  |   if (ballRegion === paddleRegion) paddle.dy = 0;  | ||||||
|  | } | ||||||
|  | 
 | ||||||
| // game loop
 | // game loop
 | ||||||
| function loop() { | function loop() { | ||||||
|         if (leftScore < 7 && rightScore < 7) { |         //if (leftScore < 7 && rightScore < 7) {
 | ||||||
|             requestAnimationFrame(loop); |             requestAnimationFrame(loop); | ||||||
|         } else if (leftScore >= 7 || rightScore >= 7) { |         //} else if (leftScore >= 7 || rightScore >= 7) {
 | ||||||
|             gameOver(); |         //    gameOver();
 | ||||||
|         } |         //}
 | ||||||
|         context.clearRect(0,0,canvas.width,canvas.height); |         context.clearRect(0,0,canvas.width,canvas.height); | ||||||
| 
 | 
 | ||||||
|  |         if (ball.dx < 0) { | ||||||
|  |             BotMovesPaddle(leftPaddle); | ||||||
|  |         } | ||||||
|  |         if (ball.dx > 0) { | ||||||
|  |            BotMovesPaddle(rightPaddle); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         // move paddles by their velocity
 |         // move paddles by their velocity
 | ||||||
|         leftPaddle.y += leftPaddle.dy; |         leftPaddle.y += leftPaddle.dy; | ||||||
|         rightPaddle.y += rightPaddle.dy; |         rightPaddle.y += rightPaddle.dy; | ||||||
| @ -139,6 +154,7 @@ function loop() { | |||||||
|         // check to see if ball collides with paddle. if they do change x velocity
 |         // check to see if ball collides with paddle. if they do change x velocity
 | ||||||
|         if (collides(ball, leftPaddle)) { |         if (collides(ball, leftPaddle)) { | ||||||
|             ball.dx *= -1; |             ball.dx *= -1; | ||||||
|  |             leftPaddle.dy = 0; | ||||||
| 
 | 
 | ||||||
|             // move ball next to the paddle otherwise the collision will happen again
 |             // move ball next to the paddle otherwise the collision will happen again
 | ||||||
|             // in the next frame
 |             // in the next frame
 | ||||||
| @ -146,6 +162,7 @@ function loop() { | |||||||
|         } |         } | ||||||
|         else if (collides(ball, rightPaddle)) { |         else if (collides(ball, rightPaddle)) { | ||||||
|             ball.dx *= -1; |             ball.dx *= -1; | ||||||
|  |             rightPaddle.dy = 0; | ||||||
| 
 | 
 | ||||||
|             // move ball next to the paddle otherwise the collision will happen again
 |             // move ball next to the paddle otherwise the collision will happen again
 | ||||||
|             // in the next frame
 |             // in the next frame
 | ||||||
|  | |||||||
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