Merge pull request 'core: add Snake using Typescript' (#7) from snake into main
Reviewed-on: #7
This commit is contained in:
commit
3bbc9701c5
11
.gitignore
vendored
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11
.gitignore
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@ -0,0 +1,11 @@
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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
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# dependencies
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/node_modules
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# production
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/build
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# typescript
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*.tsbuildinfo
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next-env.d.ts
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23
Dockerfile
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23
Dockerfile
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FROM nginx:latest
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RUN apt-get update && apt-get install -y nodejs npm
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WORKDIR /app
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COPY package*.json ./
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RUN npm install
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COPY . .
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RUN npm run build
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WORKDIR /usr/share/nginx/html
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COPY index.html .
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RUN mkdir -p /usr/share/nginx/html/public
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COPY src/*.css ./public
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RUN cp /app/build/* ./public
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EXPOSE 80
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23
Jenkinsfile
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23
Jenkinsfile
vendored
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@ -0,0 +1,23 @@
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pipeline {
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agent any
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stages {
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stage('Checkout') {
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steps {
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checkout scm
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}
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}
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stage('Build') {
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steps {
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script {
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docker.build('test.trianta.dev:latest')
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}
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}
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}
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stage('Deploy') {
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steps {
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sh 'docker stop test && docker rm test || exit 0'
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sh 'docker run -d -p 3466:80 --name test test.trianta.dev:latest'
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}
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}
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}
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}
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15
index.html
15
index.html
@ -3,10 +3,10 @@
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<head>
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<meta charset="utf-8"/>
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<title>Trianta</title>
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<link rel="stylesheet" href="css/home.css" />
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<link rel="stylesheet" href="public/home.css" />
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</head>
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<body>
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<div id="navigation" style="margin-bottom: 30px;">
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<div id="navigation">
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<a class="navItem" href="https://www.github.com/trimutex">GitHub</a>
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<a class="navItem" href="https://lab.trianta.dev/Trianta">Projects</a>
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<p class="navItem" style="text-align: right; flex-grow: 1;">Trianta</p>
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@ -15,7 +15,7 @@
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<div class="card">
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<h2 class="cardTop">Pong</h2>
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<canvas width="750" height="585" id="pong"></canvas>
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<script src="js/pong.js"></script>
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<script src="public/pong.js"></script>
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<div id="gameover" hidden="true">
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<h1>Game Over</h1>
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</div>
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@ -24,7 +24,14 @@
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</div>
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<p class="cardStats">Left Paddle Height: <span id="leftPaddle"></span></p>
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<p class="cardStats">Right Paddle Height: <span id="rightPaddle"></span></p>
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<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/js/pong.js">View Code</a>
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<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/pong.js">View Code</a>
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</div>
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<div class="card">
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<h2 class="cardTop">Snake</h2>
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<canvas width="625" height="375" id="snake"></canvas>
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<script src="public/snake.js"></script>
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<p class="cardStats">Bottom Text<span></span></p>
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<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/snake.ts">View Code</a>
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</div>
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</div>
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</body>
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29
package-lock.json
generated
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29
package-lock.json
generated
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{
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"name": "trianta.dev",
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"version": "0.1.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "trianta.dev",
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"version": "0.1.0",
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"license": "MIT",
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"dependencies": {
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"typescript": "^5.5.4"
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}
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},
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"node_modules/typescript": {
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"version": "5.5.4",
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"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.5.4.tgz",
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"integrity": "sha512-Mtq29sKDAEYP7aljRgtPOpTvOfbwRWlS6dPRzwjdE+C0R4brX/GUyhHSecbHMFLNBLcJIPt9nl9yG5TZ1weH+Q==",
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"license": "Apache-2.0",
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"bin": {
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"tsc": "bin/tsc",
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"tsserver": "bin/tsserver"
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},
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"engines": {
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"node": ">=14.17"
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}
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}
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}
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}
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19
package.json
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19
package.json
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{
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"name": "trianta.dev",
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"version": "0.1.0",
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"description": "My personal website",
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"main": "index.html",
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"scripts": {
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"build": "tsc",
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"repository": {
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"type": "git",
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"url": "https://lab.trianta.dev/Trianta/trianta.dev.git"
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},
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"author": "trianta",
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"license": "MIT",
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"dependencies": {
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"typescript": "^5.5.4"
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}
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}
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@ -125,8 +125,11 @@ a.button {
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border-top-left-radius: 18px;
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border-top-right-radius: 18px;
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animation: card 3s linear infinite;
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max-width: 800px;
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width: 800px;
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height: 800px;
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margin: 0px auto;
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margin-top: 25px;
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margin-bottom: 25px;
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}
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.cardTop {
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286
src/snake.ts
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286
src/snake.ts
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enum BoardState {
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SNAKE = 0,
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FOOD = 1,
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CHECKED = 2 // For search algorithms
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}
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// Bit functions for ease
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function isBitSet(value: number, bit: number): boolean {
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return ((value >> bit) % 2 != 0)
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}
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function bitSet(value: number, bit: number): number {
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return value | 1 << bit;
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}
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function bitClear(value: number, bit: number): number {
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return value & ~(1 << bit);
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}
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class Point {
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x: number;
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y: number;
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constructor(x = 0, y = 0) {
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this.x = x;
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this.y = y;
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}
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copy(other: Point) {
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this.x = other.x;
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this.y = other.y;
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}
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add(other: Point) {
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var result = new Point;
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result.x = this.x + other.x;
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result.y = this.y + other.y;
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return result;
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}
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subtract(other: Point) {
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var result = new Point;
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result.x = this.x - other.x;
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result.y = this.y - other.y;
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return result;
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}
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}
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class SnakeCore {
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canvas: HTMLCanvasElement;
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context: CanvasRenderingContext2D;
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grid: number;
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timeout: number;
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width: number;
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height: number;
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board: number[][];
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body: Point[];
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gameover: boolean;
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foodAte: boolean;
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constructor() {
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// TODO: Add CSS stuff for page
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this.canvas = document.getElementById('snake') as HTMLCanvasElement;
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this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
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this.grid = 25; // size of grid squares
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this.timeout = 100; // speed in ms
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this.width = 25;
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this.height = 15;
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this.board = [];
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for (let i = 0; i < this.height; i++)
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this.board.push(new Array(this.width));
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this.body = [];
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this.gameover = false;
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this.foodAte = true;
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this.body.push(new Point(12, 8));
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this.board[8][12] = 1;
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}
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get head(): Point {
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return this.body[this.body.length - 1];
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}
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reset() {
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console.debug("[TRACE] Reset was triggered");
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this.gameover = false;
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this.foodAte = true;
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for (let i = 0; i < this.height; i++) {
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for (let j = 0; j < this.width; j++) {
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this.board[i][j] = 0;
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}
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}
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while (this.body.length > 0)
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this.body.pop();
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while (g_snakebot.path.length > 0)
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g_snakebot.path.pop();
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this.startRandom();
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this.foodRegen();
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this.draw();
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}
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startRandom() {
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this.body.push(new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height)));
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}
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foodRegen() {
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if (!this.foodAte)
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return;
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console.debug("[TRACE] Food reset was triggered");
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this.foodAte = false;
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while (true) {
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let tmp = new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
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if (isBitSet(this.board[tmp.y][tmp.x], BoardState.SNAKE))
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continue;
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this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], BoardState.FOOD);
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return;
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}
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}
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// Simulate game logic
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simulate() {
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// Move snake
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let next: Point = new Point;
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next.copy(g_snakebot.nextMove());
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if (next.x < 0 || next.x > g_snake.width || next.y < 0 || next.y > g_snake.height) {
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g_snake.gameover = true;
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return;
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}
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if (isBitSet(g_snake.board[next.y][next.x], BoardState.SNAKE) && (g_snake.body.length > 1)) {
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g_snake.gameover = true; // Game should end (Snake touching snake)
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return;
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}
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g_snake.board[next.y][next.x] = bitSet(g_snake.board[next.y][next.x], BoardState.SNAKE);
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g_snake.body.push(next);
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if (!isBitSet(g_snake.board[next.y][next.x], BoardState.FOOD)) {
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let old: Point = g_snake.body.shift() as Point;
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g_snake.board[old.y][old.x] = bitClear(g_snake.board[old.y][old.x], BoardState.SNAKE);
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} else {
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g_snake.board[next.y][next.x] = bitClear(g_snake.board[next.y][next.x], BoardState.FOOD);
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g_snake.foodAte = true;
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while (g_snakebot.path.length > 0)
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g_snakebot.path.pop();
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}
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}
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// Draw game to canvas
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draw() {
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// Clear the screen
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g_snake.context.clearRect(0, 0, g_snake.canvas.width, g_snake.canvas.height);
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// Draw game
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for (let i = 0; i < g_snake.height; i++) {
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for (let j = 0; j < g_snake.width; j++) {
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if (isBitSet(g_snake.board[i][j], BoardState.SNAKE))
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g_snake.context.fillStyle = "green";
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else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
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g_snake.context.fillStyle = "red";
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else
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g_snake.context.fillStyle = "black";
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g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
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}
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}
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}
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}
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class Bot {
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pathUntrimmed: Point[];
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path: Point[];
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constructor() {
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this.pathUntrimmed = [];
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this.path = [];
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}
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bfs() {
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var search: Point[] = [g_snake.head];
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while (search.length !== 0) {
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let current: Point = search.shift() as Point;
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if (isBitSet(g_snake.board[current.y][current.x], BoardState.CHECKED))
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continue;
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this.pathUntrimmed.push(current);
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let locals: Point[] = new Array(4);
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for (var i = 0; i < 4; i++) {
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locals[i] = new Point;
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locals[i].copy(current);
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}
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locals[0].y += 1;
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locals[1].x += 1;
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locals[2].y -= 1;
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locals[3].x -= 1;
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for (const local of locals) {
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if (local.x < 0 || local.x > g_snake.width - 1 || local.y < 0 || local.y > g_snake.height - 1)
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continue;
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let value = g_snake.board[local.y][local.x];
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if (isBitSet(value, BoardState.FOOD)) {
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this.pathUntrimmed.push(local);
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return;
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}
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if (isBitSet(value, BoardState.CHECKED) || isBitSet(value, BoardState.SNAKE))
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continue;
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search.push(local);
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}
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g_snake.board[current.y][current.x] = bitSet(g_snake.board[current.y][current.x], BoardState.CHECKED);
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}
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}
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// TODO: Fix trim function
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trim() {
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let reachedSnake = false;
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this.path.push(this.pathUntrimmed.pop() as Point); // Push food location
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while (this.pathUntrimmed.length !== 0) {
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let location: Point = this.pathUntrimmed.pop();
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if (reachedSnake)
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continue;
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if (isBitSet(g_snake.board[location.y][location.x], BoardState.SNAKE)) {
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reachedSnake = true;
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continue;
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}
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var delta = new Point;
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delta = location.subtract(this.path[this.path.length - 1]);
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if ((Math.abs(delta.x) + Math.abs(delta.y)) === 1)
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this.path.push(location);
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}
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}
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unvisit() {
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for (let i = 0; i < g_snake.height; i++) {
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for (let j = 0; j < g_snake.width; j++) {
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g_snake.board[i][j] = bitClear(g_snake.board[i][j], BoardState.CHECKED);
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}
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}
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}
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/*
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values:
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0 = left
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1 = up
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2 = right
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4 = down
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*/
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nextMove() {
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// Get new path to food
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if (this.path.length === 0)
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this.pathRefresh();
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var next: Point = new Point;
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next.copy(this.path.pop());
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var delta = new Point;
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delta = next.subtract(g_snake.head);
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if (delta.x > 1)
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console.log("[ERR] delta.x > 1");
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else if (delta.x < -1)
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console.log("[ERR] delta.x < 1");
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if (delta.y > 1)
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console.log("[ERR] delta.y > 1");
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else if (delta.y < -1)
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console.log("[ERR] delta.y < 1");
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return next;
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}
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pathRefresh() {
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this.bfs();
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this.trim();
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this.unvisit();
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}
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}
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const g_snake: SnakeCore = new SnakeCore();
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const g_snakebot: Bot = new Bot();
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// game loop
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function snakeloop() {
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// Reset of needed
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if (g_snake.gameover)
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g_snake.reset();
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// Simulate movement of snake
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g_snake.simulate();
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// Regenerate food if needed
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g_snake.foodRegen();
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g_snake.draw();
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}
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// start the game
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setInterval(snakeloop, g_snake.timeout);
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8
tsconfig.json
Normal file
8
tsconfig.json
Normal file
@ -0,0 +1,8 @@
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{
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"compilerOptions": {
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"outDir": "./build",
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"allowJs": true,
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"target": "es5"
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},
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"include": ["./src/**/*"]
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}
|
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Block a user