Merge pull request 'core: add Snake using Typescript' (#7) from snake into main
Reviewed-on: #7
This commit is contained in:
commit
3bbc9701c5
11
.gitignore
vendored
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11
.gitignore
vendored
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@ -0,0 +1,11 @@
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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
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# dependencies
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/node_modules
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# production
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/build
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# typescript
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*.tsbuildinfo
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next-env.d.ts
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23
Dockerfile
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23
Dockerfile
Normal file
@ -0,0 +1,23 @@
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FROM nginx:latest
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|
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||||||
|
RUN apt-get update && apt-get install -y nodejs npm
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WORKDIR /app
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COPY package*.json ./
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RUN npm install
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COPY . .
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RUN npm run build
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WORKDIR /usr/share/nginx/html
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COPY index.html .
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RUN mkdir -p /usr/share/nginx/html/public
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COPY src/*.css ./public
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RUN cp /app/build/* ./public
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EXPOSE 80
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23
Jenkinsfile
vendored
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23
Jenkinsfile
vendored
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@ -0,0 +1,23 @@
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pipeline {
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agent any
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stages {
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stage('Checkout') {
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steps {
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checkout scm
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}
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}
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stage('Build') {
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steps {
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script {
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docker.build('test.trianta.dev:latest')
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}
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}
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}
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stage('Deploy') {
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steps {
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sh 'docker stop test && docker rm test || exit 0'
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sh 'docker run -d -p 3466:80 --name test test.trianta.dev:latest'
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}
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}
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}
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}
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15
index.html
15
index.html
@ -3,10 +3,10 @@
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<head>
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<head>
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<meta charset="utf-8"/>
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<meta charset="utf-8"/>
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<title>Trianta</title>
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<title>Trianta</title>
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<link rel="stylesheet" href="css/home.css" />
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<link rel="stylesheet" href="public/home.css" />
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</head>
|
</head>
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<body>
|
<body>
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<div id="navigation" style="margin-bottom: 30px;">
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<div id="navigation">
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<a class="navItem" href="https://www.github.com/trimutex">GitHub</a>
|
<a class="navItem" href="https://www.github.com/trimutex">GitHub</a>
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<a class="navItem" href="https://lab.trianta.dev/Trianta">Projects</a>
|
<a class="navItem" href="https://lab.trianta.dev/Trianta">Projects</a>
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<p class="navItem" style="text-align: right; flex-grow: 1;">Trianta</p>
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<p class="navItem" style="text-align: right; flex-grow: 1;">Trianta</p>
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@ -15,7 +15,7 @@
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<div class="card">
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<div class="card">
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<h2 class="cardTop">Pong</h2>
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<h2 class="cardTop">Pong</h2>
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<canvas width="750" height="585" id="pong"></canvas>
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<canvas width="750" height="585" id="pong"></canvas>
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<script src="js/pong.js"></script>
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<script src="public/pong.js"></script>
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<div id="gameover" hidden="true">
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<div id="gameover" hidden="true">
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<h1>Game Over</h1>
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<h1>Game Over</h1>
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</div>
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</div>
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@ -24,7 +24,14 @@
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</div>
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</div>
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<p class="cardStats">Left Paddle Height: <span id="leftPaddle"></span></p>
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<p class="cardStats">Left Paddle Height: <span id="leftPaddle"></span></p>
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<p class="cardStats">Right Paddle Height: <span id="rightPaddle"></span></p>
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<p class="cardStats">Right Paddle Height: <span id="rightPaddle"></span></p>
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||||||
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/js/pong.js">View Code</a>
|
<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/pong.js">View Code</a>
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</div>
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<div class="card">
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<h2 class="cardTop">Snake</h2>
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<canvas width="625" height="375" id="snake"></canvas>
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<script src="public/snake.js"></script>
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<p class="cardStats">Bottom Text<span></span></p>
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<a class="navItem" href="https://lab.trianta.dev/Trianta/trianta.dev/src/branch/main/src/snake.ts">View Code</a>
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</div>
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</div>
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</div>
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</div>
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</body>
|
</body>
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|
29
package-lock.json
generated
Normal file
29
package-lock.json
generated
Normal file
@ -0,0 +1,29 @@
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|
{
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"name": "trianta.dev",
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|
"version": "0.1.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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|
"": {
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|
"name": "trianta.dev",
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"version": "0.1.0",
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|
"license": "MIT",
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"dependencies": {
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|
"typescript": "^5.5.4"
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|
}
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|
},
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"node_modules/typescript": {
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|
"version": "5.5.4",
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|
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.5.4.tgz",
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||||||
|
"integrity": "sha512-Mtq29sKDAEYP7aljRgtPOpTvOfbwRWlS6dPRzwjdE+C0R4brX/GUyhHSecbHMFLNBLcJIPt9nl9yG5TZ1weH+Q==",
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|
"license": "Apache-2.0",
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|
"bin": {
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|
"tsc": "bin/tsc",
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|
"tsserver": "bin/tsserver"
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|
},
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|
"engines": {
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"node": ">=14.17"
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|
}
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|
}
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|
}
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|
}
|
19
package.json
Normal file
19
package.json
Normal file
@ -0,0 +1,19 @@
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|
{
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|
"name": "trianta.dev",
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|
"version": "0.1.0",
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"description": "My personal website",
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|
"main": "index.html",
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"scripts": {
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|
"build": "tsc",
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|
"test": "echo \"Error: no test specified\" && exit 1"
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|
},
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|
"repository": {
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|
"type": "git",
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"url": "https://lab.trianta.dev/Trianta/trianta.dev.git"
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|
},
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"author": "trianta",
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|
"license": "MIT",
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|
"dependencies": {
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|
"typescript": "^5.5.4"
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|
}
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|
}
|
@ -125,8 +125,11 @@ a.button {
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border-top-left-radius: 18px;
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border-top-left-radius: 18px;
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||||||
border-top-right-radius: 18px;
|
border-top-right-radius: 18px;
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animation: card 3s linear infinite;
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animation: card 3s linear infinite;
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max-width: 800px;
|
width: 800px;
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|
height: 800px;
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margin: 0px auto;
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margin: 0px auto;
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|
margin-top: 25px;
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margin-bottom: 25px;
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}
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}
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|
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.cardTop {
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.cardTop {
|
286
src/snake.ts
Normal file
286
src/snake.ts
Normal file
@ -0,0 +1,286 @@
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|
enum BoardState {
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|
SNAKE = 0,
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|
FOOD = 1,
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CHECKED = 2 // For search algorithms
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|
}
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|
// Bit functions for ease
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|
function isBitSet(value: number, bit: number): boolean {
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|
return ((value >> bit) % 2 != 0)
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|
}
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|
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|
function bitSet(value: number, bit: number): number {
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|
return value | 1 << bit;
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|
}
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||||||
|
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||||||
|
function bitClear(value: number, bit: number): number {
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|
return value & ~(1 << bit);
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|
}
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|
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|
class Point {
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|
x: number;
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|
y: number;
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|
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|
constructor(x = 0, y = 0) {
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||||||
|
this.x = x;
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|
this.y = y;
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|
}
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|
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|
copy(other: Point) {
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|
this.x = other.x;
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|
this.y = other.y;
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|
}
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|
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|
add(other: Point) {
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|
var result = new Point;
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|
result.x = this.x + other.x;
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|
result.y = this.y + other.y;
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|
return result;
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|
}
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|
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|
subtract(other: Point) {
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|
var result = new Point;
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||||||
|
result.x = this.x - other.x;
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||||||
|
result.y = this.y - other.y;
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|
return result;
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|
}
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|
}
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|
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|
class SnakeCore {
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|
canvas: HTMLCanvasElement;
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|
context: CanvasRenderingContext2D;
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|
grid: number;
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||||||
|
timeout: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
board: number[][];
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||||||
|
body: Point[];
|
||||||
|
gameover: boolean;
|
||||||
|
foodAte: boolean;
|
||||||
|
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||||||
|
constructor() {
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|
// TODO: Add CSS stuff for page
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||||||
|
this.canvas = document.getElementById('snake') as HTMLCanvasElement;
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||||||
|
this.context = this.canvas.getContext('2d') as CanvasRenderingContext2D;
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||||||
|
this.grid = 25; // size of grid squares
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||||||
|
this.timeout = 100; // speed in ms
|
||||||
|
this.width = 25;
|
||||||
|
this.height = 15;
|
||||||
|
this.board = [];
|
||||||
|
for (let i = 0; i < this.height; i++)
|
||||||
|
this.board.push(new Array(this.width));
|
||||||
|
this.body = [];
|
||||||
|
this.gameover = false;
|
||||||
|
this.foodAte = true;
|
||||||
|
this.body.push(new Point(12, 8));
|
||||||
|
this.board[8][12] = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
get head(): Point {
|
||||||
|
return this.body[this.body.length - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
reset() {
|
||||||
|
console.debug("[TRACE] Reset was triggered");
|
||||||
|
this.gameover = false;
|
||||||
|
this.foodAte = true;
|
||||||
|
for (let i = 0; i < this.height; i++) {
|
||||||
|
for (let j = 0; j < this.width; j++) {
|
||||||
|
this.board[i][j] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while (this.body.length > 0)
|
||||||
|
this.body.pop();
|
||||||
|
while (g_snakebot.path.length > 0)
|
||||||
|
g_snakebot.path.pop();
|
||||||
|
this.startRandom();
|
||||||
|
this.foodRegen();
|
||||||
|
this.draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
startRandom() {
|
||||||
|
this.body.push(new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height)));
|
||||||
|
}
|
||||||
|
|
||||||
|
foodRegen() {
|
||||||
|
if (!this.foodAte)
|
||||||
|
return;
|
||||||
|
console.debug("[TRACE] Food reset was triggered");
|
||||||
|
this.foodAte = false;
|
||||||
|
while (true) {
|
||||||
|
let tmp = new Point(Math.floor(Math.random() * this.width), Math.floor(Math.random() * this.height));
|
||||||
|
if (isBitSet(this.board[tmp.y][tmp.x], BoardState.SNAKE))
|
||||||
|
continue;
|
||||||
|
this.board[tmp.y][tmp.x] = bitSet(this.board[tmp.y][tmp.x], BoardState.FOOD);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Simulate game logic
|
||||||
|
simulate() {
|
||||||
|
// Move snake
|
||||||
|
let next: Point = new Point;
|
||||||
|
next.copy(g_snakebot.nextMove());
|
||||||
|
if (next.x < 0 || next.x > g_snake.width || next.y < 0 || next.y > g_snake.height) {
|
||||||
|
g_snake.gameover = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (isBitSet(g_snake.board[next.y][next.x], BoardState.SNAKE) && (g_snake.body.length > 1)) {
|
||||||
|
g_snake.gameover = true; // Game should end (Snake touching snake)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_snake.board[next.y][next.x] = bitSet(g_snake.board[next.y][next.x], BoardState.SNAKE);
|
||||||
|
g_snake.body.push(next);
|
||||||
|
if (!isBitSet(g_snake.board[next.y][next.x], BoardState.FOOD)) {
|
||||||
|
let old: Point = g_snake.body.shift() as Point;
|
||||||
|
g_snake.board[old.y][old.x] = bitClear(g_snake.board[old.y][old.x], BoardState.SNAKE);
|
||||||
|
} else {
|
||||||
|
g_snake.board[next.y][next.x] = bitClear(g_snake.board[next.y][next.x], BoardState.FOOD);
|
||||||
|
g_snake.foodAte = true;
|
||||||
|
while (g_snakebot.path.length > 0)
|
||||||
|
g_snakebot.path.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw game to canvas
|
||||||
|
draw() {
|
||||||
|
// Clear the screen
|
||||||
|
g_snake.context.clearRect(0, 0, g_snake.canvas.width, g_snake.canvas.height);
|
||||||
|
|
||||||
|
// Draw game
|
||||||
|
for (let i = 0; i < g_snake.height; i++) {
|
||||||
|
for (let j = 0; j < g_snake.width; j++) {
|
||||||
|
if (isBitSet(g_snake.board[i][j], BoardState.SNAKE))
|
||||||
|
g_snake.context.fillStyle = "green";
|
||||||
|
else if (isBitSet(g_snake.board[i][j], BoardState.FOOD))
|
||||||
|
g_snake.context.fillStyle = "red";
|
||||||
|
else
|
||||||
|
g_snake.context.fillStyle = "black";
|
||||||
|
g_snake.context.fillRect(j * g_snake.grid, i * g_snake.grid, g_snake.grid, g_snake.grid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class Bot {
|
||||||
|
pathUntrimmed: Point[];
|
||||||
|
path: Point[];
|
||||||
|
|
||||||
|
constructor() {
|
||||||
|
this.pathUntrimmed = [];
|
||||||
|
this.path = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
bfs() {
|
||||||
|
var search: Point[] = [g_snake.head];
|
||||||
|
while (search.length !== 0) {
|
||||||
|
let current: Point = search.shift() as Point;
|
||||||
|
if (isBitSet(g_snake.board[current.y][current.x], BoardState.CHECKED))
|
||||||
|
continue;
|
||||||
|
this.pathUntrimmed.push(current);
|
||||||
|
let locals: Point[] = new Array(4);
|
||||||
|
for (var i = 0; i < 4; i++) {
|
||||||
|
locals[i] = new Point;
|
||||||
|
locals[i].copy(current);
|
||||||
|
}
|
||||||
|
locals[0].y += 1;
|
||||||
|
locals[1].x += 1;
|
||||||
|
locals[2].y -= 1;
|
||||||
|
locals[3].x -= 1;
|
||||||
|
for (const local of locals) {
|
||||||
|
if (local.x < 0 || local.x > g_snake.width - 1 || local.y < 0 || local.y > g_snake.height - 1)
|
||||||
|
continue;
|
||||||
|
let value = g_snake.board[local.y][local.x];
|
||||||
|
if (isBitSet(value, BoardState.FOOD)) {
|
||||||
|
this.pathUntrimmed.push(local);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (isBitSet(value, BoardState.CHECKED) || isBitSet(value, BoardState.SNAKE))
|
||||||
|
continue;
|
||||||
|
search.push(local);
|
||||||
|
}
|
||||||
|
g_snake.board[current.y][current.x] = bitSet(g_snake.board[current.y][current.x], BoardState.CHECKED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Fix trim function
|
||||||
|
trim() {
|
||||||
|
let reachedSnake = false;
|
||||||
|
this.path.push(this.pathUntrimmed.pop() as Point); // Push food location
|
||||||
|
while (this.pathUntrimmed.length !== 0) {
|
||||||
|
let location: Point = this.pathUntrimmed.pop();
|
||||||
|
if (reachedSnake)
|
||||||
|
continue;
|
||||||
|
if (isBitSet(g_snake.board[location.y][location.x], BoardState.SNAKE)) {
|
||||||
|
reachedSnake = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
var delta = new Point;
|
||||||
|
delta = location.subtract(this.path[this.path.length - 1]);
|
||||||
|
if ((Math.abs(delta.x) + Math.abs(delta.y)) === 1)
|
||||||
|
this.path.push(location);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unvisit() {
|
||||||
|
for (let i = 0; i < g_snake.height; i++) {
|
||||||
|
for (let j = 0; j < g_snake.width; j++) {
|
||||||
|
g_snake.board[i][j] = bitClear(g_snake.board[i][j], BoardState.CHECKED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
values:
|
||||||
|
0 = left
|
||||||
|
1 = up
|
||||||
|
2 = right
|
||||||
|
4 = down
|
||||||
|
*/
|
||||||
|
nextMove() {
|
||||||
|
// Get new path to food
|
||||||
|
if (this.path.length === 0)
|
||||||
|
this.pathRefresh();
|
||||||
|
var next: Point = new Point;
|
||||||
|
next.copy(this.path.pop());
|
||||||
|
var delta = new Point;
|
||||||
|
delta = next.subtract(g_snake.head);
|
||||||
|
if (delta.x > 1)
|
||||||
|
console.log("[ERR] delta.x > 1");
|
||||||
|
else if (delta.x < -1)
|
||||||
|
console.log("[ERR] delta.x < 1");
|
||||||
|
if (delta.y > 1)
|
||||||
|
console.log("[ERR] delta.y > 1");
|
||||||
|
else if (delta.y < -1)
|
||||||
|
console.log("[ERR] delta.y < 1");
|
||||||
|
return next;
|
||||||
|
}
|
||||||
|
|
||||||
|
pathRefresh() {
|
||||||
|
this.bfs();
|
||||||
|
this.trim();
|
||||||
|
this.unvisit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const g_snake: SnakeCore = new SnakeCore();
|
||||||
|
const g_snakebot: Bot = new Bot();
|
||||||
|
|
||||||
|
// game loop
|
||||||
|
function snakeloop() {
|
||||||
|
// Reset of needed
|
||||||
|
if (g_snake.gameover)
|
||||||
|
g_snake.reset();
|
||||||
|
|
||||||
|
// Simulate movement of snake
|
||||||
|
g_snake.simulate();
|
||||||
|
|
||||||
|
// Regenerate food if needed
|
||||||
|
g_snake.foodRegen();
|
||||||
|
|
||||||
|
g_snake.draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
// start the game
|
||||||
|
setInterval(snakeloop, g_snake.timeout);
|
8
tsconfig.json
Normal file
8
tsconfig.json
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"outDir": "./build",
|
||||||
|
"allowJs": true,
|
||||||
|
"target": "es5"
|
||||||
|
},
|
||||||
|
"include": ["./src/**/*"]
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user