pong: reset counter on idle and increase idle length
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@ -256,10 +256,11 @@ class PongCore {
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// Randomly move the bot paddle when ball not towards it
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// Randomly move the bot paddle when ball not towards it
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botIdle(player: Paddle) {
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botIdle(player: Paddle) {
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if (player.idleCounter < 10) {
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player.idleCounter++;
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player.idleCounter++;
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if (player.idleCounter < 20)
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return;
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return;
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}
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else
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player.idleCounter = 0;
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let direction: number = Math.floor(Math.random() * 3);
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let direction: number = Math.floor(Math.random() * 3);
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switch (direction) {
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switch (direction) {
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case 0:
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case 0:
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