using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Utils : MonoBehaviour
{

    // Returns a list of all Materials on this GameObject and its children
    static public Material[] GetAllMaterials(GameObject go) {
        Renderer[] rends = go.GetComponentsInChildren<Renderer>();

        List<Material> mats = new List<Material>();
        foreach(Renderer rend in rends) {
            mats.Add(rend.material);
        }

        return(mats.ToArray());
    }
}