using System.Collections; using System.Collections.Generic; using UnityEngine; public class Parallax : MonoBehaviour { [Header("Set in Inspector")] public GameObject poi; public GameObject[] panels; public float scrollSpeed = -30f; public float motionMult = 0.25f; private float panelHt; private float depth; void Start() { panelHt = panels[0].transform.localScale.y; depth = panels[0].transform.position.z; panels[0].transform.position = new Vector3(0,0,depth); panels[1].transform.position = new Vector3(0,panelHt,depth); } void Update() { float tY, tX = 0; tY = Time.time * scrollSpeed % panelHt + (panelHt*0.5f); if (poi != null) { tX = -poi.transform.position.x * motionMult; } panels[0].transform.position = new Vector3(tX, tY, depth); if (tY >= 0) { panels[1].transform.position = new Vector3(tX, tY - panelHt, depth); } else { panels[1].transform.position = new Vector3(tX, tY + panelHt, depth); } } }