using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hero : MonoBehaviour { static public Hero S; [Header("Set in Inspector")] // These fields control the movement of the ship public float speed = 30; public float rollMult = -45; public float pitchMult = 30; [Header("Set Dynamically")] public float shieldLevel = 1; void Awake() { if (S == null) { S = this; } else { Debug.LogError("Hero.Awake() - Attempted to assign second Hero.S!"); } } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { // Pull in information from the Input class float xAxis = Input.GetAxis("Horizontal"); float yAxis = Input.GetAxis("Vertical"); // Change transform.position based on the axes Vector3 pos = transform.position; pos.x += xAxis * speed * Time.deltaTime; pos.y += yAxis * speed * Time.deltaTime; transform.position = pos; // Rotate the ship to make it feel more dynamic transform.rotation = Quaternion.Euler(yAxis*pitchMult,xAxis*rollMult,0); } }