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radius) { + pos.x = camWidth - radius; + } + + if (pos.x < -camWidth + radius) { + pos.x = -camWidth + radius; + } + + if (pos.y > camHeight - radius) { + pos.y = camHeight - radius; + } + if (pos.y < -camHeight + radius) { + pos.y = -camHeight + radius; + } + + transform.position = pos; + } + + // Draw the bounds in the Scene pane using OnDrawGizmos() + void OnDrawGizmos () { + if (!Application.isPlaying) return; + Vector3 boundSize = new Vector3(camWidth* 2, camHeight* 2, 0.1f); + Gizmos.DrawWireCube(Vector3.zero, boundSize); + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/__Scripts/BoundsCheck.cs.meta b/Assets/__Scripts/BoundsCheck.cs.meta new file mode 100644 index 0000000..d6d8ae9 --- /dev/null +++ b/Assets/__Scripts/BoundsCheck.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a2b7c79b712fe5c9ca22495cdf2f32b7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Hero.cs b/Assets/__Scripts/Hero.cs new file mode 100644 index 0000000..ce06924 --- /dev/null +++ b/Assets/__Scripts/Hero.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Hero : MonoBehaviour +{ + static public Hero S; + + [Header("Set in Inspector")] + // These fields control the movement of the ship + public float speed = 30; + public float rollMult = -45; + public float pitchMult = 30; + + [Header("Set Dynamically")] + public float shieldLevel = 1; + + void Awake() { + if (S == null) { + S = this; + } else { + Debug.LogError("Hero.Awake() - Attempted to assign second Hero.S!"); + } + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + // Pull in information from the Input class + float xAxis = Input.GetAxis("Horizontal"); + float yAxis = Input.GetAxis("Vertical"); + + // Change transform.position based on the axes + Vector3 pos = transform.position; + pos.x += xAxis * speed * Time.deltaTime; + pos.y += yAxis * speed * Time.deltaTime; + transform.position = pos; + + // Rotate the ship to make it feel more dynamic + transform.rotation = Quaternion.Euler(yAxis*pitchMult,xAxis*rollMult,0); + } +} diff --git a/Assets/__Scripts/Hero.cs.meta b/Assets/__Scripts/Hero.cs.meta new file mode 100644 index 0000000..13b0dd4 --- /dev/null +++ b/Assets/__Scripts/Hero.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 80c6957dc77f8444db5712d0b089cbc3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Shield.cs b/Assets/__Scripts/Shield.cs new file mode 100644 index 0000000..b265407 --- /dev/null +++ b/Assets/__Scripts/Shield.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Shield : MonoBehaviour +{ + [Header("Set in Inspector")] + public float rotationsPerSecond = 0.1f; + + [Header("Set Dynamically")] + public int levelShown = 0; + + // This non-public variable will not appear in the Inspector + Material mat; + // Start is called before the first frame update + void Start() + { + mat = GetComponent().material; + } + + // Update is called once per frame + void Update() + { + // Read the current shield level from the Hero Singleton + int currLevel = Mathf.FloorToInt(Hero.S.shieldLevel); + // If this is different from levelShown... + if (levelShown != currLevel) { + levelShown = currLevel; + // Adjust the texture offset to show different shield level + mat.mainTextureOffset = new Vector2( 0.2f*levelShown, 0); + } + // Rotate the shield a bit every frame in a time-based way + float rZ = -(rotationsPerSecond*Time.time*3600) % 360f; + transform.rotation = Quaternion.Euler( 0, 0, rZ ); + } +} diff --git a/Assets/__Scripts/Shield.cs.meta b/Assets/__Scripts/Shield.cs.meta new file mode 100644 index 0000000..0f81fb0 --- /dev/null +++ b/Assets/__Scripts/Shield.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 140a959058dd2f121ba93544cbe8a05d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: