27 lines
471 B
C#
27 lines
471 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Projectile : MonoBehaviour
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{
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private BoundsCheck bndCheck;
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void Awake() {
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bndCheck = GetComponent<BoundsCheck>();
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (bndCheck.offUp) {
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Destroy(gameObject);
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}
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}
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}
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