space-shmup/Assets/__Scripts/Projectile.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
private BoundsCheck bndCheck;
void Awake() {
bndCheck = GetComponent<BoundsCheck>();
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (bndCheck.offUp) {
Destroy(gameObject);
}
}
}