#include #include #include #include #include "GameState.h" #include "Snake.h" int main() { GameState newGame; newGame.gameWindow.create(newGame.gameVideoMode, "SnakePlusPlus"); sf::RenderWindow *window = &newGame.gameWindow; sf::Time delay = sf::milliseconds(25); int snakeDirection = 0; Snake Player(sf::Vector2f(25,25)); sf::RectangleShape snakeHead(sf::Vector2f(25,25)); sf::RectangleShape snakeFood(sf::Vector2f(25,25)); snakeFood.setFillColor(sf::Color::Red); snakeFood.setPosition(25,25); while (window->isOpen()) { sf::Event event; while (window->pollEvent(event)) { if ((event.type == sf::Event::Closed) || (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))) window->close(); } if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) snakeDirection = 1; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) snakeDirection = 2; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) snakeDirection = 3; if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) snakeDirection = 4; Player.MoveSnake(snakeFood); window->clear(); window->draw(snakeFood); Player.DisplaySnake(*window); window->display(); sf::sleep(delay); } }