#include #include #include #include "GameState.h" GameState::GameState() { sf::VideoMode tempVideoMode(1024, 725); gameVideoMode = tempVideoMode; sf::RenderWindow gameWindow(gameVideoMode, "SnakePlusPlus"); return; } GameState::GameState(int newHorizontal, int newVertical) { sf::VideoMode tempVideoMode(newHorizontal, newVertical); gameVideoMode = tempVideoMode; sf::RenderWindow tempWindow(gameVideoMode, "SnakePlusPlus"); return; }