// Snake.h #ifndef SNAKE_HPP #define SNAKE_HPP #include #include namespace snakeplusplus { struct Snake { public: sf::Vector2f headLocation; sf::Vector2f speed; std::queue body; void Pop(void); void Reset(void); }; struct Food { public: sf::Vector2f location; char* food; void GenerateNewFood(sf::Vector2f boundaries); }; } #endif