// GameState.h #ifndef GAMESTATE_H #define GAMESTATE_H #include class GameState { private: public: sf::VideoMode gameVideoMode; sf::RenderWindow gameWindow; GameState(); GameState(int newHorizontal, int newVertical); void startNewGame(); /* gameGridHorizontal = (videoSizeHorizontal // 25) * 25; gameGridVertical = (videoSizeVertical // 25) * 25; */ // sf::Vector2f GetGameBoundaries(); }; #endif