#ifndef BOTINTERFACE_HPP
#define BOTINTERFACE_HPP

#include "common.hpp"
#include <stack>
#include <SFML/System/Vector2.hpp>

class AISnake {
public:
    std::stack<sf::Vector2f> path;
    AISnake();
    void GetNewPath(const sf::Vector2f& source, const sf::Vector2f& boundaries, const int snakeSize);
    PlayerDirection GetInput(const sf::Vector2f* source);
    void UpdateProbability(int snakeSize);
    void AdjustProbability(double amount);
    void AddIteration(const int size);
    void ResetPath(void);
    int amountPlayed = 0;
private:
    int totalLength = 0;
    double average = 0;
    double probabilityBFS = 0.500;
    std::stack<sf::Vector2f> botPathUnsanitized;
    void BFS(const sf::Vector2f& source, const sf::Vector2f& boundaries);
    void DFS(const sf::Vector2f& source, const sf::Vector2f& boundaries);
    sf::Vector2f GetAnyOpenPath(const sf::Vector2f& source);
    void UnvisitBoard(void);
    void UpdateAverage(const int size);
    void TrimPath(void);
};

#endif